mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-02 01:47:41 +00:00
Merge branch 'main' into em-webgl-selector-hint
This commit is contained in:
commit
c2f26087c8
790 changed files with 241663 additions and 156407 deletions
|
@ -16,7 +16,7 @@ indent_style = space
|
|||
indent_size = 4
|
||||
indent_style = space
|
||||
|
||||
[{CMakeLists.txt,sdl2-config*.cmake.in,cmake/*.cmake}]
|
||||
[{CMakeLists.txt,sdl3-config*.cmake.in,cmake/*.cmake}]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
|
|
18
.github/workflows/android.yml
vendored
18
.github/workflows/android.yml
vendored
|
@ -15,7 +15,7 @@ jobs:
|
|||
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64" }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- uses: nttld/setup-ndk@v1
|
||||
id: setup_ndk
|
||||
with:
|
||||
|
@ -34,9 +34,11 @@ jobs:
|
|||
run: |
|
||||
cmake -B build \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
|
||||
-DSDL_WERROR=ON \
|
||||
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
|
||||
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
|
||||
-DSDL_STATIC_PIC=ON \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-GNinja
|
||||
|
@ -48,7 +50,7 @@ jobs:
|
|||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
cmake --install build --config Release
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
( cd prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Verify CMake configuration files
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
|
@ -58,22 +60,22 @@ jobs:
|
|||
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
|
||||
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl2-config
|
||||
- name: Verify sdl3-config
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
export PATH=${{ env.SDL3_DIR }}/bin:$PATH
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
- name: Verify sdl3.pc
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- name: Verify Android.mk
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
export NDK_MODULE_PATH=${{ env.SDL2_DIR }}/share/ndk-modules
|
||||
export NDK_MODULE_PATH=${{ env.SDL3_DIR }}/share/ndk-modules
|
||||
ndk-build -C ${{ github.workspace }}/cmake/test APP_PLATFORM=android-${{ matrix.platform.android_platform }} APP_ABI=${{ matrix.platform.android_abi }} NDK_OUT=$PWD NDK_LIBS_OUT=$PWD V=1
|
||||
|
|
20
.github/workflows/emscripten.yml
vendored
20
.github/workflows/emscripten.yml
vendored
|
@ -6,32 +6,40 @@ jobs:
|
|||
emscripten:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- uses: mymindstorm/setup-emsdk@v10
|
||||
with:
|
||||
version: 2.0.27
|
||||
version: 2.0.32
|
||||
- name: Install ninja
|
||||
run: |
|
||||
sudo apt-get -y update
|
||||
sudo apt-get install -y ninja-build
|
||||
- name: Configure CMake
|
||||
run: |
|
||||
emcmake cmake -S . -B build \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
-DCMAKE_INSTALL_PREFIX=prefix \
|
||||
-GNinja
|
||||
- name: Build
|
||||
run: cmake --build build/ --verbose
|
||||
- name: Run build-time tests
|
||||
run: |
|
||||
set -eu
|
||||
export SDL_TESTS_QUICK=1
|
||||
ctest -VV --test-dir build/
|
||||
# FIXME: enable Emscripten build time tests
|
||||
# ctest -VV --test-dir build/
|
||||
- name: Install
|
||||
run: |
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
cmake --install build/
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
emcmake cmake -S cmake/test -B cmake_config_build \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
|
|
2
.github/workflows/ios.yml
vendored
2
.github/workflows/ios.yml
vendored
|
@ -15,6 +15,6 @@ jobs:
|
|||
- { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Build
|
||||
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build
|
45
.github/workflows/main.yml
vendored
45
.github/workflows/main.yml
vendored
|
@ -60,17 +60,19 @@ jobs:
|
|||
run: |
|
||||
brew install \
|
||||
ninja
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Check that versioning is consistent
|
||||
# We only need to run this once: arbitrarily use the Linux/CMake build
|
||||
if: "runner.os == 'Linux' && ! matrix.platform.autotools"
|
||||
run: ./test/versioning.sh
|
||||
run: ./build-scripts/test-versioning.sh
|
||||
- name: Configure (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
${{ matrix.platform.cmake }}
|
||||
|
@ -84,13 +86,17 @@ jobs:
|
|||
set -eu
|
||||
export SDL_TESTS_QUICK=1
|
||||
ctest -VV --test-dir build/
|
||||
if test "${{ runner.os }}" = "Linux"; then
|
||||
# This should show us the SDL_REVISION
|
||||
strings build/libSDL3-3.0.so.0 | grep SDL-
|
||||
fi
|
||||
- name: Install (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
set -eu
|
||||
cmake --install build/ --config Release
|
||||
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
|
||||
( cd cmake_prefix; find ) | LC_ALL=C sort -u
|
||||
echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
|
||||
( cd cmake_prefix; find . ) | LC_ALL=C sort -u
|
||||
- name: Configure (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
|
@ -101,6 +107,8 @@ jobs:
|
|||
(
|
||||
cd build-autotools
|
||||
${{ github.workspace }}/configure \
|
||||
--enable-vendor-info="Github Workflow" \
|
||||
--enable-werror \
|
||||
--prefix=${{ github.workspace }}/autotools_prefix \
|
||||
)
|
||||
if test "${{ runner.os }}" != "macOS" ; then
|
||||
|
@ -110,12 +118,13 @@ jobs:
|
|||
mkdir -p build-autotools/test
|
||||
cd build-autotools/test
|
||||
${{ github.workspace }}/test/configure \
|
||||
--enable-werror \
|
||||
--x-includes=/usr/include \
|
||||
--x-libraries="/usr/lib/${multiarch}" \
|
||||
--prefix=${{ github.workspace }}/autotools_prefix \
|
||||
SDL_CFLAGS="-I${curdir}/include" \
|
||||
SDL_LIBS="-L${curdir}/build-autotools/build/.libs -lSDL2" \
|
||||
ac_cv_lib_SDL2_ttf_TTF_Init=no \
|
||||
SDL_LIBS="-L${curdir}/build-autotools/build/.libs -lSDL3" \
|
||||
ac_cv_lib_SDL3_ttf_TTF_Init=no \
|
||||
${NULL+}
|
||||
)
|
||||
fi
|
||||
|
@ -136,6 +145,10 @@ jobs:
|
|||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
export SDL_TESTS_QUICK=1
|
||||
make -j"${parallel}" -C build-autotools/test check LD_LIBRARY_PATH="${curdir}/build-autotools/build/.libs"
|
||||
if test "${{ runner.os }}" = "Linux"; then
|
||||
# This should show us the SDL_REVISION
|
||||
strings "${curdir}/build-autotools/build/.libs/libSDL3-3.0.so.0" | grep SDL-
|
||||
fi
|
||||
- name: Install (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
|
@ -147,20 +160,20 @@ jobs:
|
|||
make -j"${parallel}" -C build-autotools/test install V=1
|
||||
fi
|
||||
( cd autotools_prefix; find . ) | LC_ALL=C sort -u
|
||||
echo "SDL2_DIR=$(pwd)/autotools_prefix" >> $GITHUB_ENV
|
||||
echo "SDL3_DIR=$(pwd)/autotools_prefix" >> $GITHUB_ENV
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl2-config
|
||||
- name: Verify sdl3-config
|
||||
run: |
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
export PATH=${{ env.SDL3_DIR }}/bin:$PATH
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
- name: Verify sdl3.pc
|
||||
run: |
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- name: Distcheck (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
|
@ -171,9 +184,9 @@ jobs:
|
|||
# Similar to Automake `make distcheck`: check that the tarball
|
||||
# release is sufficient to do a new build
|
||||
mkdir distcheck
|
||||
tar -C distcheck -zxf build-autotools/SDL2-*.tar.gz
|
||||
( cd distcheck/SDL2-* && ./configure )
|
||||
make -j"${parallel}" -C distcheck/SDL2-*
|
||||
tar -C distcheck -zxf build-autotools/SDL3-*.tar.gz
|
||||
( cd distcheck/SDL3-* && ./configure )
|
||||
make -j"${parallel}" -C distcheck/SDL3-*
|
||||
- name: Run installed-tests (Autotools)
|
||||
if: "runner.os == 'Linux' && matrix.platform.autotools"
|
||||
run: |
|
||||
|
@ -190,4 +203,4 @@ jobs:
|
|||
LD_LIBRARY_PATH=/usr/local/lib \
|
||||
SDL_AUDIODRIVER=dummy \
|
||||
SDL_VIDEODRIVER=dummy \
|
||||
ginsttest-runner --tap SDL2
|
||||
ginsttest-runner --tap SDL3
|
||||
|
|
15
.github/workflows/msvc.yml
vendored
15
.github/workflows/msvc.yml
vendored
|
@ -19,11 +19,9 @@ jobs:
|
|||
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
|
||||
- { name: Windows (ARM), flags: -A ARM }
|
||||
- { name: Windows (ARM64), flags: -A ARM64 }
|
||||
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF,
|
||||
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Create CMake project using SDL as a subproject
|
||||
shell: python
|
||||
run: |
|
||||
|
@ -40,9 +38,11 @@ jobs:
|
|||
"""))
|
||||
- name: Configure (CMake)
|
||||
run: cmake -S build -B build `
|
||||
-DSDL_WERROR=${{ !matrix.platform.nowerror }} `
|
||||
-DSDL_TESTS=ON `
|
||||
-DSDL_INSTALL_TESTS=ON `
|
||||
-DSDL2_DISABLE_INSTALL=OFF `
|
||||
-DSDL_VENDOR_INFO="Github Workflow" `
|
||||
-DSDL3_DISABLE_INSTALL=OFF `
|
||||
${{ matrix.platform.flags }} `
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build (CMake)
|
||||
|
@ -54,19 +54,18 @@ jobs:
|
|||
ctest -VV --test-dir build/ -C Release
|
||||
- name: Install (CMake)
|
||||
run: |
|
||||
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
|
||||
echo "SDL3_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
|
||||
cmake --install build/
|
||||
- name: Verify CMake configuration files
|
||||
if: ${{ !contains(matrix.platform.name, 'UWP') }} # FIXME: cmake/test/CMakeLists.txt should support UWP
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build `
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} `
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} `
|
||||
${{ matrix.platform.flags }}
|
||||
cmake --build cmake_config_build --config Release
|
||||
|
||||
- name: Add msbuild to PATH
|
||||
if: ${{ matrix.platform.project != '' }}
|
||||
uses: microsoft/setup-msbuild@v1.0.2
|
||||
uses: microsoft/setup-msbuild@v1.1.3
|
||||
- name: Build msbuild
|
||||
if: ${{ matrix.platform.project != '' }}
|
||||
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
|
||||
|
|
42
.github/workflows/n3ds.yml
vendored
Normal file
42
.github/workflows/n3ds.yml
vendored
Normal file
|
@ -0,0 +1,42 @@
|
|||
name: Build (Nintendo 3DS)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
n3ds:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: devkitpro/devkitarm:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install build requirements
|
||||
run: |
|
||||
apt update
|
||||
apt install ninja-build
|
||||
- name: Configure CMake
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build
|
||||
run: cmake --build build --verbose
|
||||
- name: Install CMake
|
||||
run: |
|
||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
cmake --install build/
|
||||
( cd prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
# Not running test_pkgconfig.sh and test_sdlconfig.sh
|
||||
# as invoking the compiler manually is not supported
|
17
.github/workflows/ps2.yaml
vendored
17
.github/workflows/ps2.yaml
vendored
|
@ -7,7 +7,7 @@ jobs:
|
|||
runs-on: ubuntu-latest
|
||||
container: ps2dev/ps2dev:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Setup dependencies
|
||||
run: |
|
||||
apk update
|
||||
|
@ -24,8 +24,9 @@ jobs:
|
|||
|
||||
- name: Configure (CMake)
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja\
|
||||
cmake -S . -B build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
|
@ -35,7 +36,7 @@ jobs:
|
|||
run: |
|
||||
set -eu
|
||||
cmake --install build/ --config Release
|
||||
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
|
||||
echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
|
||||
( cd cmake_prefix; find ) | LC_ALL=C sort -u
|
||||
|
||||
- name: Verify CMake configuration files
|
||||
|
@ -43,20 +44,20 @@ jobs:
|
|||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl2-config
|
||||
- name: Verify sdl3-config
|
||||
run: |
|
||||
export CC=mips64r5900el-ps2-elf-gcc
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
export PATH=${{ env.SDL3_DIR }}/bin:$PATH
|
||||
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
- name: Verify sdl3.pc
|
||||
run: |
|
||||
export CC=mips64r5900el-ps2-elf-gcc
|
||||
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
|
||||
- name: Get short SHA
|
||||
|
|
15
.github/workflows/psp.yaml
vendored
15
.github/workflows/psp.yaml
vendored
|
@ -7,7 +7,7 @@ jobs:
|
|||
runs-on: ubuntu-latest
|
||||
container: pspdev/pspdev:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Setup dependencies
|
||||
run: |
|
||||
apk update
|
||||
|
@ -16,6 +16,7 @@ jobs:
|
|||
run: |
|
||||
cmake -S . -B build \
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
|
@ -24,26 +25,26 @@ jobs:
|
|||
run: cmake --build build --config Release
|
||||
- name: Install
|
||||
run: |
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
cmake --install build --config Release
|
||||
( cd prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build \
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl2-config
|
||||
- name: Verify sdl3-config
|
||||
run: |
|
||||
export CC=psp-gcc
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
export PATH=${{ env.SDL3_DIR }}/bin:$PATH
|
||||
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
- name: Verify sdl3.pc
|
||||
run: |
|
||||
export CC=psp-gcc
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
cmake/test/test_pkgconfig.sh
|
||||
|
|
9
.github/workflows/riscos.yml
vendored
9
.github/workflows/riscos.yml
vendored
|
@ -18,7 +18,7 @@ jobs:
|
|||
steps:
|
||||
- name: Setup dependencies
|
||||
run: apt-get update && apt-get install -y cmake ninja-build
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Configure (autotools)
|
||||
if: ${{ contains(matrix.platform.name, 'autotools') }}
|
||||
run: |
|
||||
|
@ -34,7 +34,7 @@ jobs:
|
|||
- name: Install (autotools)
|
||||
if: ${{ contains(matrix.platform.name, 'autotools') }}
|
||||
run: |
|
||||
echo "SDL2_DIR=${{ github.workspace }}/prefix_autotools" >> $GITHUB_ENV
|
||||
echo "SDL3_DIR=${{ github.workspace }}/prefix_autotools" >> $GITHUB_ENV
|
||||
make -C build_autotools install
|
||||
( cd ${{ github.workspace }}/prefix_autotools; find ) | LC_ALL=C sort -u
|
||||
- name: Configure (CMake)
|
||||
|
@ -46,6 +46,7 @@ jobs:
|
|||
-DSDL_GCC_ATOMICS=OFF \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake
|
||||
- name: Build (CMake)
|
||||
|
@ -54,14 +55,14 @@ jobs:
|
|||
- name: Install (CMake)
|
||||
if: ${{ contains(matrix.platform.name, 'CMake') }}
|
||||
run: |
|
||||
echo "SDL2_DIR=${{ github.workspace }}/prefix_cmake" >> $GITHUB_ENV
|
||||
echo "SDL3_DIR=${{ github.workspace }}/prefix_cmake" >> $GITHUB_ENV
|
||||
cmake --install build/
|
||||
( cd ${{ github.workspace }}/prefix_cmake; find ) | LC_ALL=C sort -u
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
${{ matrix.platform.test_args }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
|
|
17
.github/workflows/vita.yaml
vendored
17
.github/workflows/vita.yaml
vendored
|
@ -12,15 +12,16 @@ jobs:
|
|||
container:
|
||||
image: vitasdk/vitasdk:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install build requirements
|
||||
run: |
|
||||
apk update
|
||||
apk add cmake ninja pkgconf
|
||||
apk add cmake ninja pkgconf bash
|
||||
- name: Configure CMake
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
|
@ -29,7 +30,7 @@ jobs:
|
|||
run: cmake --build build --verbose
|
||||
- name: Install CMake
|
||||
run: |
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
cmake --install build/
|
||||
( cd prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Verify CMake configuration files
|
||||
|
@ -37,16 +38,16 @@ jobs:
|
|||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl2-config
|
||||
- name: Verify sdl3-config
|
||||
run: |
|
||||
export CC=arm-vita-eabi-gcc
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
export PATH=${{ env.SDL3_DIR }}/bin:$PATH
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
- name: Verify sdl3.pc
|
||||
run: |
|
||||
export CC=arm-vita-eabi-gcc
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
|
|
3
.github/workflows/vmactions.yml
vendored
3
.github/workflows/vmactions.yml
vendored
|
@ -7,7 +7,7 @@ jobs:
|
|||
runs-on: macos-12
|
||||
name: FreeBSD
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- name: Build
|
||||
uses: vmactions/freebsd-vm@v0
|
||||
with:
|
||||
|
@ -33,7 +33,6 @@ jobs:
|
|||
libinotify \
|
||||
alsa-lib \
|
||||
jackit \
|
||||
nas \
|
||||
pipewire \
|
||||
pulseaudio \
|
||||
sndio \
|
||||
|
|
35
.github/workflows/watcom.yml
vendored
35
.github/workflows/watcom.yml
vendored
|
@ -1,35 +0,0 @@
|
|||
name: Build (OpenWatcom)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
os2:
|
||||
name: ${{ matrix.platform.name }}
|
||||
runs-on: windows-latest
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
platform:
|
||||
- { name: Windows, makefile: Makefile.w32 }
|
||||
- { name: OS/2, makefile: Makefile.os2 }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: open-watcom/setup-watcom@v0
|
||||
- name: Build SDL2
|
||||
run: |
|
||||
wmake -f ${{ matrix.platform.makefile }}
|
||||
- name: Build tests
|
||||
run: |
|
||||
cd test && wmake -f ${{ matrix.platform.makefile }}
|
||||
cd ..
|
||||
- name: Run tests
|
||||
if: "matrix.platform.makefile == 'Makefile.w32'"
|
||||
run: |
|
||||
cd test && wmake -f ${{ matrix.platform.makefile }} check-quick
|
||||
cd ..
|
||||
- name: distclean
|
||||
run: |
|
||||
wmake -f ${{ matrix.platform.makefile }} distclean
|
||||
cd test && wmake -f ${{ matrix.platform.makefile }} distclean
|
||||
cd ..
|
10
.gitignore
vendored
10
.gitignore
vendored
|
@ -15,6 +15,7 @@ build
|
|||
gen
|
||||
Build
|
||||
buildbot
|
||||
/VERSION.txt
|
||||
|
||||
*.so
|
||||
*.so.*
|
||||
|
@ -87,15 +88,6 @@ VisualC/tests/testscale/icon.bmp
|
|||
VisualC/tests/testscale/sample.bmp
|
||||
VisualC/tests/testsprite2/icon.bmp
|
||||
VisualC/tests/testyuv/testyuv.bmp
|
||||
VisualC/visualtest/icon.bmp
|
||||
VisualC/visualtest/testquit.actions
|
||||
VisualC/visualtest/testquit.config
|
||||
VisualC/visualtest/testquit.exe
|
||||
VisualC/visualtest/testquit.parameters
|
||||
VisualC/visualtest/testsprite2.exe
|
||||
VisualC/visualtest/testsprite2_sample.actions
|
||||
VisualC/visualtest/testsprite2_sample.config
|
||||
VisualC/visualtest/testsprite2_sample.parameters
|
||||
VisualC-GDK/**/Layout
|
||||
|
||||
# for Android
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
projectfullname = SDL_mixer
|
||||
projectshortname = SDL_mixer
|
||||
projectfullname = SDL
|
||||
projectshortname = SDL
|
||||
incsubdir = include
|
||||
wikisubdir =
|
||||
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
|
||||
|
@ -13,3 +13,4 @@ projecturl = https://libsdl.org/
|
|||
wikiurl = https://wiki.libsdl.org
|
||||
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
|
||||
warn_about_missing = 0
|
||||
wikipreamble = (This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)
|
||||
|
|
20
Android.mk
20
Android.mk
|
@ -8,7 +8,7 @@ LOCAL_PATH := $(call my-dir)
|
|||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := SDL2
|
||||
LOCAL_MODULE := SDL3
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
|
||||
|
@ -75,12 +75,13 @@ LOCAL_CFLAGS += \
|
|||
-Wstrict-prototypes \
|
||||
-Wkeyword-macro \
|
||||
|
||||
|
||||
# Warnings we haven't fixed (yet)
|
||||
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
|
||||
|
||||
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
|
||||
|
||||
LOCAL_LDFLAGS := -Wl,--no-undefined
|
||||
|
||||
ifeq ($(NDK_DEBUG),1)
|
||||
cmd-strip :=
|
||||
endif
|
||||
|
@ -89,21 +90,26 @@ LOCAL_STATIC_LIBRARIES := cpufeatures
|
|||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL static library
|
||||
#
|
||||
###########################
|
||||
|
||||
LOCAL_MODULE := SDL2_static
|
||||
LOCAL_MODULE := SDL3_static
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL2
|
||||
LOCAL_MODULE_FILENAME := libSDL3
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
|
||||
LOCAL_LDFLAGS :=
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL main static library
|
||||
|
@ -114,9 +120,9 @@ include $(CLEAR_VARS)
|
|||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
|
||||
LOCAL_MODULE := SDL2_main
|
||||
LOCAL_MODULE := SDL3_main
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL2main
|
||||
LOCAL_MODULE_FILENAME := libSDL3main
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
|
|
1288
CMakeLists.txt
1288
CMakeLists.txt
File diff suppressed because it is too large
Load diff
66
Makefile.in
66
Makefile.in
|
@ -13,7 +13,7 @@ datarootdir = @datarootdir@
|
|||
datadir = @datadir@
|
||||
auxdir = @ac_aux_dir@
|
||||
distpath = $(srcdir)/..
