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headers: Fix up bullet lists, now that wikiheaders.pl can handle them.
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13 changed files with 33 additions and 117 deletions
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@ -300,12 +300,11 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
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* With two notable exceptions:
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*
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* - If `obtained` is NULL, we use `desired` (and allow no changes), which
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* means desired will be modified to have the correct values for silence, etc,
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* and SDL will convert any differences between your app's specific request
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* and the hardware behind the scenes.
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*
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* means desired will be modified to have the correct values for silence,
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* etc, and SDL will convert any differences between your app's specific
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* request and the hardware behind the scenes.
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* - The return value is always success or failure, and not a device ID, which
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* means you can only have one device open at a time with this function.
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* means you can only have one device open at a time with this function.
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*
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* \param desired an SDL_AudioSpec structure representing the desired output
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* format. Please refer to the SDL_OpenAudioDevice documentation
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@ -464,9 +463,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
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* When filling in the desired audio spec structure:
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*
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* - `desired->freq` should be the frequency in sample-frames-per-second (Hz).
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*
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* - `desired->format` should be the audio format (`AUDIO_S16SYS`, etc).
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*
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* - `desired->samples` is the desired size of the audio buffer, in
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* _sample frames_ (with stereo output, two samples--left and right--would
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* make a single sample frame). This number should be a power of two, and
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@ -477,13 +474,10 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
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* processing and cannot fill the audio buffer in time. Note that the
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* number of sample frames is directly related to time by the following
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* formula: `ms = (sampleframes*1000)/freq`
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*
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* - `desired->size` is the size in _bytes_ of the audio buffer, and is
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* calculated by SDL_OpenAudioDevice(). You don't initialize this.
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*
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* - `desired->silence` is the value used to set the buffer to silence,
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* and is calculated by SDL_OpenAudioDevice(). You don't initialize this.
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*
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* - `desired->callback` should be set to a function that will be called
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* when the audio device is ready for more data. It is passed a pointer
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* to the audio buffer, and the length in bytes of the audio buffer.
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@ -493,7 +487,6 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
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* pointer here, and call SDL_QueueAudio() with some frequency, to queue
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* more audio samples to be played (or for capture devices, call
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* SDL_DequeueAudio() with some frequency, to obtain audio samples).
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*
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* - `desired->userdata` is passed as the first parameter to your callback
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* function. If you passed a NULL callback, this value is ignored.
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*
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