|
||||
distdir = SDL2-@SDL_VERSION@
|
||||
distdir = SDL3-@SDL_VERSION@
|
||||
distfile = $(distdir).tar.gz
|
||||
|
||||
@SET_MAKE@
|
||||
|
@ -32,26 +32,27 @@ RANLIB = @RANLIB@
|
|||
RC = @RC@
|
||||
LINKER = @LINKER@
|
||||
LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
|
||||
SDL_VENDOR_INFO = @SDL_VENDOR_INFO@
|
||||
|
||||
TARGET = libSDL2.la
|
||||
TARGET = libSDL3.la
|
||||
OBJECTS = @OBJECTS@
|
||||
GEN_HEADERS = @GEN_HEADERS@
|
||||
GEN_OBJECTS = @GEN_OBJECTS@
|
||||
VERSION_OBJECTS = @VERSION_OBJECTS@
|
||||
|
||||
SDLMAIN_TARGET = libSDL2main.la
|
||||
SDLMAIN_TARGET = libSDL3main.la
|
||||
SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
|
||||
|
||||
SDLTEST_TARGET = libSDL2_test.la
|
||||
SDLTEST_TARGET = libSDL3_test.la
|
||||
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
|
||||
|
||||
WAYLAND_SCANNER = @WAYLAND_SCANNER@
|
||||
WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
|
||||
|
||||
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
|
||||
INSTALL_SDL3_CONFIG = @INSTALL_SDL3_CONFIG@
|
||||
|
||||
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
|
||||
GEN_DIST = SDL2.spec
|
||||
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl3-config.cmake.in sdl3-config-version.cmake.in sdl3-config.in sdl3.m4 sdl3.pc.in SDL3.spec.in SDL3Config.cmake.in src test VisualC Xcode Xcode-iOS wayland-protocols
|
||||
GEN_DIST = SDL3.spec
|
||||
|
||||
ifneq ($V,1)
|
||||
RUN_CMD_AR = @echo " AR " $@;
|
||||
|
@ -152,7 +153,7 @@ $(objects)/.created:
|
|||
touch $@
|
||||
|
||||
update-revision:
|
||||
$(SHELL) $(auxdir)/updaterev.sh
|
||||
$(SHELL) $(auxdir)/updaterev.sh --vendor "$(SDL_VENDOR_INFO)"
|
||||
|
||||
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
|
||||
|
||||
|
@ -167,21 +168,21 @@ $(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
|
|||
|
||||
install: all install-bin install-hdrs install-lib install-data
|
||||
install-bin:
|
||||
ifeq ($(INSTALL_SDL2_CONFIG),TRUE)
|
||||
ifeq ($(INSTALL_SDL3_CONFIG),TRUE)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir)
|
||||
$(INSTALL) -m 755 sdl2-config $(DESTDIR)$(bindir)/sdl2-config
|
||||
$(INSTALL) -m 755 sdl3-config $(DESTDIR)$(bindir)/sdl3-config
|
||||
endif
|
||||
|
||||
install-hdrs: update-revision
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL2
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL3
|
||||
for file in $(HDRS) $(SDLTEST_HDRS); do \
|
||||
$(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL2/$$file; \
|
||||
$(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL3/$$file; \
|
||||
done
|
||||
$(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL2/SDL_config.h
|
||||
$(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL3/SDL_config.h
|
||||
if test -f include/SDL_revision.h; then \
|
||||
$(INSTALL) -m 644 include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \
|
||||
$(INSTALL) -m 644 include/SDL_revision.h $(DESTDIR)$(includedir)/SDL3/SDL_revision.h; \
|
||||
else \
|
||||
$(INSTALL) -m 644 $(srcdir)/include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \
|
||||
$(INSTALL) -m 644 $(srcdir)/include/SDL_revision.h $(DESTDIR)$(includedir)/SDL3/SDL_revision.h; \
|
||||
fi
|
||||
|
||||
install-lib: $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
|
||||
|
@ -191,34 +192,34 @@ install-lib: $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLT
|
|||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
install-data:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
|
||||
$(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4
|
||||
$(INSTALL) -m 644 $(srcdir)/sdl3.m4 $(DESTDIR)$(datadir)/aclocal/sdl3.m4
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig
|
||||
$(INSTALL) -m 644 sdl2.pc $(DESTDIR)$(libdir)/pkgconfig
|
||||
ifeq ($(INSTALL_SDL2_CONFIG),TRUE)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/cmake/SDL2
|
||||
$(INSTALL) -m 644 sdl2-config.cmake $(DESTDIR)$(libdir)/cmake/SDL2
|
||||
$(INSTALL) -m 644 sdl2-config-version.cmake $(DESTDIR)$(libdir)/cmake/SDL2
|
||||
$(INSTALL) -m 644 sdl3.pc $(DESTDIR)$(libdir)/pkgconfig
|
||||
ifeq ($(INSTALL_SDL3_CONFIG),TRUE)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/cmake/SDL3
|
||||
$(INSTALL) -m 644 sdl3-config.cmake $(DESTDIR)$(libdir)/cmake/SDL3
|
||||
$(INSTALL) -m 644 sdl3-config-version.cmake $(DESTDIR)$(libdir)/cmake/SDL3
|
||||
endif
|
||||
|
||||
uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data
|
||||
uninstall-bin:
|
||||
rm -f $(DESTDIR)$(bindir)/sdl2-config
|
||||
rm -f $(DESTDIR)$(bindir)/sdl3-config
|
||||
uninstall-hdrs:
|
||||
for file in $(HDRS) $(SDLTEST_HDRS); do \
|
||||
rm -f $(DESTDIR)$(includedir)/SDL2/$$file; \
|
||||
rm -f $(DESTDIR)$(includedir)/SDL3/$$file; \
|
||||
done
|
||||
rm -f $(DESTDIR)$(includedir)/SDL2/SDL_config.h
|
||||
rm -f $(DESTDIR)$(includedir)/SDL2/SDL_revision.h
|
||||
-rmdir $(DESTDIR)$(includedir)/SDL2
|
||||
rm -f $(DESTDIR)$(includedir)/SDL3/SDL_config.h
|
||||
rm -f $(DESTDIR)$(includedir)/SDL3/SDL_revision.h
|
||||
-rmdir $(DESTDIR)$(includedir)/SDL3
|
||||
uninstall-lib:
|
||||
$(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(libdir)/$(TARGET)
|
||||
rm -f $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
rm -f $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
uninstall-data:
|
||||
rm -f $(DESTDIR)$(datadir)/aclocal/sdl2.m4
|
||||
rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl2.pc
|
||||
rm -f $(DESTDIR)$(libdir)/cmake/SDL2/sdl2-config.cmake
|
||||
rm -f $(DESTDIR)$(libdir)/cmake/SDL2/sdl2-config-version.cmake
|
||||
rm -f $(DESTDIR)$(datadir)/aclocal/sdl3.m4
|
||||
rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl3.pc
|
||||
rm -f $(DESTDIR)$(libdir)/cmake/SDL3/sdl3-config.cmake
|
||||
rm -f $(DESTDIR)$(libdir)/cmake/SDL3/sdl3-config-version.cmake
|
||||
|
||||
clean:
|
||||
rm -rf $(objects)
|
||||
|
@ -226,7 +227,7 @@ clean:
|
|||
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
|
||||
|
||||
distclean: clean
|
||||
rm -f Makefile Makefile.rules sdl2-config
|
||||
rm -f Makefile Makefile.rules sdl3-config
|
||||
rm -f config.status config.cache config.log libtool
|
||||
rm -rf $(srcdir)/autom4te*
|
||||
find $(srcdir) \( \
|
||||
|
@ -252,7 +253,8 @@ dist $(distfile):
|
|||
-name '.#*' \) \
|
||||
-exec rm -f {} \;
|
||||
if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
|
||||
(cd $(distdir); build-scripts/updaterev.sh)
|
||||
# Intentionally no vendor suffix: that's a property of the build, not the source
|
||||
(cd $(distdir); $(srcdir)/build-scripts/updaterev.sh --dist)
|
||||
tar cvf - $(distdir) | gzip --best >$(distfile)
|
||||
rm -rf $(distdir)
|
||||
|
||||
|
|
|
@ -5,8 +5,8 @@ CFLAGS = -g -O2 $(INCLUDE)
|
|||
AR = ar
|
||||
RANLIB = ranlib
|
||||
|
||||
TARGET = libSDL2.a
|
||||
TESTTARGET = libSDL2_test.a
|
||||
TARGET = libSDL3.a
|
||||
TESTTARGET = libSDL3_test.a
|
||||
|
||||
SOURCES = \
|
||||
src/*.c \
|
||||
|
|
291
Makefile.os2
291
Makefile.os2
|
@ -1,291 +0,0 @@
|
|||
# Open Watcom makefile to build SDL2.dll for OS/2
|
||||
# wmake -f Makefile.os2
|
||||
#
|
||||
# If you have GNU libiconv installed (iconv2.dll), you
|
||||
# can compile against it by specifying LIBICONV=1, e.g.:
|
||||
# wmake -f Makefile.os2 LIBICONV=1
|
||||
#
|
||||
# If you have libusb-1.0 installed (usb100.dll, libusb.h), you
|
||||
# can compile hidapi joystick support against it (experimental)
|
||||
# by specifying HIDAPI=1, e.g.:
|
||||
# wmake -f Makefile.os2 HIDAPI=1
|
||||
|
||||
LIBNAME = SDL2
|
||||
MAJOR_VERSION = 2
|
||||
MINOR_VERSION = 25
|
||||
MICRO_VERSION = 0
|
||||
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
|
||||
DESCRIPTION = Simple DirectMedia Layer 2
|
||||
|
||||
LIBICONV=0
|
||||
ICONVLIB=$(LIBICONV_LIB)
|
||||
|
||||
LIBHOME = .
|
||||
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
|
||||
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
|
||||
LNKFILE = $(LIBNAME).lnk
|
||||
|
||||
INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
|
||||
INCPATH+= -Iinclude
|
||||
|
||||
LIBM = SDL2libm.lib
|
||||
TLIB = SDL2test.lib
|
||||
LIBS = mmpm2.lib $(LIBM)
|
||||
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
|
||||
# Debug options:
|
||||
# - debug messages from OS/2 related code to stdout:
|
||||
#CFLAGS+= -DOS2DEBUG
|
||||
# - debug messages from OS/2 code via SDL_LogDebug():
|
||||
#CFLAGS+= -DOS2DEBUG=2
|
||||
|
||||
# max warnings:
|
||||
CFLAGS+= -wx
|
||||
# newer OpenWatcom versions enable W303 by default
|
||||
CFLAGS+= -wcd=303
|
||||
# the include paths :
|
||||
CFLAGS+= $(INCPATH)
|
||||
CFLAGS_STATIC=$(CFLAGS)
|
||||
# building dll:
|
||||
CFLAGS_DLL =$(CFLAGS)
|
||||
CFLAGS_DLL+= -bd
|
||||
# iconv:
|
||||
LIBICONV_LIB=iconv2.lib
|
||||
!ifeq LIBICONV 1
|
||||
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
|
||||
LIBS+= $(ICONVLIB)
|
||||
!else
|
||||
LIBS+= libuls.lib libconv.lib
|
||||
!endif
|
||||
# hidapi (libusb):
|
||||
!ifeq HIDAPI 1
|
||||
CFLAGS_DLL+= -DHAVE_LIBUSB_H=1
|
||||
!endif
|
||||
# building SDL itself (for DECLSPEC):
|
||||
CFLAGS_DLL+= -DBUILD_SDL
|
||||
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
|
||||
|
||||
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
|
||||
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
|
||||
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
|
||||
SRCS+= SDL_rwops.c SDL_power.c
|
||||
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
|
||||
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
||||
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
||||
SDL_sensor.c SDL_touch.c
|
||||
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
|
||||
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
||||
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
|
||||
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
|
||||
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
|
||||
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
|
||||
SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
|
||||
|
||||
SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
|
||||
SRCS+= SDL_systimer.c
|
||||
SRCS+= SDL_sysloadso.c
|
||||
SRCS+= SDL_sysfilesystem.c
|
||||
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||
SRCS+= SDL_dummysensor.c
|
||||
SRCS+= SDL_locale.c SDL_syslocale.c
|
||||
SRCS+= SDL_url.c SDL_sysurl.c
|
||||
|
||||
SRCS+= SDL_os2.c
|
||||
!ifeq LIBICONV 0
|
||||
SRCS+= geniconv.c os2cp.c os2iconv.c sys2utf8.c
|
||||
!endif
|
||||
SRCS+= SDL_os2audio.c
|
||||
SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
|
||||
SDL_os2mouse.c SDL_os2messagebox.c
|
||||
|
||||
SRCS+= SDL_dynapi.c
|
||||
|
||||
OBJS = $(SRCS:.c=.obj)
|
||||
|
||||
.extensions:
|
||||
.extensions: .lib .dll .obj .c .asm
|
||||
|
||||
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
|
||||
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
|
||||
.c: ./src/core/os2;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
|
||||
.c: ./src/core/os2/geniconv;
|
||||
.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy;./src/joystick/hidapi;./src/hidapi
|
||||
|
||||
all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
|
||||
|
||||
build_dll: .symbolic
|
||||
@echo * Compiling dll objects
|
||||
|
||||
$(DLLFILE): build_dll $(OBJS) $(LIBM) $(LIBICONV_LIB) $(LNKFILE)
|
||||
@echo * Linking: $@
|
||||
wlink @$(LNKFILE)
|
||||
|
||||
$(LIBFILE): $(DLLFILE)
|
||||
@echo * Creating LIB file: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $* $(DLLFILE)
|
||||
|
||||
.c.obj:
|
||||
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
|
||||
|
||||
SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
|
||||
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
|
||||
SDL_cpuinfo.obj: SDL_cpuinfo.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_wave.obj: SDL_wave.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
|
||||
SDL_blendfillrect.obj: SDL_blendfillrect.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_blendline.obj: SDL_blendline.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_blendpoint.obj: SDL_blendpoint.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_RLEaccel.obj: SDL_RLEaccel.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||
!ifeq HIDAPI 1
|
||||
# c99 mode needed because of structs with flexible array members in libusb.h
|
||||
SDL_hidapi.obj: SDL_hidapi.c
|
||||
wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
|
||||
!endif
|
||||
|
||||
$(LIBICONV_LIB): "src/core/os2/iconv2.lbc"
|
||||
@echo * Creating: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ @$<
|
||||
|
||||
# SDL2libm
|
||||
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
|
||||
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
|
||||
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
|
||||
MOBJS= $(MSRCS:.c=.obj)
|
||||
|
||||
.c: ./src/libm;
|
||||
e_atan2.obj: e_atan2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_exp.obj: e_exp.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_fmod.obj: e_fmod.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_log10.obj: e_log10.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_log.obj: e_log.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_pow.obj: e_pow.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_rem_pio2.obj: e_rem_pio2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_sqrt.obj: e_sqrt.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_cos.obj: k_cos.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_rem_pio2.obj: k_rem_pio2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_sin.obj: k_sin.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_tan.obj: k_tan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_atan.obj: s_atan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_copysign.obj: s_copysign.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_cos.obj: s_cos.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_fabs.obj: s_fabs.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_floor.obj: s_floor.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_scalbn.obj: s_scalbn.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_sin.obj: s_sin.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_tan.obj: s_tan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
|
||||
build_libm: .symbolic
|
||||
@echo * Compiling libm objects
|
||||
$(LIBM): build_libm $(MOBJS)
|
||||
@echo * Creating: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
|
||||
|
||||
# SDL2test
|
||||
TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
|
||||
SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
|
||||
SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
|
||||
SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
|
||||
SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
|
||||
TOBJS= $(TSRCS:.c=.obj)
|
||||
|
||||
.c: ./src/test;
|
||||
SDL_test_assert.obj: SDL_test_assert.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_common.obj: SDL_test_common.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_compare.obj: SDL_test_compare.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_crc32.obj: SDL_test_crc32.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_font.obj: SDL_test_font.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_fuzzer.obj: SDL_test_fuzzer.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_harness.obj: SDL_test_harness.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageBlit.obj: SDL_test_imageBlit.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageFace.obj: SDL_test_imageFace.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_log.obj: SDL_test_log.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_md5.obj: SDL_test_md5.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_random.obj: SDL_test_random.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_memory.obj: SDL_test_memory.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
|
||||
build_tlib: .symbolic
|
||||
@echo * Compiling testlib objects
|
||||
$(TLIB): build_tlib $(TOBJS)
|
||||
@echo * Creating: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
|
||||
|
||||
$(LNKFILE):
|
||||
@echo * Creating linker file: $@
|
||||
@%create $@
|
||||
@%append $@ SYSTEM os2v2_dll INITINSTANCE TERMINSTANCE
|
||||
@%append $@ NAME $(DLLFILE)
|
||||
@for %i in ($(OBJS)) do @%append $@ FILE %i
|
||||
@for %i in ($(LIBS)) do @%append $@ LIB %i
|
||||
@%append $@ OPTION QUIET
|
||||
@%append $@ OPTION IMPF=$(LIBHOME)/$^&.exp
|
||||
@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
|
||||
@%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
|
||||
@%append $@ OPTION ELIMINATE
|
||||
@%append $@ OPTION MANYAUTODATA
|
||||
@%append $@ OPTION OSNAME='OS/2 and eComStation'
|
||||
@%append $@ OPTION SHOWDEAD
|
||||
|
||||
clean: .SYMBOLIC
|
||||
@echo * Clean: $(LIBNAME)
|
||||
@if exist *.obj rm *.obj
|
||||
@if exist *.err rm *.err
|
||||
@if exist $(LNKFILE) rm $(LNKFILE)
|
||||
@if exist $(LIBM) rm $(LIBM)
|
||||
@if exist $(LIBICONV_LIB) rm $(LIBICONV_LIB)
|
||||
|
||||
distclean: .SYMBOLIC clean
|
||||
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
|
||||
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
|
||||
@if exist $(LIBFILE) rm $(LIBFILE)
|
||||
@if exist $(DLLFILE) rm $(DLLFILE)
|
||||
@if exist $(TLIB) rm $(TLIB)
|
|
@ -1,64 +0,0 @@
|
|||
# Makefile to build the pandora SDL library
|
||||
|
||||
AR = arm-none-linux-gnueabi-ar
|
||||
RANLIB = arm-none-linux-gnueabi-ranlib
|
||||
CC = arm-none-linux-gnueabi-gcc
|
||||
CXX = arm-none-linux-gnueabi-g++
|
||||
STRIP = arm-none-linux-gnueabi-strip
|
||||
|
||||
CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
|
||||
-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
|
||||
-I./include -I$(PNDSDK)/usr/include
|
||||
|
||||
TARGET = libSDL2.a
|
||||
|
||||
SOURCES =
|
||||
./src/*.c \
|
||||
./src/atomic/*.c \
|
||||
./src/audio/*.c \
|
||||
./src/audio/disk/*.c \
|
||||
./src/audio/dsp/*.c \
|
||||
./src/audio/dummy/*.c \
|
||||
./src/cpuinfo/*.c \
|
||||
./src/events/*.c \
|
||||
./src/file/*.c \
|
||||
./src/filesystem/unix/*.c \
|
||||
./src/haptic/*.c \
|
||||
./src/haptic/linux/*.c \
|
||||
./src/hidapi/*.c \
|
||||
./src/joystick/*.c \
|
||||
./src/joystick/linux/*.c \
|
||||
./src/loadso/dlopen/*.c \
|
||||
./src/locale/*.c \
|
||||
./src/locale/unix/*.c \
|
||||
./src/misc/*.c \
|
||||
./src/misc/unix/*.c \
|
||||
./src/power/*.c \
|
||||
./src/sensor/*.c \
|
||||
./src/sensor/dummy/*.c \
|
||||
./src/stdlib/*.c \
|
||||
./src/thread/*.c \
|
||||
./src/thread/pthread/SDL_syscond.c \
|
||||
./src/thread/pthread/SDL_sysmutex.c \
|
||||
./src/thread/pthread/SDL_syssem.c \
|
||||
./src/thread/pthread/SDL_systhread.c \
|
||||
./src/timer/*.c \
|
||||
./src/timer/unix/*.c \
|
||||
./src/video/*.c \
|
||||
./src/video/yuv2rgb/*.c \
|
||||
./src/video/dummy/*.c \
|
||||
./src/video/x11/*.c \
|
||||
./src/video/pandora/*.c
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h)
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(CONFIG_H) $(OBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET) $(OBJECTS)
|
273
Makefile.w32
273
Makefile.w32
|
@ -1,273 +0,0 @@
|
|||
# Open Watcom makefile to build SDL2.dll for Win32
|
||||
# wmake -f Makefile.w32
|
||||
|
||||
LIBNAME = SDL2
|
||||
MAJOR_VERSION = 2
|
||||
MINOR_VERSION = 25
|
||||
MICRO_VERSION = 0
|
||||
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
|
||||
DESCRIPTION = Simple DirectMedia Layer 2
|
||||
|
||||
LIBHOME = .
|
||||
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
|
||||
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
|
||||
EXPFILE = $(LIBHOME)/$(LIBNAME).exp
|
||||
LNKFILE = $(LIBNAME).lnk
|
||||
|
||||
INCPATH = -I"$(%WATCOM)/h/nt" -I"$(%WATCOM)/h/nt/directx" -I"$(%WATCOM)/h"
|
||||
INCPATH+= -Iinclude
|
||||
INCPATH+= -I"src/video/khronos"
|
||||
|
||||
LIBM = SDL2libm.lib
|
||||
TLIB = SDL2test.lib
|
||||
LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.lib setupapi.lib version.lib uuid.lib dxguid.lib $(LIBM)
|
||||
|
||||
CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
|
||||
# max warnings:
|
||||
CFLAGS+= -wx
|
||||
# newer OpenWatcom versions enable W303 by default
|
||||
CFLAGS+= -wcd=303
|
||||
# the include paths :
|
||||
CFLAGS+= $(INCPATH)
|
||||
CFLAGS_STATIC=$(CFLAGS)
|
||||
# building dll:
|
||||
CFLAGS_DLL =$(CFLAGS)
|
||||
CFLAGS_DLL+= -bd
|
||||
# we override the DECLSPEC define in begin_code.h, because we are using
|
||||
# an exports file to remove the _cdecl '_' prefix from the symbol names
|
||||
CFLAGS_DLL+= -DDECLSPEC=
|
||||
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
|
||||
|
||||
RCFLAGS = -q -r -bt=nt $(INCPATH)
|
||||
|
||||
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
|
||||
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
|
||||
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
|
||||
SRCS+= SDL_rwops.c SDL_power.c
|
||||
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
|
||||
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
||||
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
||||
SDL_sensor.c SDL_touch.c
|
||||
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
|
||||
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
||||
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
|
||||
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
|
||||
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
|
||||
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
|
||||
SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
|
||||
|
||||
SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
|
||||
SRCS+= SDL_systimer.c
|
||||
SRCS+= SDL_sysloadso.c
|
||||
SRCS+= SDL_sysfilesystem.c
|
||||
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||
SRCS+= SDL_dummysensor.c
|
||||
SRCS+= SDL_locale.c SDL_syslocale.c
|
||||
SRCS+= SDL_url.c SDL_sysurl.c
|
||||
|
||||
SRCS+= SDL_winmm.c SDL_directsound.c SDL_wasapi.c SDL_wasapi_win32.c
|
||||
SRCS+= SDL_hid.c SDL_immdevice.c SDL_windows.c SDL_xinput.c
|
||||
SRCS+= SDL_dinputhaptic.c SDL_windowshaptic.c SDL_xinputhaptic.c
|
||||
SRCS+= SDL_dinputjoystick.c SDL_rawinputjoystick.c SDL_windowsjoystick.c SDL_windows_gaming_input.c SDL_xinputjoystick.c
|
||||
SRCS+= SDL_syspower.c
|
||||
SRCS+= SDL_d3dmath.c
|
||||
SRCS+= SDL_render_d3d.c SDL_shaders_d3d.c
|
||||
SRCS+= SDL_render_d3d11.c SDL_shaders_d3d11.c
|
||||
SRCS+= SDL_render_d3d12.c SDL_shaders_d3d12.c
|
||||
SRCS+= SDL_render_gl.c SDL_shaders_gl.c
|
||||
SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
|
||||
SRCS+= SDL_windowssensor.c
|
||||
SRCS+= SDL_syscond_cv.c
|
||||
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
|
||||
|
||||
SRCS+= SDL_dynapi.c
|
||||
|
||||
RCSRCS = version.rc
|
||||
|
||||
OBJS = $(SRCS:.c=.obj)
|
||||
RCOBJS= $(RCSRCS:.rc=.res)
|
||||
|
||||
.extensions:
|
||||
.extensions: .lib .dll .obj .res .c .rc .asm
|
||||
|
||||
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
|
||||
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
|
||||
.c: ./src/core/windows;./src/audio/winmm;./src/audio/directsound;./src/audio/wasapi;./src/loadso/windows;./src/filesystem/windows;./src/haptic/windows;./src/joystick/windows;./src/sensor/windows;./src/thread/windows;./src/timer/windows;./src/video/windows;
|
||||
.c: ./src/locale/;./src/locale/windows;./src/misc;./src/misc/windows;./src/power/windows;./src/joystick/hidapi;./src/hidapi;./src/render/direct3d;./src/render/direct3d11;./src/render/direct3d12;./src/render/opengl;./src/render/opengles2
|
||||
.rc: ./src/main/windows
|
||||
|
||||
all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
|
||||
|
||||
build_dll: .symbolic
|
||||
@echo * Compiling dll objects
|
||||
|
||||
$(DLLFILE): build_dll $(OBJS) $(LIBM) $(RCOBJS) $(LNKFILE)
|
||||
@echo * Linking: $@
|
||||
wlink @$(LNKFILE)
|
||||
|
||||
$(LIBFILE): $(DLLFILE)
|
||||
@echo * Creating LIB file: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $* @$(EXPFILE)
|
||||
|
||||
.c.obj:
|
||||
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
|
||||
|
||||
.rc.res:
|
||||
wrc $(RCFLAGS) -fo=$^@ $<
|
||||
|
||||
SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
|
||||
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
|
||||
SDL_cpuinfo.obj: SDL_cpuinfo.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_wave.obj: SDL_wave.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
|
||||
SDL_blendfillrect.obj: SDL_blendfillrect.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_blendline.obj: SDL_blendline.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_blendpoint.obj: SDL_blendpoint.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_RLEaccel.obj: SDL_RLEaccel.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||
SDL_malloc.obj: SDL_malloc.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||
|
||||
# SDL2libm
|
||||
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
|
||||
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
|
||||
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
|
||||
MOBJS= $(MSRCS:.c=.obj)
|
||||
|
||||
.c: ./src/libm;
|
||||
e_atan2.obj: e_atan2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_exp.obj: e_exp.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_fmod.obj: e_fmod.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_log10.obj: e_log10.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_log.obj: e_log.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_pow.obj: e_pow.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_rem_pio2.obj: e_rem_pio2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_sqrt.obj: e_sqrt.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_cos.obj: k_cos.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_rem_pio2.obj: k_rem_pio2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_sin.obj: k_sin.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_tan.obj: k_tan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_atan.obj: s_atan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_copysign.obj: s_copysign.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_cos.obj: s_cos.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_fabs.obj: s_fabs.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_floor.obj: s_floor.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_scalbn.obj: s_scalbn.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_sin.obj: s_sin.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_tan.obj: s_tan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
|
||||
build_libm: .symbolic
|
||||
@echo * Compiling libm objects
|
||||
$(LIBM): build_libm $(MOBJS)
|
||||
@echo * Creating: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
|
||||
|
||||
# SDL2test
|
||||
TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
|
||||
SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
|
||||
SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
|
||||
SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
|
||||
SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
|
||||
TOBJS= $(TSRCS:.c=.obj)
|
||||
|
||||
.c: ./src/test;
|
||||
SDL_test_assert.obj: SDL_test_assert.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_common.obj: SDL_test_common.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_compare.obj: SDL_test_compare.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_crc32.obj: SDL_test_crc32.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_font.obj: SDL_test_font.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_fuzzer.obj: SDL_test_fuzzer.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_harness.obj: SDL_test_harness.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageBlit.obj: SDL_test_imageBlit.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageFace.obj: SDL_test_imageFace.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_log.obj: SDL_test_log.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_md5.obj: SDL_test_md5.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_random.obj: SDL_test_random.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_memory.obj: SDL_test_memory.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
|
||||
build_tlib: .symbolic
|
||||
@echo * Compiling testlib objects
|
||||
$(TLIB): build_tlib $(TOBJS)
|
||||
@echo * Creating: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
|
||||
|
||||
$(LNKFILE): Makefile.w32
|
||||
@echo * Creating linker file: $@
|
||||
@%create $@
|
||||
@%append $@ SYSTEM nt_dll INITINSTANCE TERMINSTANCE
|
||||
@%append $@ NAME $(DLLFILE)
|
||||
@for %i in ($(OBJS)) do @%append $@ FILE %i
|
||||
@for %i in ($(LIBS)) do @%append $@ LIB %i
|
||||
@%append $@ OPTION RESOURCE=$(RCOBJS)
|
||||
@%append $@ EXPORT=src/dynapi/SDL2.exports
|
||||
@%append $@ OPTION QUIET
|
||||
@%append $@ OPTION IMPF=$(EXPFILE)
|
||||
@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
|
||||
@%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
|
||||
@%append $@ OPTION ELIMINATE
|
||||
@%append $@ OPTION SHOWDEAD
|
||||
|
||||
clean: .SYMBOLIC
|
||||
@echo * Clean: $(LIBNAME)
|
||||
@if exist *.obj rm *.obj
|
||||
@if exist *.res rm *.res
|
||||
@if exist *.err rm *.err
|
||||
@if exist $(LNKFILE) rm $(LNKFILE)
|
||||
@if exist $(LIBM) rm $(LIBM)
|
||||
|
||||
distclean: .SYMBOLIC clean
|
||||
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
|
||||
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
|
||||
@if exist $(LIBFILE) rm $(LIBFILE)
|
||||
@if exist $(DLLFILE) rm $(DLLFILE)
|
||||
@if exist $(TLIB) rm $(TLIB)
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
# Simple DirectMedia Layer (SDL) Version 2.0
|
||||
# Simple DirectMedia Layer (SDL) Version 3.0
|
||||
|
||||
https://www.libsdl.org/
|
||||
|
||||
|
|
|
@ -1,65 +0,0 @@
|
|||
# sdl2 cmake project-config input for CMakeLists.txt script
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL2 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
@PACKAGE_INIT@
|
||||
|
||||
set(SDL2_FOUND TRUE)
|
||||
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||
set(SDL2_SDL2_FOUND TRUE)
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
|
||||
if(ANDROID)
|
||||
enable_language(CXX)
|
||||
endif()
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
|
||||
set(SDL2_SDL2-static_FOUND TRUE)
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
|
||||
set(SDL2_SDL2main_FOUND TRUE)
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
|
||||
set(SDL2_SDL2test_FOUND TRUE)
|
||||
endif()
|
||||
|
||||
check_required_components(SDL2)
|
||||
|
||||
# Create SDL2::SDL2 alias for static-only builds
|
||||
if(TARGET SDL2::SDL2-static AND NOT TARGET SDL2::SDL2)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||
# FIXME: Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||
add_library(SDL2::SDL2 INTERFACE IMPORTED)
|
||||
set_target_properties(SDL2::SDL2 PROPERTIES INTERFACE_LINK_LIBRARIES "SDL2::SDL2-static")
|
||||
else()
|
||||
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
|
||||
|
||||
set(SDL2_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
|
||||
set(SDL2_EXEC_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
|
||||
set(SDL2_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
|
||||
set(SDL2_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@;@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
|
||||
set(SDL2_BINDIR "@PACKAGE_CMAKE_INSTALL_FULL_BINDIR@")
|
||||
set(SDL2_LIBDIR "@PACKAGE_CMAKE_INSTALL_FULL_LIBDIR@")
|
||||
set(SDL2_LIBRARIES SDL2::SDL2)
|
||||
set(SDL2_STATIC_LIBRARIES SDL2::SDL2-static)
|
||||
set(SDL2_STATIC_PRIVATE_LIBS)
|
||||
|
||||
set(SDL2MAIN_LIBRARY)
|
||||
if(TARGET SDL2::SDL2main)
|
||||
set(SDL2MAIN_LIBRARY SDL2::SDL2main)
|
||||
list(INSERT SDL2_LIBRARIES 0 SDL2::SDL2main)
|
||||
list(INSERT SDL2_STATIC_LIBRARIES 0 SDL2::SDL2main)
|
||||
endif()
|
||||
|
||||
set(SDL2TEST_LIBRARY SDL2::SDL2test)
|
|
@ -1,5 +1,5 @@
|
|||
Summary: Simple DirectMedia Layer
|
||||
Name: SDL2
|
||||
Name: SDL3
|
||||
Version: @SDL_VERSION@
|
||||
Release: 2
|
||||
Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
|
||||
|
@ -9,7 +9,7 @@ Group: System Environment/Libraries
|
|||
BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
|
||||
Prefix: %{_prefix}
|
||||
%ifos linux
|
||||
Provides: libSDL2-2.0.so.0
|
||||
Provides: libSDL3-3.0.so.0
|
||||
%endif
|
||||
|
||||
%define __defattr %defattr(-,root,root)
|
||||
|
@ -75,7 +75,7 @@ rm -rf $RPM_BUILD_ROOT
|
|||
%{_libdir}/lib*.%{__soext}
|
||||
%{_includedir}/*/*.h
|
||||
%{_libdir}/cmake/*
|
||||
%{_libdir}/pkgconfig/SDL2/*
|
||||
%{_libdir}/pkgconfig/SDL3/*
|
||||
%{_datadir}/aclocal/*
|
||||
|
||||
%changelog
|
65
SDL3Config.cmake.in
Normal file
65
SDL3Config.cmake.in
Normal file
|
@ -0,0 +1,65 @@
|
|||
# SDL cmake project-config input for CMakeLists.txt script
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL3 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
@PACKAGE_INIT@
|
||||
|
||||
set(SDL3_FOUND TRUE)
|
||||
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3Targets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL3Targets.cmake")
|
||||
set(SDL3_SDL3_FOUND TRUE)
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3staticTargets.cmake")
|
||||
if(ANDROID)
|
||||
enable_language(CXX)
|
||||
endif()
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL3staticTargets.cmake")
|
||||
set(SDL3_SDL3-static_FOUND TRUE)
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3mainTargets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL3mainTargets.cmake")
|
||||
set(SDL3_SDL3main_FOUND TRUE)
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3testTargets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL3testTargets.cmake")
|
||||
set(SDL3_SDL3test_FOUND TRUE)
|
||||
endif()
|
||||
|
||||
check_required_components(SDL3)
|
||||
|
||||
# Create SDL3::SDL3 alias for static-only builds
|
||||
if(TARGET SDL3::SDL3-static AND NOT TARGET SDL3::SDL3)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||
# FIXME: Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||
add_library(SDL3::SDL3 INTERFACE IMPORTED)
|
||||
set_target_properties(SDL3::SDL3 PROPERTIES INTERFACE_LINK_LIBRARIES "SDL3::SDL3-static")
|
||||
else()
|
||||
add_library(SDL3::SDL3 ALIAS SDL3::SDL3-static)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# For compatibility with autotools sdl3-config.cmake, provide SDL3_* variables.
|
||||
|
||||
set(SDL3_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
|
||||
set(SDL3_EXEC_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
|
||||
set(SDL3_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL3")
|
||||
set(SDL3_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@;@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL3")
|
||||
set(SDL3_BINDIR "@PACKAGE_CMAKE_INSTALL_FULL_BINDIR@")
|
||||
set(SDL3_LIBDIR "@PACKAGE_CMAKE_INSTALL_FULL_LIBDIR@")
|
||||
set(SDL3_LIBRARIES SDL3::SDL3)
|
||||
set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
|
||||
set(SDL3_STATIC_PRIVATE_LIBS)
|
||||
|
||||
set(SDL3MAIN_LIBRARY)
|
||||
if(TARGET SDL3::SDL3main)
|
||||
set(SDL3MAIN_LIBRARY SDL3::SDL3main)
|
||||
list(INSERT SDL3_LIBRARIES 0 SDL3::SDL3main)
|
||||
list(INSERT SDL3_STATIC_LIBRARIES 0 SDL3::SDL3main)
|
||||
endif()
|
||||
|
||||
set(SDL3TEST_LIBRARY SDL3::SDL3test)
|
|
@ -4,13 +4,13 @@ VisualStudioVersion = 17.1.32414.318
|
|||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
||||
EndProject
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>SDL2</ProjectName>
|
||||
<ProjectName>SDL3</ProjectName>
|
||||
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
|
||||
<RootNamespace>SDL</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
|
@ -378,7 +378,6 @@
|
|||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
||||
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
|
||||
<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
|
||||
|
@ -514,7 +513,6 @@
|
|||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
||||
|
@ -535,9 +533,7 @@
|
|||
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
|
@ -601,7 +597,9 @@
|
|||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||
|
|
|
@ -76,9 +76,6 @@
|
|||
<Filter Include="audio\dummy">
|
||||
<UniqueIdentifier>{4c8ad943-c2fb-4014-9ca3-041e0ad08426}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="audio\winmm">
|
||||
<UniqueIdentifier>{e90fa293-2828-4927-8113-35bf561024a9}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="audio\wasapi">
|
||||
<UniqueIdentifier>{3d68ae70-a9ff-46cf-be69-069f0b02aca0}</UniqueIdentifier>
|
||||
</Filter>
|
||||
|
@ -534,9 +531,6 @@
|
|||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
|
||||
<Filter>audio\dummy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h">
|
||||
<Filter>audio\winmm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
|
||||
<Filter>audio\wasapi</Filter>
|
||||
</ClInclude>
|
||||
|
@ -672,9 +666,6 @@
|
|||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
|
||||
<Filter>timer</Filter>
|
||||
</ClInclude>
|
||||
|
@ -1030,12 +1021,6 @@
|
|||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
|
||||
<Filter>audio\dummy</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c">
|
||||
<Filter>audio\winmm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c">
|
||||
<Filter>audio\wasapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
|
||||
<Filter>audio\wasapi</Filter>
|
||||
</ClCompile>
|
||||
|
@ -1081,9 +1066,15 @@
|
|||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
<ClCompile Include="..\..\src\main\gdk\SDL_gdk_main.c" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>SDL2main</ProjectName>
|
||||
<ProjectName>SDL3main</ProjectName>
|
||||
<ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
|
||||
<RootNamespace>SDLmain</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
|
@ -208,4 +208,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>SDL2test</ProjectName>
|
||||
<ProjectName>SDL3test</ProjectName>
|
||||
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
|
||||
<RootNamespace>SDLtest</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
|
@ -223,4 +223,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgamecontroller.exe"
|
||||
|
@ -19,8 +19,8 @@
|
|||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgamecontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgamecontroller.exe"
|
||||
|
@ -12,15 +12,9 @@
|
|||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<DesktopRegistration>
|
||||
<DependencyList>
|
||||
<KnownDependency Name="VC14"/>
|
||||
</DependencyList>
|
||||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgamecontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgamecontroller.exe"
|
||||
|
@ -13,8 +13,8 @@
|
|||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgamecontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
|
@ -19,8 +19,8 @@
|
|||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
|
@ -13,8 +13,8 @@
|
|||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
|
@ -13,8 +13,8 @@
|
|||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite2.exe"
|
||||
|
@ -19,8 +19,8 @@
|
|||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite2"
|
||||
PublisherDisplayName="SDL"
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite2.exe"
|
||||
|
@ -13,8 +13,8 @@
|
|||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite2"
|
||||
PublisherDisplayName="SDL"
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
<Identity Name="SDL"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
Publisher="CN=Publisher"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite2.exe"
|
||||
|
@ -13,8 +13,8 @@
|
|||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite2"
|
||||
PublisherDisplayName="SDL"
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,606 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\begin_code.h" />
|
||||
<ClInclude Include="..\include\close_code.h" />
|
||||
<ClInclude Include="..\include\SDL.h" />
|
||||
<ClInclude Include="..\include\SDL_assert.h" />
|
||||
<ClInclude Include="..\include\SDL_atomic.h" />
|
||||
<ClInclude Include="..\include\SDL_audio.h" />
|
||||
<ClInclude Include="..\include\SDL_blendmode.h" />
|
||||
<ClInclude Include="..\include\SDL_clipboard.h" />
|
||||
<ClInclude Include="..\include\SDL_config.h" />
|
||||
<ClInclude Include="..\include\SDL_config_minimal.h" />
|
||||
<ClInclude Include="..\include\SDL_config_winrt.h" />
|
||||
<ClInclude Include="..\include\SDL_copying.h" />
|
||||
<ClInclude Include="..\include\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="..\include\SDL_egl.h" />
|
||||
<ClInclude Include="..\include\SDL_endian.h" />
|
||||
<ClInclude Include="..\include\SDL_error.h" />
|
||||
<ClInclude Include="..\include\SDL_events.h" />
|
||||
<ClInclude Include="..\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\include\SDL_guid.h" />
|
||||
<ClInclude Include="..\include\SDL_haptic.h" />
|
||||
<ClInclude Include="..\include\SDL_hints.h" />
|
||||
<ClInclude Include="..\include\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\include\SDL_input.h" />
|
||||
<ClInclude Include="..\include\SDL_joystick.h" />
|
||||
<ClInclude Include="..\include\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\include\SDL_keycode.h" />
|
||||
<ClInclude Include="..\include\SDL_loadso.h" />
|
||||
<ClInclude Include="..\include\SDL_locale.h" />
|
||||
<ClInclude Include="..\include\SDL_log.h" />
|
||||
<ClInclude Include="..\include\SDL_main.h" />
|
||||
<ClInclude Include="..\include\SDL_misc.h" />
|
||||
<ClInclude Include="..\include\SDL_mouse.h" />
|
||||
<ClInclude Include="..\include\SDL_mutex.h" />
|
||||
<ClInclude Include="..\include\SDL_name.h" />
|
||||
<ClInclude Include="..\include\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\include\SDL_pixels.h" />
|
||||
<ClInclude Include="..\include\SDL_platform.h" />
|
||||
<ClInclude Include="..\include\SDL_power.h" />
|
||||
<ClInclude Include="..\include\SDL_quit.h" />
|
||||
<ClInclude Include="..\include\SDL_rect.h" />
|
||||
<ClInclude Include="..\include\SDL_render.h" />
|
||||
<ClInclude Include="..\include\SDL_revision.h" />
|
||||
<ClInclude Include="..\include\SDL_rwops.h" />
|
||||
<ClInclude Include="..\include\SDL_scancode.h" />
|
||||
<ClInclude Include="..\include\SDL_sensor.h" />
|
||||
<ClInclude Include="..\include\SDL_shape.h" />
|
||||
<ClInclude Include="..\include\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\include\SDL_surface.h" />
|
||||
<ClInclude Include="..\include\SDL_system.h" />
|
||||
<ClInclude Include="..\include\SDL_syswm.h" />
|
||||
<ClInclude Include="..\include\SDL_thread.h" />
|
||||
<ClInclude Include="..\include\SDL_timer.h" />
|
||||
<ClInclude Include="..\include\SDL_touch.h" />
|
||||
<ClInclude Include="..\include\SDL_types.h" />
|
||||
<ClInclude Include="..\include\SDL_version.h" />
|
||||
<ClInclude Include="..\include\SDL_video.h" />
|
||||
<ClInclude Include="..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\src\audio\wasapi\SDL_wasapi.h" />
|
||||
<ClInclude Include="..\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_common.h" />
|
||||
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_direct3d.h" />
|
||||
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_xaml.h" />
|
||||
<ClInclude Include="..\src\dynapi\SDL_dynapi.h" />
|
||||
<ClInclude Include="..\src\dynapi\SDL_dynapi_overrides.h" />
|
||||
<ClInclude Include="..\src\dynapi\SDL_dynapi_procs.h" />
|
||||
<ClInclude Include="..\src\events\blank_cursor.h" />
|
||||
<ClInclude Include="..\src\events\default_cursor.h" />
|
||||
<ClInclude Include="..\src\events\SDL_clipboardevents_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_displayevents_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_dropevents_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_events_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_keyboard_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_mouse_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="..\src\events\SDL_windowevents_c.h" />
|
||||
<ClInclude Include="..\src\haptic\SDL_haptic_c.h" />
|
||||
<ClInclude Include="..\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="..\src\joystick\controller_type.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
||||
<ClInclude Include="..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
||||
<ClInclude Include="..\src\locale\SDL_syslocale.h" />
|
||||
<ClInclude Include="..\src\render\direct3d11\SDL_render_winrt.h" />
|
||||
<ClInclude Include="..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
||||
<ClInclude Include="..\src\render\opengles2\SDL_gles2funcs.h" />
|
||||
<ClInclude Include="..\src\render\opengles2\SDL_shaders_gles2.h" />
|
||||
<ClInclude Include="..\src\render\SDL_d3dmath.h" />
|
||||
<ClInclude Include="..\src\render\SDL_sysrender.h" />
|
||||
<ClInclude Include="..\src\render\SDL_yuv_sw_c.h" />
|
||||
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<ClCompile Include="..\src\SDL_log.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\locale\SDL_locale.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_crc16.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_crc32.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_getenv.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_iconv.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_malloc.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_qsort.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_stdlib.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_string.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_strtokr.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\thread\generic\SDL_syssem.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\thread\SDL_thread.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\thread\stdcpp\SDL_syscond.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\thread\stdcpp\SDL_sysmutex.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\thread\stdcpp\SDL_systhread.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\timer\SDL_timer.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\timer\windows\SDL_systimer.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\dummy\SDL_nullevents.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\dummy\SDL_nullframebuffer.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\dummy\SDL_nullvideo.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_0.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_1.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_A.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_auto.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_copy.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_N.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_slow.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_bmp.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_clipboard.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_egl.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_fillrect.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_pixels.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_rect.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_RLEaccel.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_shape.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_stretch.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_surface.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_video.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtevents.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtmessagebox.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtmouse.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtopengles.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtpointerinput.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtvideo.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_list.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_utils.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\haptic\windows\SDL_windowshaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_yuv.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\direct3d11\SDL_shaders_d3d11.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\sensor\SDL_sensor.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\sensor\dummy\SDL_dummysensor.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\events\SDL_displayevents.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\misc\SDL_url.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\src\joystick\controller_type.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\joystick\windows\SDL_windows_gaming_input.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\joystick\controller_type.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -2,9 +2,9 @@ Microsoft Visual Studio Solution File, Format Version 11.00
|
|||
# Visual Studio 2010
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
|
||||
EndProject
|
||||
|
@ -40,7 +40,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshap
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
||||
EndProject
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>SDL2</ProjectName>
|
||||
<ProjectName>SDL3</ProjectName>
|
||||
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
|
||||
<RootNamespace>SDL</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
|
@ -302,7 +302,6 @@
|
|||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
||||
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
|
||||
|
@ -432,7 +431,6 @@
|
|||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
|
||||
|
@ -453,9 +451,7 @@
|
|||
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
|
@ -492,7 +488,9 @@
|
|||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||
|
|
|
@ -76,9 +76,6 @@
|
|||
<Filter Include="audio\dummy">
|
||||
<UniqueIdentifier>{4c8ad943-c2fb-4014-9ca3-041e0ad08426}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="audio\winmm">
|
||||
<UniqueIdentifier>{e90fa293-2828-4927-8113-35bf561024a9}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="audio\wasapi">
|
||||
<UniqueIdentifier>{3d68ae70-a9ff-46cf-be69-069f0b02aca0}</UniqueIdentifier>
|
||||
</Filter>
|
||||
|
@ -495,9 +492,6 @@
|
|||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
|
||||
<Filter>haptic</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi.h">
|
||||
<Filter>hidapi</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
|
@ -537,9 +531,6 @@
|
|||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
|
||||
<Filter>audio\dummy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h">
|
||||
<Filter>audio\winmm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
|
||||
<Filter>audio\wasapi</Filter>
|
||||
</ClInclude>
|
||||
|
@ -675,9 +666,6 @@
|
|||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
|
||||
<Filter>timer</Filter>
|
||||
</ClInclude>
|
||||
|
@ -835,6 +823,7 @@
|
|||
<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h">
|
||||
<Filter>render\direct3d12</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
|
@ -1023,12 +1012,6 @@
|
|||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
|
||||
<Filter>audio\dummy</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c">
|
||||
<Filter>audio\winmm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c">
|
||||
<Filter>audio\wasapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
|
||||
<Filter>audio\wasapi</Filter>
|
||||
</ClCompile>
|
||||
|
@ -1074,9 +1057,15 @@
|
|||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
|
@ -1354,6 +1343,7 @@
|
|||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c">
|
||||
<Filter>render\direct3d12</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>SDL2main</ProjectName>
|
||||
<ProjectName>SDL3main</ProjectName>
|
||||
<ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
|
||||
<RootNamespace>SDLmain</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>SDL2test</ProjectName>
|
||||
<ProjectName>SDL3test</ProjectName>
|
||||
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
|
||||
<RootNamespace>SDLtest</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
|
|
|
@ -1,111 +0,0 @@
|
|||
# SDL2 CMake configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
|
||||
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL2 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(set_and_check _var _file)
|
||||
set(${_var} "${_file}")
|
||||
if(NOT EXISTS "${_file}")
|
||||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(check_required_components _NAME)
|
||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||
if(NOT ${_NAME}_${comp}_FOUND)
|
||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||
set(${_NAME}_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
set(SDL2_FOUND TRUE)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
|
||||
set(_sdl_arch_subdir "x86")
|
||||
elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
|
||||
set(_sdl_arch_subdir "x64")
|
||||
else()
|
||||
set(SDL2_FOUND FALSE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
|
||||
|
||||
set_and_check(SDL2_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
|
||||
set_and_check(SDL2_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
|
||||
set_and_check(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include")
|
||||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
|
||||
set_and_check(SDL2_BINDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
|
||||
set_and_check(SDL2_LIBDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
|
||||
|
||||
set(SDL2_LIBRARIES SDL2::SDL2main SDL2::SDL2)
|
||||
set(SDL2MAIN_LIBRARY SDL2::SDL2main)
|
||||
set(SDL2TEST_LIBRARY SDL2::SDL2test)
|
||||
|
||||
|
||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||
# This is done for compatibility with CMake generated SDL2-target.cmake files.
|
||||
|
||||
set(_sdl2_library "${SDL2_LIBDIR}/SDL2.lib")
|
||||
set(_sdl2_dll_library "${SDL2_BINDIR}/SDL2.dll")
|
||||
if(EXISTS "${_sdl2_library}" AND EXISTS "${_sdl2_dll_library}")
|
||||
if(NOT TARGET SDL2::SDL2)
|
||||
add_library(SDL2::SDL2 SHARED IMPORTED)
|
||||
set_target_properties(SDL2::SDL2
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
IMPORTED_IMPLIB "${_sdl2_library}"
|
||||
IMPORTED_LOCATION "${_sdl2_dll_library}"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
|
||||
INTERFACE_SDL2_SHARED "ON"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2_FOUND TRUE)
|
||||
else()
|
||||
set(SDL2_SDL2_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl2_library)
|
||||
unset(_sdl2_dll_library)
|
||||
|
||||
set(_sdl2main_library "${SDL2_LIBDIR}/SDL2main.lib")
|
||||
if(EXISTS "${_sdl2main_library}")
|
||||
if(NOT TARGET SDL2::SDL2main)
|
||||
add_library(SDL2::SDL2main STATIC IMPORTED)
|
||||
set_target_properties(SDL2::SDL2main
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${_sdl2main_library}"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2main_FOUND TRUE)
|
||||
else()
|
||||
set(SDL2_SDL2_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl2main_library)
|
||||
|
||||
set(_sdl2test_library "${SDL2_LIBDIR}/SDL2test.lib")
|
||||
if(EXISTS "${_sdl2test_library}")
|
||||
if(NOT TARGET SDL2::SDL2test)
|
||||
add_library(SDL2::SDL2test STATIC IMPORTED)
|
||||
set_target_properties(SDL2::SDL2test
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
IMPORTED_LOCATION "${_sdl2test_library}"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2test_FOUND TRUE)
|
||||
else()
|
||||
set(SDL2_SDL2_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl2test_library)
|
||||
|
||||
check_required_components(SDL2)
|
|
@ -1,10 +1,10 @@
|
|||
# based on the files generated by CMake's write_basic_package_version_file
|
||||
|
||||
# SDL2 CMake version configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
|
||||
# SDL CMake version configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
|
||||
|
||||
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_version.h")
|
||||
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the root of SDL2-devel-2.x.y-VC")
|
||||
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the root of SDL3-devel-3.x.y-VC")
|
||||
return()
|
||||
endif()
|
||||
|
111
VisualC/pkg-support/cmake/sdl3-config.cmake
Normal file
111
VisualC/pkg-support/cmake/sdl3-config.cmake
Normal file
|
@ -0,0 +1,111 @@
|
|||
# SDL CMake configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
|
||||
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL3 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(set_and_check _var _file)
|
||||
set(${_var} "${_file}")
|
||||
if(NOT EXISTS "${_file}")
|
||||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(check_required_components _NAME)
|
||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||
if(NOT ${_NAME}_${comp}_FOUND)
|
||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||
set(${_NAME}_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
set(SDL3_FOUND TRUE)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
|
||||
set(_sdl_arch_subdir "x86")
|
||||
elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
|
||||
set(_sdl_arch_subdir "x64")
|
||||
else()
|
||||
set(SDL3_FOUND FALSE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
# For compatibility with autotools sdl3-config.cmake, provide SDL3_* variables.
|
||||
|
||||
set_and_check(SDL3_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
|
||||
set_and_check(SDL3_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
|
||||
set_and_check(SDL3_INCLUDE_DIR "${SDL3_PREFIX}/include")
|
||||
set(SDL3_INCLUDE_DIRS "${SDL3_INCLUDE_DIR}")
|
||||
set_and_check(SDL3_BINDIR "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}")
|
||||
set_and_check(SDL3_LIBDIR "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}")
|
||||
|
||||
set(SDL3_LIBRARIES SDL3::SDL3main SDL3::SDL3)
|
||||
set(SDL3MAIN_LIBRARY SDL3::SDL3main)
|
||||
set(SDL3TEST_LIBRARY SDL3::SDL3test)
|
||||
|
||||
|
||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||
# This is done for compatibility with CMake generated SDL3-target.cmake files.
|
||||
|
||||
set(_sdl3_library "${SDL3_LIBDIR}/SDL3.lib")
|
||||
set(_sdl3_dll_library "${SDL3_BINDIR}/SDL3.dll")
|
||||
if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}")
|
||||
if(NOT TARGET SDL3::SDL3)
|
||||
add_library(SDL3::SDL3 SHARED IMPORTED)
|
||||
set_target_properties(SDL3::SDL3
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}"
|
||||
IMPORTED_IMPLIB "${_sdl3_library}"
|
||||
IMPORTED_LOCATION "${_sdl3_dll_library}"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
|
||||
INTERFACE_SDL3_SHARED "ON"
|
||||
)
|
||||
endif()
|
||||
set(SDL3_SDL3_FOUND TRUE)
|
||||
else()
|
||||
set(SDL3_SDL3_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl3_library)
|
||||
unset(_sdl3_dll_library)
|
||||
|
||||
set(_sdl3main_library "${SDL3_LIBDIR}/SDL3main.lib")
|
||||
if(EXISTS "${_sdl3main_library}")
|
||||
if(NOT TARGET SDL3::SDL3main)
|
||||
add_library(SDL3::SDL3main STATIC IMPORTED)
|
||||
set_target_properties(SDL3::SDL3main
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${_sdl3main_library}"
|
||||
)
|
||||
endif()
|
||||
set(SDL3_SDL3main_FOUND TRUE)
|
||||
else()
|
||||
set(SDL3_SDL3_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl3main_library)
|
||||
|
||||
set(_sdl3test_library "${SDL3_LIBDIR}/SDL3test.lib")
|
||||
if(EXISTS "${_sdl3test_library}")
|
||||
if(NOT TARGET SDL3::SDL3test)
|
||||
add_library(SDL3::SDL3test STATIC IMPORTED)
|
||||
set_target_properties(SDL3::SDL3test
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}"
|
||||
IMPORTED_LOCATION "${_sdl3test_library}"
|
||||
)
|
||||
endif()
|
||||
set(SDL3_SDL3test_FOUND TRUE)
|
||||
else()
|
||||
set(SDL3_SDL3_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl3test_library)
|
||||
|
||||
check_required_components(SDL3)
|
|
@ -1,217 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>testquit</ProjectName>
|
||||
<RootNamespace>testquit</RootNamespace>
|
||||
<ProjectGuid>{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}</ProjectGuid>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<CompileAs>Default</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<CompileAs>Default</CompileAs>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
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||||
<ClCompile Include="..\..\visualtest\src\windows\windows_process.c" />
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||||
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||||
<ItemGroup>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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41
WhatsNew.txt
41
WhatsNew.txt
|
@ -1,6 +1,47 @@
|
|||
|
||||
This is a list of major changes in SDL's version history.
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.26.0:
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
General:
|
||||
* Updated OpenGL headers to the latest API from The Khronos Group Inc.
|
||||
* Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support
|
||||
* Added simulated vsync synchronization for the software renderer
|
||||
* Added the mouse position to SDL_MouseWheelEvent
|
||||
* Added SDL_ResetHints() to reset all hints to their default values
|
||||
* Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 to control whether the HIDAPI driver for XBox 360 controllers should be used
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS to control whether the HIDAPI driver for XBox 360 wireless controllers should be used
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE to control whether the HIDAPI driver for XBox One controllers should be used
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the XBox One guide button LED
|
||||
* Added support for PS3 controllers to the HIDAPI driver, enabled by default on macOS, controlled by the SDL_HINT_JOYSTICK_HIDAPI_PS3 hint
|
||||
* Added support for Nintendo Wii controllers to the HIDAPI driver, not enabled by default, controlled by the SDL_HINT_JOYSTICK_HIDAPI_WII hint
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
|
||||
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS to control whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver
|
||||
* Added access to the individual left and right gyro sensors of the combined Joy-Cons controller
|
||||
* Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information
|
||||
* Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data with the associated microsecond timestamp
|
||||
* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
|
||||
* SDL_GetRevision() now includes more information about the SDL build, including the git commit hash if available
|
||||
|
||||
Windows:
|
||||
* Added the hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether the system mouse acceleration curve is used for relative mouse motion
|
||||
|
||||
macOS:
|
||||
* Implemented vsync synchronization on macOS 12
|
||||
|
||||
Linux:
|
||||
* Added SDL_SetPrimarySelectionText(), SDL_GetPrimarySelectionText(), and SDL_HasPrimarySelectionText() to interact with the X11 primary selection clipboard
|
||||
* Added the hint SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP to control whether mouse pointer warp emulation is enabled under Wayland
|
||||
|
||||
Android:
|
||||
* Enabled IME soft keyboard input
|
||||
* Added version checking to make sure the SDL Java and C code are compatible
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.24.0:
|
||||
---------------------------------------------------------------------------
|
||||
|
|
|
@ -7,47 +7,19 @@
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|||
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@ -55,37 +27,6 @@
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||||
PRODUCT_BUNDLE_IDENTIFIER = "org.libsdl.$(PRODUCT_NAME)";
|
||||
SDKROOT = iphoneos;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
TVOS_DEPLOYMENT_TARGET = 9.0;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FA30DEA71BBF59D9009C397F /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
|
||||
CLANG_CXX_LIBRARY = "libc++";
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = dwarf;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
ENABLE_TESTABILITY = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_DYNAMIC_NO_PIC = NO;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"DEBUG=1",
|
||||
"$(inherited)",
|
||||
);
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
|
||||
MTL_ENABLE_DEBUG_INFO = YES;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.yourcompany.Happy-TV";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SDKROOT = appletvos;
|
||||
TARGETED_DEVICE_FAMILY = 3;
|
||||
|
@ -1166,164 +884,94 @@
|
|||
FA30DEA81BBF59D9009C397F /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
|
||||
CLANG_CXX_LIBRARY = "libc++";
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
ENABLE_NS_ASSERTIONS = NO;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "com.yourcompany.Happy-TV";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SDKROOT = appletvos;
|
||||
TARGETED_DEVICE_FAMILY = 3;
|
||||
TVOS_DEPLOYMENT_TARGET = 9.0;
|
||||
VALIDATE_PRODUCT = YES;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FD15FCB50E086866003BDF25 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
GCC_DYNAMIC_NO_PIC = NO;
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy;
|
||||
PRODUCT_NAME = Happy;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FD15FCB60E086866003BDF25 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Happy;
|
||||
PRODUCT_NAME = Happy;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FD5F9BE70E0DEBEB008E885B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Accel;
|
||||
PRODUCT_NAME = Accel;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FD5F9BE80E0DEBEB008E885B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Accel;
|
||||
PRODUCT_NAME = Accel;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FDB6520A0E43D1F300F688B5 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Keyboard;
|
||||
PRODUCT_NAME = Keyboard;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FDB6520B0E43D1F300F688B5 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Keyboard;
|
||||
PRODUCT_NAME = Keyboard;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FDC202EC0E107B1200ABAC90 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Touch;
|
||||
PRODUCT_NAME = Touch;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FDC202ED0E107B1200ABAC90 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Touch;
|
||||
PRODUCT_NAME = Touch;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FDC52EDC0E2843D6008D768C /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Fireworks;
|
||||
PRODUCT_NAME = Fireworks;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FDC52EDD0E2843D6008D768C /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Fireworks;
|
||||
PRODUCT_NAME = Fireworks;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
FDF0D6A20E12D05400247964 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer;
|
||||
PRODUCT_NAME = Mixer;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
FDF0D6A30E12D05400247964 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
INFOPLIST_FILE = Info.plist;
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.yourcompany.Mixer;
|
||||
PRODUCT_NAME = Mixer;
|
||||
SDKROOT = iphoneos;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
About the iPhone OS Demo Applications
|
||||
==============================================================================
|
||||
|
||||
Demos.xcodeproj contains several targets for iPhone oriented SDL demos. These demos are written strictly using SDL 2.0 calls. All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script.
|
||||
Demos.xcodeproj contains several targets for iPhone oriented SDL demos. These demos are written strictly using SDL 3.0 calls. All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script.
|
||||
|
||||
Common files:
|
||||
|
||||
|
|
14
Xcode-iOS/Demos/config.xcconfig
Normal file
14
Xcode-iOS/Demos/config.xcconfig
Normal file
|
@ -0,0 +1,14 @@
|
|||
//
|
||||
// config.xcconfig
|
||||
// SDL tests
|
||||
//
|
||||
|
||||
// Configuration settings file format documentation can be found at:
|
||||
// https://help.apple.com/xcode/#/dev745c5c974
|
||||
|
||||
// Include any optional config for this build
|
||||
#include? "build.xcconfig"
|
||||
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL3 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
|
|
@ -127,7 +127,7 @@ initializeTextures(SDL_Renderer *renderer)
|
|||
|
||||
/* create ship texture from surface */
|
||||
ship = SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
if (ship == 0) {
|
||||
if (!ship) {
|
||||
fatalError("could not create ship texture");
|
||||
}
|
||||
SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND);
|
||||
|
@ -145,7 +145,7 @@ initializeTextures(SDL_Renderer *renderer)
|
|||
}
|
||||
/* create space texture from surface */
|
||||
space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
if (space == 0) {
|
||||
if (!space) {
|
||||
fatalError("could not create space texture");
|
||||
}
|
||||
SDL_FreeSurface(bmp_surface);
|
||||
|
|
|
@ -117,7 +117,7 @@ initializeTexture(SDL_Renderer *renderer)
|
|||
|
||||
/* convert RGBA surface to texture */
|
||||
texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
if (texture == 0) {
|
||||
if (!texture) {
|
||||
fatalError("could not create texture");
|
||||
}
|
||||
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
|
||||
|
|
|
@ -183,7 +183,7 @@ loadFont(void)
|
|||
SDL_BlitSurface(surface, NULL, converted, NULL);
|
||||
/* create our texture */
|
||||
texture = SDL_CreateTextureFromSurface(renderer, converted);
|
||||
if (texture == 0) {
|
||||
if (!texture) {
|
||||
printf("texture creation failed: %s\n", SDL_GetError());
|
||||
} else {
|
||||
/* set blend mode for our texture */
|
||||
|
|
|
@ -58,7 +58,7 @@ main(int argc, char *argv[])
|
|||
|
||||
/* create window and renderer */
|
||||
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
if (window == 0) {
|
||||
if (!window) {
|
||||
fatalError("Could not initialize Window");
|
||||
}
|
||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
|
|
|
@ -63,7 +63,7 @@ initializeTexture(SDL_Renderer *renderer)
|
|||
brush =
|
||||
SDL_CreateTextureFromSurface(renderer, bmp_surface);
|
||||
SDL_FreeSurface(bmp_surface);
|
||||
if (brush == 0) {
|
||||
if (!brush) {
|
||||
fatalError("could not create brush texture");
|
||||
}
|
||||
/* additive blending -- laying strokes on top of eachother makes them brighter */
|
||||
|
|
|
@ -1,422 +0,0 @@
|
|||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 46;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
AA1EE462176059AB0029C7A5 /* SDL_test_common.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE454176059AB0029C7A5 /* SDL_test_common.c */; };
|
||||
AA1EE463176059AB0029C7A5 /* SDL_test_compare.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE455176059AB0029C7A5 /* SDL_test_compare.c */; };
|
||||
AA1EE464176059AB0029C7A5 /* SDL_test_crc32.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE456176059AB0029C7A5 /* SDL_test_crc32.c */; };
|
||||
AA1EE465176059AB0029C7A5 /* SDL_test_font.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE457176059AB0029C7A5 /* SDL_test_font.c */; };
|
||||
AA1EE466176059AB0029C7A5 /* SDL_test_fuzzer.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE458176059AB0029C7A5 /* SDL_test_fuzzer.c */; };
|
||||
AA1EE467176059AB0029C7A5 /* SDL_test_harness.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE459176059AB0029C7A5 /* SDL_test_harness.c */; };
|
||||
AA1EE468176059AB0029C7A5 /* SDL_test_imageBlit.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45A176059AB0029C7A5 /* SDL_test_imageBlit.c */; };
|
||||
AA1EE469176059AB0029C7A5 /* SDL_test_imageBlitBlend.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45B176059AB0029C7A5 /* SDL_test_imageBlitBlend.c */; };
|
||||
AA1EE46A176059AB0029C7A5 /* SDL_test_imageFace.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45C176059AB0029C7A5 /* SDL_test_imageFace.c */; };
|
||||
AA1EE46B176059AB0029C7A5 /* SDL_test_imagePrimitives.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45D176059AB0029C7A5 /* SDL_test_imagePrimitives.c */; };
|
||||
AA1EE46C176059AB0029C7A5 /* SDL_test_imagePrimitivesBlend.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45E176059AB0029C7A5 /* SDL_test_imagePrimitivesBlend.c */; };
|
||||
AA1EE46D176059AB0029C7A5 /* SDL_test_log.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45F176059AB0029C7A5 /* SDL_test_log.c */; };
|
||||
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|
||||
AA1EE46F176059AB0029C7A5 /* SDL_test_random.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE461176059AB0029C7A5 /* SDL_test_random.c */; };
|
||||
AAF030011F9009B100B9A9FB /* SDL_test_memory.c in Sources */ = {isa = PBXBuildFile; fileRef = AAF02FFF1F9009B100B9A9FB /* SDL_test_memory.c */; };
|
||||
AAF030021F9009B100B9A9FB /* SDL_test_assert.c in Sources */ = {isa = PBXBuildFile; fileRef = AAF030001F9009B100B9A9FB /* SDL_test_assert.c */; };
|
||||
FA3D99011BC4E5BC002C96C8 /* SDL_test_common.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE454176059AB0029C7A5 /* SDL_test_common.c */; };
|
||||
FA3D99021BC4E5BC002C96C8 /* SDL_test_compare.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE455176059AB0029C7A5 /* SDL_test_compare.c */; };
|
||||
FA3D99031BC4E5BC002C96C8 /* SDL_test_crc32.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE456176059AB0029C7A5 /* SDL_test_crc32.c */; };
|
||||
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|
||||
FA3D99051BC4E5BC002C96C8 /* SDL_test_fuzzer.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE458176059AB0029C7A5 /* SDL_test_fuzzer.c */; };
|
||||
FA3D99061BC4E5BC002C96C8 /* SDL_test_harness.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE459176059AB0029C7A5 /* SDL_test_harness.c */; };
|
||||
FA3D99071BC4E5BC002C96C8 /* SDL_test_imageBlit.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45A176059AB0029C7A5 /* SDL_test_imageBlit.c */; };
|
||||
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|
||||
FA3D99091BC4E5BC002C96C8 /* SDL_test_imageFace.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45C176059AB0029C7A5 /* SDL_test_imageFace.c */; };
|
||||
FA3D990A1BC4E5BC002C96C8 /* SDL_test_imagePrimitives.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE45D176059AB0029C7A5 /* SDL_test_imagePrimitives.c */; };
|
||||
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|
||||
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|
||||
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|
||||
FA3D990E1BC4E5BC002C96C8 /* SDL_test_random.c in Sources */ = {isa = PBXBuildFile; fileRef = AA1EE461176059AB0029C7A5 /* SDL_test_random.c */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXCopyFilesBuildPhase section */
|
||||
FA3D98F61BC4E5A2002C96C8 /* CopyFiles */ = {
|
||||
isa = PBXCopyFilesBuildPhase;
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AA1EE4481760589B0029C7A5 /* Debug */,
|
||||
AA1EE4491760589B0029C7A5 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
AA1EE44A1760589B0029C7A5 /* Build configuration list for PBXNativeTarget "SDL2test" */ = {
|
||||
isa = XCConfigurationList;
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||||
buildConfigurations = (
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||||
AA1EE44B1760589B0029C7A5 /* Debug */,
|
||||
AA1EE44C1760589B0029C7A5 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
FA3D99001BC4E5A3002C96C8 /* Build configuration list for PBXNativeTarget "SDL2test-TV" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
FA3D98FE1BC4E5A3002C96C8 /* Debug */,
|
||||
FA3D98FF1BC4E5A3002C96C8 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
};
|
||||
rootObject = AA1EE43E1760589B0029C7A5 /* Project object */;
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.yourcompany.${PRODUCT_NAME}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>UIApplicationSupportsIndirectInputEvents</key>
|
||||
<true/>
|
||||
<key>NSBluetoothAlwaysUsageDescription</key>
|
||||
<string>Steam Link would like to use Bluetooth controllers for input.</string>
|
||||
<key>NSBluetoothPeripheralUsageDescription</key>
|
||||
<string>Steam Link would like to use Bluetooth controllers for input.</string>
|
||||
</dict>
|
||||
</plist>
|
|
@ -1,11 +0,0 @@
|
|||
TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions:
|
||||
|
||||
testthread:
|
||||
SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)
|
||||
|
||||
testlock:
|
||||
Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.
|
||||
|
||||
testsprite2:
|
||||
SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.
|
||||
|
File diff suppressed because it is too large
Load diff
|
@ -19,10 +19,10 @@
|
|||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>2.25.0</string>
|
||||
<string>3.0.0</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>SDLX</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>2.25.0</string>
|
||||
<string>3.0.0</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
|
|
@ -277,7 +277,6 @@
|
|||
A75FCD9823E25AB700529352 /* SDL_rotate.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A8FE23E2514000DCD162 /* SDL_rotate.h */; };
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||||
A75FCD9923E25AB700529352 /* SDL_platform.h in Headers */ = {isa = PBXBuildFile; fileRef = AA7557E61595D4D800BBD41B /* SDL_platform.h */; settings = {ATTRIBUTES = (Public, ); }; };
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||||
A75FCD9A23E25AB700529352 /* SDL_power.h in Headers */ = {isa = PBXBuildFile; fileRef = AA7557E71595D4D800BBD41B /* SDL_power.h */; settings = {ATTRIBUTES = (Public, ); }; };
|
||||
A75FCD9B23E25AB700529352 /* SDL_offscreenopengl.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A5F323E2513D00DCD162 /* SDL_offscreenopengl.h */; };
|
||||
A75FCD9D23E25AB700529352 /* scancodes_darwin.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A93423E2514000DCD162 /* scancodes_darwin.h */; };
|
||||
A75FCD9E23E25AB700529352 /* controller_type.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A7D923E2513E00DCD162 /* controller_type.h */; };
|
||||
A75FCDA023E25AB700529352 /* SDL_uikitclipboard.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A62123E2513D00DCD162 /* SDL_uikitclipboard.h */; };
|
||||
|
@ -491,7 +490,6 @@
|
|||
A75FCE8823E25AB700529352 /* SDL_syshaptic.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A5C423E2513D00DCD162 /* SDL_syshaptic.c */; };
|
||||
A75FCE8923E25AB700529352 /* SDL_rwopsbundlesupport.m in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7DE23E2513F00DCD162 /* SDL_rwopsbundlesupport.m */; };
|
||||
A75FCE8A23E25AB700529352 /* SDL_video.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A60E23E2513D00DCD162 /* SDL_video.c */; };
|
||||
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|
||||
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|
||||
A75FCE8D23E25AB700529352 /* SDL_steamcontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7A723E2513E00DCD162 /* SDL_steamcontroller.c */; };
|
||||
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|
||||
|
@ -655,7 +653,6 @@
|
|||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
|
@ -869,7 +866,6 @@
|
|||
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||||
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||||
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||||
A75FD04423E25AC700529352 /* SDL_offscreenopengl.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A5ED23E2513D00DCD162 /* SDL_offscreenopengl.c */; };
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||||
A75FD04523E25AC700529352 /* SDL_uikitmetalview.m in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A62E23E2513D00DCD162 /* SDL_uikitmetalview.m */; };
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||||
A75FD04623E25AC700529352 /* SDL_steamcontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7A723E2513E00DCD162 /* SDL_steamcontroller.c */; };
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||||
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|
||||
|
@ -1039,7 +1035,6 @@
|
|||
A769B11E23E259AE00872273 /* SDL_sensor_c.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A58123E2513D00DCD162 /* SDL_sensor_c.h */; };
|
||||
A769B11F23E259AE00872273 /* SDL_sysrender.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A8EE23E2514000DCD162 /* SDL_sysrender.h */; };
|
||||
A769B12023E259AE00872273 /* SDL_rotate.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A8FE23E2514000DCD162 /* SDL_rotate.h */; };
|
||||
A769B12323E259AE00872273 /* SDL_offscreenopengl.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A5F323E2513D00DCD162 /* SDL_offscreenopengl.h */; };
|
||||
A769B12523E259AE00872273 /* scancodes_darwin.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A93423E2514000DCD162 /* scancodes_darwin.h */; };
|
||||
A769B12623E259AE00872273 /* controller_type.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A7D923E2513E00DCD162 /* controller_type.h */; };
|
||||
A769B12823E259AE00872273 /* SDL_uikitclipboard.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A62123E2513D00DCD162 /* SDL_uikitclipboard.h */; };
|
||||
|
@ -1233,7 +1228,6 @@
|
|||
A769B21423E259AE00872273 /* SDL_syshaptic.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A5C423E2513D00DCD162 /* SDL_syshaptic.c */; };
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||||
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||||
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||||
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|
||||
A769B21823E259AE00872273 /* SDL_uikitmetalview.m in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A62E23E2513D00DCD162 /* SDL_uikitmetalview.m */; };
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||||
A769B21923E259AE00872273 /* SDL_shaders_gles2.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A90723E2514000DCD162 /* SDL_shaders_gles2.c */; };
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||||
A769B21A23E259AE00872273 /* SDL_blit_1.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A6FA23E2513E00DCD162 /* SDL_blit_1.c */; };
|
||||
|
@ -1562,12 +1556,6 @@
|
|||
A7D8AB4C23E2514100DCD162 /* SDL_systimer.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A5E823E2513D00DCD162 /* SDL_systimer.c */; };
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||||
A7D8AB4D23E2514100DCD162 /* SDL_systimer.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A5E823E2513D00DCD162 /* SDL_systimer.c */; };
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
A7D8AB5923E2514100DCD162 /* SDL_offscreenopengl.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A5ED23E2513D00DCD162 /* SDL_offscreenopengl.c */; };
|
||||
A7D8AB5A23E2514100DCD162 /* SDL_offscreenopengl.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A5ED23E2513D00DCD162 /* SDL_offscreenopengl.c */; };
|
||||
A7D8AB5B23E2514100DCD162 /* SDL_offscreenevents_c.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A5EE23E2513D00DCD162 /* SDL_offscreenevents_c.h */; };
|
||||
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|
||||
A7D8AB5D23E2514100DCD162 /* SDL_offscreenevents_c.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A5EE23E2513D00DCD162 /* SDL_offscreenevents_c.h */; };
|
||||
|
@ -1598,12 +1586,6 @@
|
|||
A7D8AB7623E2514100DCD162 /* SDL_offscreenframebuffer.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A5F223E2513D00DCD162 /* SDL_offscreenframebuffer.c */; };
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
@ -3382,6 +3364,26 @@
|
|||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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productReference = BECDF6B30761BA81005FE872 /* libSDL2.a */;
|
||||
productReference = BECDF6B30761BA81005FE872 /* libSDL3.a */;
|
||||
productType = "com.apple.product-type.library.static";
|
||||
};
|
||||
BECDF6BB0761BA81005FE872 /* Standard DMG */ = {
|
||||
|
@ -7425,7 +7468,7 @@
|
|||
name = "Standard DMG";
|
||||
productInstallPath = /usr/local/bin;
|
||||
productName = "Standard Package";
|
||||
productReference = BECDF6BE0761BA81005FE872 /* SDL2 */;
|
||||
productReference = BECDF6BE0761BA81005FE872 /* SDL3 */;
|
||||
productType = "com.apple.product-type.tool";
|
||||
};
|
||||
DB313F7217554B71006C0E22 /* Shared Library */ = {
|
||||
|
@ -7439,15 +7482,34 @@
|
|||
);
|
||||
buildRules = (
|
||||
);
|
||||
comments = "This produces libSDL2.dylib, which is the shared build of SDL.";
|
||||
comments = "This produces libSDL3.dylib, which is the shared build of SDL.";
|
||||
dependencies = (
|
||||
);
|
||||
name = "Shared Library";
|
||||
productInstallPath = /usr/local/lib;
|
||||
productName = "Shared Library";
|
||||
productReference = DB31407717554B71006C0E22 /* libSDL2.dylib */;
|
||||
productReference = DB31407717554B71006C0E22 /* libSDL3.dylib */;
|
||||
productType = "com.apple.product-type.library.dynamic";
|
||||
};
|
||||
E2D187CE28A5673500D2B4F1 /* xcFramework-iOS */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = E2D187D628A5673500D2B4F1 /* Build configuration list for PBXNativeTarget "xcFramework-iOS" */;
|
||||
buildPhases = (
|
||||
E2D187CA28A5673500D2B4F1 /* Headers */,
|
||||
E2D187CB28A5673500D2B4F1 /* Sources */,
|
||||
E2D187CC28A5673500D2B4F1 /* Frameworks */,
|
||||
E2D187CD28A5673500D2B4F1 /* Resources */,
|
||||
E2D187E728A5685000D2B4F1 /* ShellScript */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
dependencies = (
|
||||
);
|
||||
name = "xcFramework-iOS";
|
||||
productName = SDL3;
|
||||
productReference = E2D187CF28A5673500D2B4F1 /* SDL3.framework */;
|
||||
productType = "com.apple.product-type.framework";
|
||||
};
|
||||
/* End PBXNativeTarget section */
|
||||
|
||||
/* Begin PBXProject section */
|
||||
|
@ -7455,6 +7517,11 @@
|
|||
isa = PBXProject;
|
||||
attributes = {
|
||||
LastUpgradeCheck = 1130;
|
||||
TargetAttributes = {
|
||||
E2D187CE28A5673500D2B4F1 = {
|
||||
CreatedOnToolsVersion = 12.4;
|
||||
};
|
||||
};
|
||||
};
|
||||
buildConfigurationList = 0073178E0858DB0500B2BC32 /* Build configuration list for PBXProject "SDL" */;
|
||||
compatibilityVersion = "Xcode 3.2";
|
||||
|
@ -7473,6 +7540,7 @@
|
|||
BECDF5FE0761BA81005FE872 /* Framework */,
|
||||
A7D88A1423E2437C00DCD162 /* Framework-iOS */,
|
||||
A7D88BC923E24BED00DCD162 /* Framework-tvOS */,
|
||||
E2D187CE28A5673500D2B4F1 /* xcFramework-iOS */,
|
||||
BECDF66D0761BA81005FE872 /* Static Library */,
|
||||
A7D88D1723E24D3B00DCD162 /* Static Library-iOS */,
|
||||
A769B08223E259AE00872273 /* Static Library-tvOS */,
|
||||
|
@ -7515,6 +7583,13 @@
|
|||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
E2D187CD28A5673500D2B4F1 /* Resources */ = {
|
||||
isa = PBXResourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXResourcesBuildPhase section */
|
||||
|
||||
/* Begin PBXRezBuildPhase section */
|
||||
|
@ -7570,7 +7645,24 @@
|
|||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "# Sign framework\nif [ \"$SDL_CODESIGN_IDENTITY\" != \"\" ]; then\n codesign --force --deep --sign \"$SDL_CODESIGN_IDENTITY\" $TARGET_BUILD_DIR/SDL2.framework/Versions/A || exit $?\nfi\n\n# clean up the framework, remove headers, extra files\nmkdir -p build/dmg-tmp\ncp -a $TARGET_BUILD_DIR/SDL2.framework build/dmg-tmp/\n\ncp pkg-support/resources/License.txt build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL2 -srcfolder build/dmg-tmp build/SDL2.dmg\n\n# clean up\nrm -rf build/dmg-tmp\n";
|
||||
shellScript = "# Sign framework\nif [ \"$SDL_CODESIGN_IDENTITY\" != \"\" ]; then\n codesign --force --deep --sign \"$SDL_CODESIGN_IDENTITY\" $TARGET_BUILD_DIR/SDL3.framework/Versions/A || exit $?\nfi\n\n# clean up the framework, remove headers, extra files\nmkdir -p build/dmg-tmp\ncp -a $TARGET_BUILD_DIR/SDL3.framework build/dmg-tmp/\n\ncp pkg-support/resources/License.txt build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL3 -srcfolder build/dmg-tmp build/SDL3.dmg\n\n# clean up\nrm -rf build/dmg-tmp\n";
|
||||
};
|
||||
E2D187E728A5685000D2B4F1 /* ShellScript */ = {
|
||||
isa = PBXShellScriptBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
inputFileListPaths = (
|
||||
);
|
||||
inputPaths = (
|
||||
);
|
||||
outputFileListPaths = (
|
||||
);
|
||||
outputPaths = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "# Build an xcframework with both device and simulator files for all platforms.\n# Adapted from an answer in\n# https://developer.apple.com/forums/thread/666335?answerId=685927022#685927022\n\nif [ \"$XCODE_VERSION_ACTUAL\" -lt 1100 ]\nthen\n\techo \"error: Building an xcframework requires Xcode 11 minimum.\"\n\texit 1\nfi\n\nSCHEME_NAME=\"Framework-iOS\"\nFRAMEWORK_NAME=\"SDL3\"\nPROJECT_NAME=\"SDL\"\n\nSIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphonesimulator.xcarchive\"\nDEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphoneos.xcarchive\"\n\nOUTPUT_DIR=\"./Products/\"\n\n# Simulator xcarchive (arm64, i386, x86_64)\nxcodebuild archive \\\n\tONLY_ACTIVE_ARCH=NO \\\n\t-scheme ${SCHEME_NAME} \\\n\t-project \"${PROJECT_NAME}.xcodeproj\" \\\n\t-archivePath ${SIMULATOR_ARCHIVE_PATH} \\\n\t-sdk iphonesimulator \\\n\tBUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n\tSKIP_INSTALL=NO\n\n# Device xcarchive (arm64, armv7)\nxcodebuild archive \\\n\t-scheme ${SCHEME_NAME} \\\n\t-project \"${PROJECT_NAME}.xcodeproj\" \\\n\t-archivePath ${DEVICE_ARCHIVE_PATH} \\\n\t-sdk iphoneos \\\n\tBUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n\tSKIP_INSTALL=NO\n\n# Clean-up any existing instance of this xcframework from the Products directory\nrm -rf \"${OUTPUT_DIR}${FRAMEWORK_NAME}.xcframework\"\n\n# Create final xcframework\nxcodebuild -create-xcframework \\\n\t-framework \"${DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n\t-framework \"${SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n\t-output ${OUTPUT_DIR}/${FRAMEWORK_NAME}.xcframework\n\n# Ensure git doesn't pick up on our Products folder. \nrm -rf ${OUTPUT_DIR}/.gitignore\necho \"*\" >> ${OUTPUT_DIR}/.gitignore\n";
|
||||
};
|
||||
F3ED8106281DB8A500C33C5B /* Convert SDL includes to SDL Framework includes */ = {
|
||||
isa = PBXShellScriptBuildPhase;
|
||||
|
@ -7588,7 +7680,7 @@
|
|||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "cd \"$BUILT_PRODUCTS_DIR/$PUBLIC_HEADERS_FOLDER_PATH\"\nsed -i '' -e 's,#include \"\\(.*\\)\",#include <SDL2/\\1>,' *.h\n";
|
||||
shellScript = "cd \"$BUILT_PRODUCTS_DIR/$PUBLIC_HEADERS_FOLDER_PATH\"\nsed -i '' -e 's,#include \"\\(.*\\)\",#include <SDL3/\\1>,' *.h\n";
|
||||
};
|
||||
F3ED8107281DB8E600C33C5B /* Convert SDL includes to SDL Framework includes */ = {
|
||||
isa = PBXShellScriptBuildPhase;
|
||||
|
@ -7606,7 +7698,7 @@
|
|||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "cd \"$BUILT_PRODUCTS_DIR/$PUBLIC_HEADERS_FOLDER_PATH\"\nsed -i '' -e 's,#include \"\\(.*\\)\",#include <SDL2/\\1>,' *.h\n";
|
||||
shellScript = "cd \"$BUILT_PRODUCTS_DIR/$PUBLIC_HEADERS_FOLDER_PATH\"\nsed -i '' -e 's,#include \"\\(.*\\)\",#include <SDL3/\\1>,' *.h\n";
|
||||
};
|
||||
F3ED8108281DB8F200C33C5B /* Convert SDL includes to SDL Framework includes */ = {
|
||||
isa = PBXShellScriptBuildPhase;
|
||||
|
@ -7624,7 +7716,7 @@
|
|||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "cd \"$BUILT_PRODUCTS_DIR/$PUBLIC_HEADERS_FOLDER_PATH\"\nsed -i '' -e 's,#include \"\\(.*\\)\",#include <SDL2/\\1>,' *.h\n";
|
||||
shellScript = "cd \"$BUILT_PRODUCTS_DIR/$PUBLIC_HEADERS_FOLDER_PATH\"\nsed -i '' -e 's,#include \"\\(.*\\)\",#include <SDL3/\\1>,' *.h\n";
|
||||
};
|
||||
/* End PBXShellScriptBuildPhase section */
|
||||
|
||||
|
@ -7718,6 +7810,7 @@
|
|||
A75FCE3323E25AB700529352 /* SDL_cocoashape.m in Sources */,
|
||||
A75FCE3423E25AB700529352 /* SDL_cocoamouse.m in Sources */,
|
||||
A75FCE3523E25AB700529352 /* SDL_error.c in Sources */,
|
||||
F3D60A8A28C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
|
||||
A75FCE3623E25AB700529352 /* SDL_blit.c in Sources */,
|
||||
A75FCE3723E25AB700529352 /* SDL_rwops.c in Sources */,
|
||||
F38233922738EBF300F7F527 /* SDL_hidapi.c in Sources */,
|
||||
|
@ -7731,6 +7824,7 @@
|
|||
A75FCE3E23E25AB700529352 /* SDL_hidapi_ps4.c in Sources */,
|
||||
A75FCE3F23E25AB700529352 /* SDL_pixels.c in Sources */,
|
||||
A75FCE4123E25AB700529352 /* SDL_sysloadso.c in Sources */,
|
||||
F31A92DA28D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
|
||||
A75FCE4323E25AB700529352 /* SDL_syspower.c in Sources */,
|
||||
A75FCE4523E25AB700529352 /* SDL_iconv.c in Sources */,
|
||||
A75FCE4623E25AB700529352 /* s_fabs.c in Sources */,
|
||||
|
@ -7800,7 +7894,6 @@
|
|||
F3F07D61269640160074468B /* SDL_hidapi_luna.c in Sources */,
|
||||
A75FCE8923E25AB700529352 /* SDL_rwopsbundlesupport.m in Sources */,
|
||||
A75FCE8A23E25AB700529352 /* SDL_video.c in Sources */,
|
||||
A75FCE8B23E25AB700529352 /* SDL_offscreenopengl.c in Sources */,
|
||||
A75FCE8C23E25AB700529352 /* SDL_uikitmetalview.m in Sources */,
|
||||
A75FCE8D23E25AB700529352 /* SDL_steamcontroller.c in Sources */,
|
||||
A75FCE8E23E25AB700529352 /* SDL_shaders_gles2.c in Sources */,
|
||||
|
@ -7913,6 +8006,7 @@
|
|||
A75FCFEC23E25AC700529352 /* SDL_cocoashape.m in Sources */,
|
||||
A75FCFED23E25AC700529352 /* SDL_cocoamouse.m in Sources */,
|
||||
A75FCFEE23E25AC700529352 /* SDL_error.c in Sources */,
|
||||
F3D60A8B28C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
|
||||
A75FCFEF23E25AC700529352 /* SDL_blit.c in Sources */,
|
||||
A75FCFF023E25AC700529352 /* SDL_rwops.c in Sources */,
|
||||
F38233932738EBF300F7F527 /* SDL_hidapi.c in Sources */,
|
||||
|
@ -7926,6 +8020,7 @@
|
|||
A75FCFF723E25AC700529352 /* SDL_hidapi_ps4.c in Sources */,
|
||||
A75FCFF823E25AC700529352 /* SDL_pixels.c in Sources */,
|
||||
A75FCFFA23E25AC700529352 /* SDL_sysloadso.c in Sources */,
|
||||
F31A92DB28D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
|
||||
A75FCFFC23E25AC700529352 /* SDL_syspower.c in Sources */,
|
||||
A75FCFFE23E25AC700529352 /* SDL_iconv.c in Sources */,
|
||||
A75FCFFF23E25AC700529352 /* s_fabs.c in Sources */,
|
||||
|
@ -7995,7 +8090,6 @@
|
|||
F3F07D62269640160074468B /* SDL_hidapi_luna.c in Sources */,
|
||||
A75FD04223E25AC700529352 /* SDL_rwopsbundlesupport.m in Sources */,
|
||||
A75FD04323E25AC700529352 /* SDL_video.c in Sources */,
|
||||
A75FD04423E25AC700529352 /* SDL_offscreenopengl.c in Sources */,
|
||||
A75FD04523E25AC700529352 /* SDL_uikitmetalview.m in Sources */,
|
||||
A75FD04623E25AC700529352 /* SDL_steamcontroller.c in Sources */,
|
||||
A75FD04723E25AC700529352 /* SDL_shaders_gles2.c in Sources */,
|
||||
|
@ -8161,6 +8255,7 @@
|
|||
A769B1FD23E259AE00872273 /* SDL_blit_auto.c in Sources */,
|
||||
A769B1FF23E259AE00872273 /* SDL_keyboard.c in Sources */,
|
||||
F3973FB028A59BDD00B84553 /* SDL_crc16.c in Sources */,
|
||||
F3D60A8828C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
|
||||
560572132473688200B46B66 /* SDL_locale.c in Sources */,
|
||||
A769B20123E259AE00872273 /* SDL_rect.c in Sources */,
|
||||
A769B20223E259AE00872273 /* SDL_cocoaopengles.m in Sources */,
|
||||
|
@ -8190,7 +8285,6 @@
|
|||
A769B21423E259AE00872273 /* SDL_syshaptic.c in Sources */,
|
||||
A769B21523E259AE00872273 /* SDL_rwopsbundlesupport.m in Sources */,
|
||||
A769B21623E259AE00872273 /* SDL_video.c in Sources */,
|
||||
A769B21723E259AE00872273 /* SDL_offscreenopengl.c in Sources */,
|
||||
F38233972738EC1600F7F527 /* hid.m in Sources */,
|
||||
A769B21823E259AE00872273 /* SDL_uikitmetalview.m in Sources */,
|
||||
A769B21923E259AE00872273 /* SDL_shaders_gles2.c in Sources */,
|
||||
|
@ -8203,6 +8297,7 @@
|
|||
A769B22123E259AE00872273 /* SDL_sensor.c in Sources */,
|
||||
A769B22323E259AE00872273 /* k_sin.c in Sources */,
|
||||
A769B22523E259AE00872273 /* SDL_systimer.c in Sources */,
|
||||
F31A92D828D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
|
||||
A769B22623E259AE00872273 /* SDL_drawpoint.c in Sources */,
|
||||
F395C1B62569C6A000942BFF /* SDL_mfijoystick.m in Sources */,
|
||||
A769B22723E259AE00872273 /* e_sqrt.c in Sources */,
|
||||
|
@ -8304,6 +8399,7 @@
|
|||
A7D8B5BE23E2514300DCD162 /* SDL_rwops.c in Sources */,
|
||||
A7D8ACD023E2514100DCD162 /* SDL_uikitviewcontroller.m in Sources */,
|
||||
A7D8BA9223E2514400DCD162 /* s_cos.c in Sources */,
|
||||
F3D60A8428C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
|
||||
A7D8B4D123E2514300DCD162 /* SDL_steamcontroller.c in Sources */,
|
||||
A7D8B9D223E2514400DCD162 /* SDL_yuv_sw.c in Sources */,
|
||||
F382338E2738EBEC00F7F527 /* SDL_hidapi.c in Sources */,
|
||||
|
@ -8317,6 +8413,7 @@
|
|||
A7D8B75F23E2514300DCD162 /* SDL_sysloadso.c in Sources */,
|
||||
A7D8B5F423E2514300DCD162 /* SDL_syspower.c in Sources */,
|
||||
A7D8B95123E2514400DCD162 /* SDL_iconv.c in Sources */,
|
||||
F31A92D328D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
|
||||
A7D8BA9E23E2514400DCD162 /* s_fabs.c in Sources */,
|
||||
A7D8B99323E2514400DCD162 /* SDL_shaders_metal.metal in Sources */,
|
||||
A7D8AC4C23E2514100DCD162 /* SDL_uikitwindow.m in Sources */,
|
||||
|
@ -8384,7 +8481,6 @@
|
|||
A7D8AC1023E2514100DCD162 /* SDL_video.c in Sources */,
|
||||
560572062473687700B46B66 /* SDL_syslocale.m in Sources */,
|
||||
F3F07D5B269640160074468B /* SDL_hidapi_luna.c in Sources */,
|
||||
A7D8AB5623E2514100DCD162 /* SDL_offscreenopengl.c in Sources */,
|
||||
A7D8ACC423E2514100DCD162 /* SDL_uikitmetalview.m in Sources */,
|
||||
A7D8BA5C23E2514400DCD162 /* SDL_shaders_gles2.c in Sources */,
|
||||
A7D8B14123E2514200DCD162 /* SDL_blit_1.c in Sources */,
|
||||
|
@ -8499,6 +8595,7 @@
|
|||
A7D8B5BF23E2514300DCD162 /* SDL_rwops.c in Sources */,
|
||||
A7D8ACD123E2514100DCD162 /* SDL_uikitviewcontroller.m in Sources */,
|
||||
A7D8BA9323E2514400DCD162 /* s_cos.c in Sources */,
|
||||
F3D60A8528C16A1900788A3A /* SDL_hidapi_wii.c in Sources */,
|
||||
A7D8B4D223E2514300DCD162 /* SDL_steamcontroller.c in Sources */,
|
||||
A7D8B9D323E2514400DCD162 /* SDL_yuv_sw.c in Sources */,
|
||||
F382338F2738EBEF00F7F527 /* SDL_hidapi.c in Sources */,
|
||||
|
@ -8512,6 +8609,7 @@
|
|||
A7D8B76023E2514300DCD162 /* SDL_sysloadso.c in Sources */,
|
||||
A7D8B5F523E2514300DCD162 /* SDL_syspower.c in Sources */,
|
||||
A7D8B95223E2514400DCD162 /* SDL_iconv.c in Sources */,
|
||||
F31A92D428D4CB39003BFD6A /* SDL_offscreenopengles.c in Sources */,
|
||||
A7D8BA9F23E2514400DCD162 /* s_fabs.c in Sources */,
|
||||
A7D8B99423E2514400DCD162 /* SDL_shaders_metal.metal in Sources */,
|
||||
A7D8AC4D23E2514100DCD162 /* SDL_uikitwindow.m in Sources */,
|
||||
|
@ -8579,7 +8677,6 @@
|
|||
A7D8AC1123E2514100DCD162 /* SDL_video.c in Sources */,
|
||||
560572072473687800B46B66 /* SDL_syslocale.m in Sources */,
|
||||
F3F07D5C269640160074468B /* SDL_hidapi_luna.c in Sources */,
|
||||
A7D8AB5723E2514100DCD162 /* SDL_offscreenopengl.c in Sources */,
|
||||
A7D8ACC523E2514100DCD162 /* SDL_uikitmetalview.m in Sources */,
|
||||
A7D8BA5D23E2514400DCD162 /* SDL_shaders_gles2.c in Sources */,
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|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
|
||||
BuildableName = "SDL3.framework"
|
||||
BlueprintName = "Framework-iOS"
|
||||
ReferencedContainer = "container:SDL.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
|
||||
BuildableName = "SDL3.framework"
|
||||
BlueprintName = "Framework-iOS"
|
||||
ReferencedContainer = "container:SDL.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -0,0 +1,67 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1240"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
|
||||
BuildableName = "SDL3.framework"
|
||||
BlueprintName = "xcFramework-iOS"
|
||||
ReferencedContainer = "container:SDL.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
|
||||
BuildableName = "SDL3.framework"
|
||||
BlueprintName = "xcFramework-iOS"
|
||||
ReferencedContainer = "container:SDL.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -3,34 +3,20 @@
|
|||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<string>$(DEVELOPMENT_LANGUAGE)</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0.0</string>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string></string>
|
||||
<key>UILaunchStoryboardName</key>
|
||||
<string>iOS Launch Screen</string>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array/>
|
||||
<key>UIApplicationSupportsIndirectInputEvents</key>
|
||||
<true/>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>$(CURRENT_PROJECT_VERSION)</string>
|
||||
</dict>
|
||||
</plist>
|
|
@ -1,4 +1,4 @@
|
|||
Title SDL 2.0.0
|
||||
Title SDL 3.0.0
|
||||
Version 1
|
||||
Description SDL Library for Mac OS X (http://www.libsdl.org)
|
||||
DefaultLocation /Library/Frameworks
|
||||
|
|
|
@ -1,67 +0,0 @@
|
|||
# SDL2 CMake configuration file:
|
||||
# This file is meant to be placed in Resources/CMake of a SDL2 framework
|
||||
|
||||
# INTERFACE_LINK_OPTIONS needs CMake 3.12
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL2 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(set_and_check _var _file)
|
||||
set(${_var} "${_file}")
|
||||
if(NOT EXISTS "${_file}")
|
||||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(check_required_components _NAME)
|
||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||
if(NOT ${_NAME}_${comp}_FOUND)
|
||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||
set(${_NAME}_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
set(SDL2_FOUND TRUE)
|
||||
|
||||
string(REGEX REPLACE "SDL2\\.framework.*" "SDL2.framework" SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
|
||||
string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
|
||||
|
||||
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
|
||||
|
||||
set_and_check(SDL2_PREFIX "${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_EXEC_PREFIX "${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_INCLUDE_DIR "${SDL2_FRAMEWORK_PATH}/Headers")
|
||||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
|
||||
set_and_check(SDL2_BINDIR "${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_LIBDIR "${SDL2_FRAMEWORK_PATH}")
|
||||
|
||||
set(SDL2_LIBRARIES "SDL2::SDL2")
|
||||
|
||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||
# This is done for compatibility with CMake generated SDL2-target.cmake files.
|
||||
|
||||
if(NOT TARGET SDL2::SDL2)
|
||||
add_library(SDL2::SDL2 INTERFACE IMPORTED)
|
||||
set_target_properties(SDL2::SDL2
|
||||
PROPERTIES
|
||||
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
|
||||
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
|
||||
INTERFACE_SDL2_SHARED "ON"
|
||||
)
|
||||
set(SDL2_SDL2_FOUND TRUE)
|
||||
endif()
|
||||
|
||||
add_library(SDL2::SDL2main INTERFACE IMPORTED)
|
||||
set(SDL2_SDL2main_FOUND TRUE)
|
||||
|
||||
check_required_components(SDL2)
|
|
@ -1,10 +1,10 @@
|
|||
# based on the files generated by CMake's write_basic_package_version_file
|
||||
|
||||
# SDL2 CMake version configuration file:
|
||||
# This file is meant to be placed in Resources/CMake of a SDL2 framework
|
||||
# SDL CMake version configuration file:
|
||||
# This file is meant to be placed in Resources/CMake of a SDL3 framework
|
||||
|
||||
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
|
||||
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework")
|
||||
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL3.framework")
|
||||
return()
|
||||
endif()
|
||||
|
69
Xcode/SDL/pkg-support/resources/CMake/sdl3-config.cmake
Normal file
69
Xcode/SDL/pkg-support/resources/CMake/sdl3-config.cmake
Normal file
|
@ -0,0 +1,69 @@
|
|||
# SDL CMake configuration file:
|
||||
# This file is meant to be placed in Resources/CMake of a SDL3 framework
|
||||
|
||||
# INTERFACE_LINK_OPTIONS needs CMake 3.12
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL3 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(set_and_check _var _file)
|
||||
set(${_var} "${_file}")
|
||||
if(NOT EXISTS "${_file}")
|
||||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(check_required_components _NAME)
|
||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||
if(NOT ${_NAME}_${comp}_FOUND)
|
||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||
set(${_NAME}_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
set(SDL3_FOUND TRUE)
|
||||
|
||||
string(REGEX REPLACE "SDL3\\.framework.*" "SDL3.framework" SDL3_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
|
||||
string(REGEX REPLACE "SDL3\\.framework.*" "" SDL3_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
|
||||
|
||||
# For compatibility with autotools sdl3-config.cmake, provide SDL3_* variables.
|
||||
|
||||
set_and_check(SDL3_PREFIX "${SDL3_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL3_EXEC_PREFIX "${SDL3_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL3_INCLUDE_DIR "${SDL3_FRAMEWORK_PATH}/Headers")
|
||||
set(SDL3_INCLUDE_DIRS "${SDL3_INCLUDE_DIR};${SDL3_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL3_BINDIR "${SDL3_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL3_LIBDIR "${SDL3_FRAMEWORK_PATH}")
|
||||
|
||||
set(SDL3_LIBRARIES "SDL3::SDL3")
|
||||
|
||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||
# This is done for compatibility with CMake generated SDL3-target.cmake files.
|
||||
|
||||
if(NOT TARGET SDL3::SDL3)
|
||||
add_library(SDL3::SDL3 INTERFACE IMPORTED)
|
||||
set_target_properties(SDL3::SDL3
|
||||
PROPERTIES
|
||||
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL3_FRAMEWORK_PARENT_PATH}\""
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}"
|
||||
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL3_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL3"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
|
||||
INTERFACE_SDL3_SHARED "ON"
|
||||
)
|
||||
endif()
|
||||
set(SDL3_SDL3_FOUND TRUE)
|
||||
|
||||
if(NOT TARGET SDL3::SDL3main)
|
||||
add_library(SDL3::SDL3main INTERFACE IMPORTED)
|
||||
endif()
|
||||
set(SDL3_SDL3main_FOUND TRUE)
|
||||
|
||||
check_required_components(SDL3)
|
|
@ -15,20 +15,20 @@ contains both the SDL runtime component and development header files.
|
|||
|
||||
|
||||
To Install:
|
||||
Copy the SDL2.framework to /Library/Frameworks
|
||||
Copy the SDL3.framework to /Library/Frameworks
|
||||
|
||||
You may alternatively install it in <Your home directory>/Library/Frameworks
|
||||
if your access privileges are not high enough.
|
||||
|
||||
|
||||
Use in CMake projects:
|
||||
SDL2.framework can be used in CMake projects using the following pattern:
|
||||
SDL3.framework can be used in CMake projects using the following pattern:
|
||||
```
|
||||
find_package(SDL2 REQUIRED COMPONENTS SDL2)
|
||||
find_package(SDL3 REQUIRED COMPONENTS SDL3)
|
||||
add_executable(my_game ${MY_SOURCES})
|
||||
target_link_libraries(my_game PRIVATE SDL2::SDL2)
|
||||
target_link_libraries(my_game PRIVATE SDL3::SDL3)
|
||||
```
|
||||
If SDL2.framework is installed in a non-standard location,
|
||||
If SDL3.framework is installed in a non-standard location,
|
||||
please refer to the following link for ways to configure CMake:
|
||||
https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
|
||||
|
||||
|
|
Binary file not shown.
File diff suppressed because it is too large
Load diff
14
Xcode/SDLTest/config.xcconfig
Normal file
14
Xcode/SDLTest/config.xcconfig
Normal file
|
@ -0,0 +1,14 @@
|
|||
//
|
||||
// config.xcconfig
|
||||
// SDL tests
|
||||
//
|
||||
|
||||
// Configuration settings file format documentation can be found at:
|
||||
// https://help.apple.com/xcode/#/dev745c5c974
|
||||
|
||||
// Include any optional config for this build
|
||||
#include? "build.xcconfig"
|
||||
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL3 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework SDL3 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
|
||||
CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework SDL3 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit
|
172
acinclude/esd.m4
172
acinclude/esd.m4
|
@ -1,172 +0,0 @@
|
|||
# Configure paths for ESD
|
||||
# Manish Singh 98-9-30
|
||||
# stolen back from Frank Belew
|
||||
# stolen from Manish Singh
|
||||
# Shamelessly stolen from Owen Taylor
|
||||
|
||||
dnl AM_PATH_ESD([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
|
||||
dnl Test for ESD, and define ESD_CFLAGS and ESD_LIBS
|
||||
dnl
|
||||
AC_DEFUN([AM_PATH_ESD],
|
||||
[dnl
|
||||
dnl Get the cflags and libraries from the esd-config script
|
||||
dnl
|
||||
AC_ARG_WITH(esd-prefix,[ --with-esd-prefix=PFX Prefix where ESD is installed (optional)],
|
||||
esd_prefix="$withval", esd_prefix="")
|
||||
AC_ARG_WITH(esd-exec-prefix,[ --with-esd-exec-prefix=PFX Exec prefix where ESD is installed (optional)],
|
||||
esd_exec_prefix="$withval", esd_exec_prefix="")
|
||||
AC_ARG_ENABLE(esdtest, [ --disable-esdtest Do not try to compile and run a test ESD program],
|
||||
, enable_esdtest=yes)
|
||||
|
||||
if test x$esd_exec_prefix != x ; then
|
||||
esd_args="$esd_args --exec-prefix=$esd_exec_prefix"
|
||||
if test x${ESD_CONFIG+set} != xset ; then
|
||||
ESD_CONFIG=$esd_exec_prefix/bin/esd-config
|
||||
fi
|
||||
fi
|
||||
if test x$esd_prefix != x ; then
|
||||
esd_args="$esd_args --prefix=$esd_prefix"
|
||||
if test x${ESD_CONFIG+set} != xset ; then
|
||||
ESD_CONFIG=$esd_prefix/bin/esd-config
|
||||
fi
|
||||
fi
|
||||
|
||||
AC_PATH_PROG(ESD_CONFIG, esd-config, no)
|
||||
min_esd_version=ifelse([$1], ,0.2.7,$1)
|
||||
AC_MSG_CHECKING(for ESD - version >= $min_esd_version)
|
||||
no_esd=""
|
||||
if test "$ESD_CONFIG" = "no" ; then
|
||||
no_esd=yes
|
||||
else
|
||||
ESD_CFLAGS=`$ESD_CONFIG $esdconf_args --cflags`
|
||||
ESD_LIBS=`$ESD_CONFIG $esdconf_args --libs`
|
||||
|
||||
esd_major_version=`$ESD_CONFIG $esd_args --version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
|
||||
esd_minor_version=`$ESD_CONFIG $esd_args --version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
|
||||
esd_micro_version=`$ESD_CONFIG $esd_config_args --version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
|
||||
if test "x$enable_esdtest" = "xyes" ; then
|
||||
AC_LANG_PUSH([C])
|
||||
ac_save_CFLAGS="$CFLAGS"
|
||||
ac_save_LIBS="$LIBS"
|
||||
CFLAGS="$CFLAGS $ESD_CFLAGS"
|
||||
LIBS="$LIBS $ESD_LIBS"
|
||||
dnl
|
||||
dnl Now check if the installed ESD is sufficiently new. (Also sanity
|
||||
dnl checks the results of esd-config to some extent
|
||||
dnl
|
||||
rm -f conf.esdtest
|
||||
AC_RUN_IFELSE([AC_LANG_SOURCE([[
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <esd.h>
|
||||
|
||||
int main (void)
|
||||
{
|
||||
int major, minor, micro;
|
||||
FILE *fp = fopen("conf.esdtest", "w");
|
||||
|
||||
if (fp) fclose(fp);
|
||||
|
||||
if (sscanf("$min_esd_version", "%d.%d.%d", &major, &minor, µ) != 3) {
|
||||
printf("%s, bad version string\n", "$min_esd_version");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (($esd_major_version > major) ||
|
||||
(($esd_major_version == major) && ($esd_minor_version > minor)) ||
|
||||
(($esd_major_version == major) && ($esd_minor_version == minor) && ($esd_micro_version >= micro)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("\n*** 'esd-config --version' returned %d.%d.%d, but the minimum version\n", $esd_major_version, $esd_minor_version, $esd_micro_version);
|
||||
printf("*** of ESD required is %d.%d.%d. If esd-config is correct, then it is\n", major, minor, micro);
|
||||
printf("*** best to upgrade to the required version.\n");
|
||||
printf("*** If esd-config was wrong, set the environment variable ESD_CONFIG\n");
|
||||
printf("*** to point to the correct copy of esd-config, and remove the file\n");
|
||||
printf("*** config.cache before re-running configure\n");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
]])], [], [no_esd=yes], [echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
AC_LANG_POP([C])
|
||||
fi
|
||||
fi
|
||||
if test "x$no_esd" = x ; then
|
||||
AC_MSG_RESULT(yes)
|
||||
ifelse([$2], , :, [$2])
|
||||
else
|
||||
AC_MSG_RESULT(no)
|
||||
if test "$ESD_CONFIG" = "no" ; then
|
||||
echo "*** The esd-config script installed by ESD could not be found"
|
||||
echo "*** If ESD was installed in PREFIX, make sure PREFIX/bin is in"
|
||||
echo "*** your path, or set the ESD_CONFIG environment variable to the"
|
||||
echo "*** full path to esd-config."
|
||||
else
|
||||
if test -f conf.esdtest ; then
|
||||
:
|
||||
else
|
||||
echo "*** Could not run ESD test program, checking why..."
|
||||
CFLAGS="$CFLAGS $ESD_CFLAGS"
|
||||
LIBS="$LIBS $ESD_LIBS"
|
||||
AC_LANG_PUSH([C])
|
||||
AC_LINK_IFELSE([AC_LANG_PROGRAM([[
|
||||
#include <stdio.h>
|
||||
#include <esd.h>
|
||||
]], [[ return 0; ]])],
|
||||
[ echo "*** The test program compiled, but did not run. This usually means"
|
||||
echo "*** that the run-time linker is not finding ESD or finding the wrong"
|
||||
echo "*** version of ESD. If it is not finding ESD, you'll need to set your"
|
||||
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
|
||||
echo "*** to the installed location Also, make sure you have run ldconfig if that"
|
||||
echo "*** is required on your system"
|
||||
echo "***"
|
||||
echo "*** If you have an old version installed, it is best to remove it, although"
|
||||
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
|
||||
[ echo "*** The test program failed to compile or link. See the file config.log for the"
|
||||
echo "*** exact error that occured. This usually means ESD was incorrectly installed"
|
||||
echo "*** or that you have moved ESD since it was installed. In the latter case, you"
|
||||
echo "*** may want to edit the esd-config script: $ESD_CONFIG" ])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
AC_LANG_POP([C])
|
||||
fi
|
||||
fi
|
||||
ESD_CFLAGS=""
|
||||
ESD_LIBS=""
|
||||
ifelse([$3], , :, [$3])
|
||||
fi
|
||||
AC_SUBST(ESD_CFLAGS)
|
||||
AC_SUBST(ESD_LIBS)
|
||||
rm -f conf.esdtest
|
||||
])
|
||||
|
||||
dnl AM_ESD_SUPPORTS_MULTIPLE_RECORD([ACTION-IF-SUPPORTS [, ACTION-IF-NOT-SUPPORTS]])
|
||||
dnl Test, whether esd supports multiple recording clients (version >=0.2.21)
|
||||
dnl
|
||||
AC_DEFUN([AM_ESD_SUPPORTS_MULTIPLE_RECORD],
|
||||
[dnl
|
||||
AC_MSG_NOTICE([whether installed esd version supports multiple recording clients])
|
||||
ac_save_ESD_CFLAGS="$ESD_CFLAGS"
|
||||
ac_save_ESD_LIBS="$ESD_LIBS"
|
||||
AM_PATH_ESD(0.2.21,
|
||||
ifelse([$1], , [
|
||||
AM_CONDITIONAL(ESD_SUPPORTS_MULTIPLE_RECORD, true)
|
||||
AC_DEFINE(ESD_SUPPORTS_MULTIPLE_RECORD, 1,
|
||||
[Define if you have esound with support of multiple recording clients.])],
|
||||
[$1]),
|
||||
ifelse([$2], , [AM_CONDITIONAL(ESD_SUPPORTS_MULTIPLE_RECORD, false)], [$2])
|
||||
if test "x$ac_save_ESD_CFLAGS" != x ; then
|
||||
ESD_CFLAGS="$ac_save_ESD_CFLAGS"
|
||||
fi
|
||||
if test "x$ac_save_ESD_LIBS" != x ; then
|
||||
ESD_LIBS="$ac_save_ESD_LIBS"
|
||||
fi
|
||||
)
|
||||
])
|
|
@ -11,7 +11,7 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
|
|||
# Add your application source files here...
|
||||
LOCAL_SRC_FILES := YourSourceHere.c
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := SDL2
|
||||
LOCAL_SHARED_LIBRARIES := SDL3
|
||||
|
||||
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ LOCAL_MODULE := main
|
|||
|
||||
LOCAL_SRC_FILES := YourSourceHere.c
|
||||
|
||||
LOCAL_STATIC_LIBRARIES := SDL2_static
|
||||
LOCAL_STATIC_LIBRARIES := SDL3_static
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
$(call import-module,SDL)LOCAL_PATH := $(call my-dir)
|
||||
|
|
|
@ -11,7 +11,7 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
|
|||
# Add your application source files here...
|
||||
LOCAL_SRC_FILES := YourSourceHere.c
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := SDL2
|
||||
LOCAL_SHARED_LIBRARIES := SDL3
|
||||
|
||||
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
|
||||
|
||||
|
|
|
@ -2,12 +2,12 @@ cmake_minimum_required(VERSION 3.6)
|
|||
|
||||
project(MY_APP)
|
||||
|
||||
find_library(SDL2 SDL2)
|
||||
find_library(SDL3 SDL3)
|
||||
|
||||
add_library(main SHARED)
|
||||
|
||||
target_sources(main PRIVATE YourSourceHere.c)
|
||||
|
||||
target_link_libraries(main SDL2)
|
||||
target_link_libraries(main SDL3)
|
||||
|
||||
|
||||
|
|
|
@ -44,6 +44,7 @@ import android.view.inputmethod.EditorInfo;
|
|||
import android.view.inputmethod.InputConnection;
|
||||
import android.view.inputmethod.InputMethodManager;
|
||||
import android.widget.Button;
|
||||
import android.widget.EditText;
|
||||
import android.widget.LinearLayout;
|
||||
import android.widget.RelativeLayout;
|
||||
import android.widget.TextView;
|
||||
|
@ -58,6 +59,9 @@ import java.util.Locale;
|
|||
*/
|
||||
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
|
||||
private static final String TAG = "SDL";
|
||||
private static final int SDL_MAJOR_VERSION = 3;
|
||||
private static final int SDL_MINOR_VERSION = 0;
|
||||
private static final int SDL_MICRO_VERSION = 0;
|
||||
/*
|
||||
// Display InputType.SOURCE/CLASS of events and devices
|
||||
//
|
||||
|
@ -206,7 +210,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
|||
// Main components
|
||||
protected static SDLActivity mSingleton;
|
||||
protected static SDLSurface mSurface;
|
||||
protected static View mTextEdit;
|
||||
protected static DummyEdit mTextEdit;
|
||||
protected static boolean mScreenKeyboardShown;
|
||||
protected static ViewGroup mLayout;
|
||||
protected static SDLClipboardHandler mClipboardHandler;
|
||||
|
@ -259,17 +263,17 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
|||
* This method is called by SDL before loading the native shared libraries.
|
||||
* It can be overridden to provide names of shared libraries to be loaded.
|
||||
* The default implementation returns the defaults. It never returns null.
|
||||
* An array returned by a new implementation must at least contain "SDL2".
|
||||
* An array returned by a new implementation must at least contain "SDL3".
|
||||
* Also keep in mind that the order the libraries are loaded may matter.
|
||||
* @return names of shared libraries to be loaded (e.g. "SDL2", "main").
|
||||
* @return names of shared libraries to be loaded (e.g. "SDL3", "main").
|
||||
*/
|
||||
protected String[] getLibraries() {
|
||||
return new String[] {
|
||||
"SDL2",
|
||||
// "SDL2_image",
|
||||
// "SDL2_mixer",
|
||||
// "SDL2_net",
|
||||
// "SDL2_ttf",
|
||||
"SDL3",
|
||||
// "SDL3_image",
|
||||
// "SDL3_mixer",
|
||||
// "SDL3_net",
|
||||
// "SDL3_ttf",
|
||||
"main"
|
||||
};
|
||||
}
|
||||
|
@ -341,8 +345,18 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
|||
errorMsgBrokenLib = e.getMessage();
|
||||
}
|
||||
|
||||
if (mBrokenLibraries)
|
||||
{
|
||||
if (!mBrokenLibraries) {
|
||||
String expected_version = String.valueOf(SDL_MAJOR_VERSION) + "." +
|
||||
String.valueOf(SDL_MINOR_VERSION) + "." +
|
||||
String.valueOf(SDL_MICRO_VERSION);
|
||||
String version = nativeGetVersion();
|
||||
if (!version.equals(expected_version)) {
|
||||
mBrokenLibraries = true;
|
||||
errorMsgBrokenLib = "SDL C/Java version mismatch (expected " + expected_version + ", got " + version + ")";
|
||||
}
|
||||
}
|
||||
|
||||
if (mBrokenLibraries) {
|
||||
mSingleton = this;
|
||||
AlertDialog.Builder dlgAlert = new AlertDialog.Builder(this);
|
||||
dlgAlert.setMessage("An error occurred while trying to start the application. Please try again and/or reinstall."
|
||||
|
@ -883,6 +897,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
|||
}
|
||||
|
||||
// C functions we call
|
||||
public static native String nativeGetVersion();
|
||||
public static native int nativeSetupJNI();
|
||||
public static native int nativeRunMain(String library, String function, Object arguments);
|
||||
public static native void nativeLowMemory();
|
||||
|
@ -1217,8 +1232,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
|||
}
|
||||
|
||||
// This method is called by SDLControllerManager's API 26 Generic Motion Handler.
|
||||
public static View getContentView()
|
||||
{
|
||||
public static View getContentView() {
|
||||
return mLayout;
|
||||
}
|
||||
|
||||
|
@ -1289,6 +1303,77 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
|||
return event.isPrintingKey() || event.getKeyCode() == KeyEvent.KEYCODE_SPACE;
|
||||
}
|
||||
|
||||
public static boolean handleKeyEvent(View v, int keyCode, KeyEvent event, InputConnection ic) {
|
||||
int deviceId = event.getDeviceId();
|
||||
int source = event.getSource();
|
||||
|
||||
if (source == InputDevice.SOURCE_UNKNOWN) {
|
||||
InputDevice device = InputDevice.getDevice(deviceId);
|
||||
if (device != null) {
|
||||
source = device.getSources();
|
||||
}
|
||||
}
|
||||
|
||||
// if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
|
||||
// } else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
|
||||
// }
|
||||
|
||||
// Dispatch the different events depending on where they come from
|
||||
// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
|
||||
// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
|
||||
//
|
||||
// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
|
||||
// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
|
||||
// So, retrieve the device itself and check all of its sources
|
||||
if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
|
||||
// Note that we process events with specific key codes here
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
|
||||
return true;
|
||||
}
|
||||
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
if (isTextInputEvent(event)) {
|
||||
if (ic != null) {
|
||||
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||
} else {
|
||||
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||
}
|
||||
}
|
||||
onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
|
||||
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
|
||||
// they are ignored here because sending them as mouse input to SDL is messy
|
||||
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
|
||||
switch (event.getAction()) {
|
||||
case KeyEvent.ACTION_DOWN:
|
||||
case KeyEvent.ACTION_UP:
|
||||
// mark the event as handled or it will be handled by system
|
||||
// handling KEYCODE_BACK by system will call onBackPressed()
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by SDL using JNI.
|
||||
*/
|
||||
|
@ -1826,21 +1911,7 @@ class DummyEdit extends View implements View.OnKeyListener {
|
|||
|
||||
@Override
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||
/*
|
||||
* This handles the hardware keyboard input
|
||||
*/
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
if (SDLActivity.isTextInputEvent(event)) {
|
||||
ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||
return true;
|
||||
}
|
||||
SDLActivity.onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
SDLActivity.onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return SDLActivity.handleKeyEvent(v, keyCode, event, ic);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1864,9 +1935,10 @@ class DummyEdit extends View implements View.OnKeyListener {
|
|||
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
|
||||
ic = new SDLInputConnection(this, true);
|
||||
|
||||
outAttrs.inputType = InputType.TYPE_CLASS_TEXT;
|
||||
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI
|
||||
| EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
|
||||
outAttrs.inputType = InputType.TYPE_CLASS_TEXT |
|
||||
InputType.TYPE_TEXT_FLAG_MULTI_LINE;
|
||||
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI |
|
||||
EditorInfo.IME_FLAG_NO_FULLSCREEN /* API 11 */;
|
||||
|
||||
return ic;
|
||||
}
|
||||
|
@ -1874,9 +1946,17 @@ class DummyEdit extends View implements View.OnKeyListener {
|
|||
|
||||
class SDLInputConnection extends BaseInputConnection {
|
||||
|
||||
protected EditText mEditText;
|
||||
protected String mCommittedText = "";
|
||||
|
||||
public SDLInputConnection(View targetView, boolean fullEditor) {
|
||||
super(targetView, fullEditor);
|
||||
mEditText = new EditText(SDL.getContext());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Editable getEditable() {
|
||||
return mEditText.getEditableText();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -1899,79 +1979,84 @@ class SDLInputConnection extends BaseInputConnection {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
return super.sendKeyEvent(event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean commitText(CharSequence text, int newCursorPosition) {
|
||||
|
||||
/* Generate backspaces for the text we're going to replace */
|
||||
final Editable content = getEditable();
|
||||
if (content != null) {
|
||||
int a = getComposingSpanStart(content);
|
||||
int b = getComposingSpanEnd(content);
|
||||
if (a == -1 || b == -1) {
|
||||
a = Selection.getSelectionStart(content);
|
||||
b = Selection.getSelectionEnd(content);
|
||||
}
|
||||
if (a < 0) a = 0;
|
||||
if (b < 0) b = 0;
|
||||
if (b < a) {
|
||||
int tmp = a;
|
||||
a = b;
|
||||
b = tmp;
|
||||
}
|
||||
int backspaces = (b - a);
|
||||
|
||||
for (int i = 0; i < backspaces; i++) {
|
||||
nativeGenerateScancodeForUnichar('\b');
|
||||
}
|
||||
if (!super.commitText(text, newCursorPosition)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < text.length(); i++) {
|
||||
char c = text.charAt(i);
|
||||
if (c == '\n') {
|
||||
if (SDLActivity.onNativeSoftReturnKey()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
nativeGenerateScancodeForUnichar(c);
|
||||
}
|
||||
|
||||
SDLInputConnection.nativeCommitText(text.toString(), newCursorPosition);
|
||||
|
||||
return super.commitText(text, newCursorPosition);
|
||||
updateText();
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setComposingText(CharSequence text, int newCursorPosition) {
|
||||
if (!super.setComposingText(text, newCursorPosition)) {
|
||||
return false;
|
||||
}
|
||||
updateText();
|
||||
return true;
|
||||
}
|
||||
|
||||
nativeSetComposingText(text.toString(), newCursorPosition);
|
||||
@Override
|
||||
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
|
||||
if (!super.deleteSurroundingText(beforeLength, afterLength)) {
|
||||
return false;
|
||||
}
|
||||
updateText();
|
||||
return true;
|
||||
}
|
||||
|
||||
return super.setComposingText(text, newCursorPosition);
|
||||
protected void updateText() {
|
||||
final Editable content = getEditable();
|
||||
if (content == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
String text = content.toString();
|
||||
int compareLength = Math.min(text.length(), mCommittedText.length());
|
||||
int matchLength, offset;
|
||||
|
||||
/* Backspace over characters that are no longer in the string */
|
||||
for (matchLength = 0; matchLength < compareLength; ) {
|
||||
int codePoint = mCommittedText.codePointAt(matchLength);
|
||||
if (codePoint != text.codePointAt(matchLength)) {
|
||||
break;
|
||||
}
|
||||
matchLength += Character.charCount(codePoint);
|
||||
}
|
||||
/* FIXME: This doesn't handle graphemes, like '🌬️' */
|
||||
for (offset = matchLength; offset < mCommittedText.length(); ) {
|
||||
int codePoint = mCommittedText.codePointAt(offset);
|
||||
nativeGenerateScancodeForUnichar('\b');
|
||||
offset += Character.charCount(codePoint);
|
||||
}
|
||||
|
||||
if (matchLength < text.length()) {
|
||||
String pendingText = text.subSequence(matchLength, text.length()).toString();
|
||||
for (offset = 0; offset < pendingText.length(); ) {
|
||||
int codePoint = pendingText.codePointAt(offset);
|
||||
if (codePoint == '\n') {
|
||||
if (SDLActivity.onNativeSoftReturnKey()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
/* Higher code points don't generate simulated scancodes */
|
||||
if (codePoint < 128) {
|
||||
nativeGenerateScancodeForUnichar((char)codePoint);
|
||||
}
|
||||
offset += Character.charCount(codePoint);
|
||||
}
|
||||
SDLInputConnection.nativeCommitText(pendingText, 0);
|
||||
}
|
||||
mCommittedText = text;
|
||||
}
|
||||
|
||||
public static native void nativeCommitText(String text, int newCursorPosition);
|
||||
|
||||
public native void nativeGenerateScancodeForUnichar(char c);
|
||||
|
||||
public native void nativeSetComposingText(String text, int newCursorPosition);
|
||||
|
||||
@Override
|
||||
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
|
||||
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
|
||||
// and https://bugzilla.libsdl.org/show_bug.cgi?id=2265
|
||||
if (beforeLength > 0 && afterLength == 0) {
|
||||
// backspace(s)
|
||||
while (beforeLength-- > 0) {
|
||||
nativeGenerateScancodeForUnichar('\b');
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return super.deleteSurroundingText(beforeLength, afterLength);
|
||||
}
|
||||
public static native void nativeGenerateScancodeForUnichar(char c);
|
||||
}
|
||||
|
||||
class SDLClipboardHandler implements
|
||||
|
|
|
@ -189,72 +189,8 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||
|
||||
// Key events
|
||||
@Override
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||
|
||||
int deviceId = event.getDeviceId();
|
||||
int source = event.getSource();
|
||||
|
||||
if (source == InputDevice.SOURCE_UNKNOWN) {
|
||||
InputDevice device = InputDevice.getDevice(deviceId);
|
||||
if (device != null) {
|
||||
source = device.getSources();
|
||||
}
|
||||
}
|
||||
|
||||
// if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
|
||||
// } else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source);
|
||||
// }
|
||||
|
||||
// Dispatch the different events depending on where they come from
|
||||
// Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
|
||||
// So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD
|
||||
//
|
||||
// Furthermore, it's possible a game controller has SOURCE_KEYBOARD and
|
||||
// SOURCE_JOYSTICK, while its key events arrive from the keyboard source
|
||||
// So, retrieve the device itself and check all of its sources
|
||||
if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) {
|
||||
// Note that we process events with specific key codes here
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) {
|
||||
return true;
|
||||
}
|
||||
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) {
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
if (SDLActivity.isTextInputEvent(event)) {
|
||||
SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1);
|
||||
}
|
||||
SDLActivity.onNativeKeyDown(keyCode);
|
||||
return true;
|
||||
} else if (event.getAction() == KeyEvent.ACTION_UP) {
|
||||
SDLActivity.onNativeKeyUp(keyCode);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
|
||||
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
|
||||
// they are ignored here because sending them as mouse input to SDL is messy
|
||||
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {
|
||||
switch (event.getAction()) {
|
||||
case KeyEvent.ACTION_DOWN:
|
||||
case KeyEvent.ACTION_UP:
|
||||
// mark the event as handled or it will be handled by system
|
||||
// handling KEYCODE_BACK by system will call onBackPressed()
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
public boolean onKey(View v, int keyCode, KeyEvent event) {
|
||||
return SDLActivity.handleKeyEvent(v, keyCode, event, null);
|
||||
}
|
||||
|
||||
// Touch events
|
||||
|
@ -466,4 +402,4 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
|
|||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
351
build-scripts/android-prefab.sh
Executable file
351
build-scripts/android-prefab.sh
Executable file
|
@ -0,0 +1,351 @@
|
|||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
if ! [ "x$ANDROID_NDK_HOME" != "x" -a -d "$ANDROID_NDK_HOME" ]; then
|
||||
echo "ANDROID_NDK_HOME environment variable is not set"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if ! [ "x$ANDROID_HOME" != "x" -a -d "$ANDROID_HOME" ]; then
|
||||
echo "ANDROID_HOME environment variable is not set"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "x$ANDROID_API" = "x" ]; then
|
||||
ANDROID_API="$(ls "$ANDROID_HOME/platforms" | grep -E "^android-[0-9]+$" | sed 's/android-//' | sort -n -r | head -1)"
|
||||
if [ "x$ANDROID_API" = "x" ]; then
|
||||
echo "No Android platform found in $ANDROID_HOME/platforms"
|
||||
exit 1
|
||||
fi
|
||||
else
|
||||
if ! [ -d "$ANDROID_HOME/platforms/android-$ANDROID_API" ]; then
|
||||
echo "Android api version $ANDROID_API is not available ($ANDROID_HOME/platforms/android-$ANDROID_API does not exist)" >2
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
android_platformdir="$ANDROID_HOME/platforms/android-$ANDROID_API"
|
||||
|
||||
echo "Building for android api version $ANDROID_API"
|
||||
echo "android_platformdir=$android_platformdir"
|
||||
|
||||
scriptdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
|
||||
sdl_root=$(cd -P -- "$(dirname -- "$0")/.." && printf '%s\n' "$(pwd -P)")
|
||||
|
||||
build_root="${sdl_root}/build-android-prefab"
|
||||
|
||||
android_abis="armeabi-v7a arm64-v8a x86 x86_64"
|
||||
android_api=19
|
||||
android_ndk=21
|
||||
android_stl="c++_shared"
|
||||
|
||||
sdl_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' "${sdl_root}/include/SDL_version.h")
|
||||
sdl_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' "${sdl_root}/include/SDL_version.h")
|
||||
sdl_patch=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' "${sdl_root}/include/SDL_version.h")
|
||||
sdl_version="${sdl_major}.${sdl_minor}.${sdl_patch}"
|
||||
echo "Building Android prefab package for SDL version $sdl_version"
|
||||
|
||||
prefabhome="${build_root}/prefab-${sdl_version}"
|
||||
rm -rf "$prefabhome"
|
||||
mkdir -p "${prefabhome}"
|
||||
|
||||
build_cmake_projects() {
|
||||
for android_abi in $android_abis; do
|
||||
echo "Configuring CMake project for $android_abi"
|
||||
cmake -S "$sdl_root" -B "${build_root}/build_${android_abi}" \
|
||||
-DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake" \
|
||||
-DANDROID_PLATFORM=${android_platform} \
|
||||
-DANDROID_ABI=${android_abi} \
|
||||
-DSDL_SHARED=ON \
|
||||
-DSDL_STATIC=ON \
|
||||
-DSDL_STATIC_PIC=ON \
|
||||
-DSDL_TEST=ON \
|
||||
-DSDL3_DISABLE_SDL3MAIN=OFF \
|
||||
-DSDL3_DISABLE_INSTALL=OFF \
|
||||
-DCMAKE_INSTALL_PREFIX="${build_root}/build_${android_abi}/prefix" \
|
||||
-DCMAKE_INSTALL_INCLUDEDIR=include \
|
||||
-DCMAKE_INSTALL_LIBDIR=lib \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-GNinja
|
||||
|
||||
rm -rf "${build_root}/build_${android_abi}/prefix"
|
||||
|
||||
echo "Building CMake project for $android_abi"
|
||||
cmake --build "${build_root}/build_${android_abi}"
|
||||
|
||||
echo "Installing CMake project for $android_abi"
|
||||
cmake --install "${build_root}/build_${android_abi}"
|
||||
done
|
||||
}
|
||||
|
||||
classes_sources_jar_path="${prefabhome}/classes-sources.jar"
|
||||
classes_jar_path="${prefabhome}/classes.jar"
|
||||
compile_java() {
|
||||
classes_sources_root="${prefabhome}/classes-sources"
|
||||
|
||||
rm -rf "${classes_sources_root}"
|
||||
mkdir -p "${classes_sources_root}/META-INF"
|
||||
|
||||
echo "Copying LICENSE.txt to java build folder"
|
||||
cp "$sdl_root/LICENSE.txt" "${classes_sources_root}/META-INF"
|
||||
|
||||
echo "Copy JAVA sources to java build folder"
|
||||
cp -r "$sdl_root/android-project/app/src/main/java/org" "${classes_sources_root}"
|
||||
|
||||
java_sourceslist_path="${prefabhome}/java_sources.txt"
|
||||
pushd "${classes_sources_root}"
|
||||
echo "Collecting sources for classes-sources.jar"
|
||||
find "." -name "*.java" >"${java_sourceslist_path}"
|
||||
find "META-INF" -name "*" >>"${java_sourceslist_path}"
|
||||
|
||||
echo "Creating classes-sources.jar"
|
||||
jar -cf "${classes_sources_jar_path}" "@${java_sourceslist_path}"
|
||||
popd
|
||||
|
||||
classes_root="${prefabhome}/classes"
|
||||
mkdir -p "${classes_root}/META-INF"
|
||||
cp "$sdl_root/LICENSE.txt" "${classes_root}/META-INF"
|
||||
java_sourceslist_path="${prefabhome}/java_sources.txt"
|
||||
|
||||
echo "Collecting sources for classes.jar"
|
||||
find "$sdl_root/android-project/app/src/main/java" -name "*.java" >"${java_sourceslist_path}"
|
||||
|
||||
echo "Compiling classes"
|
||||
javac -encoding utf-8 -classpath "$android_platformdir/android.jar" -d "${classes_root}" "@${java_sourceslist_path}"
|
||||
|
||||
java_classeslist_path="${prefabhome}/java_classes.txt"
|
||||
pushd "${classes_root}"
|
||||
find "." -name "*.class" >"${java_classeslist_path}"
|
||||
find "META-INF" -name "*" >>"${java_classeslist_path}"
|
||||
echo "Creating classes.jar"
|
||||
jar -cf "${classes_jar_path}" "@${java_classeslist_path}"
|
||||
popd
|
||||
}
|
||||
|
||||
pom_filename="SDL${sdl_major}-${sdl_version}.pom"
|
||||
pom_filepath="${prefabhome}/${pom_filename}"
|
||||
create_pom_xml() {
|
||||
echo "Creating ${pom_filename}"
|
||||
cat >"${pom_filepath}" <<EOF
|
||||
<project>
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
<groupId>org.libsdl.android</groupId>
|
||||
<artifactId>SDL${sdl_major}</artifactId>
|
||||
<version>${sdl_version}</version>
|
||||
<packaging>aar</packaging>
|
||||
<name>SDL${sdl_major}</name>
|
||||
<description>The AAR for SDL${sdl_major}</description>
|
||||
<url>https://libsdl.org/</url>
|
||||
<licenses>
|
||||
<license>
|
||||
<name>zlib License</name>
|
||||
<url>https://github.com/libsdl-org/SDL/blob/main/LICENSE.txt</url>
|
||||
<distribution>repo</distribution>
|
||||
</license>
|
||||
</licenses>
|
||||
<scm>
|
||||
<connection>scm:git:https://github.com/libsdl-org/SDL</connection>
|
||||
<url>https://github.com/libsdl-org/SDL</url>
|
||||
</scm>
|
||||
</project>
|
||||
EOF
|
||||
}
|
||||
|
||||
create_aar_androidmanifest() {
|
||||
echo "Creating AndroidManifest.xml"
|
||||
cat >"${aar_root}/AndroidManifest.xml" <<EOF
|
||||
<manifest
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.libsdl.android" android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
<uses-sdk android:minSdkVersion="16"
|
||||
android:targetSdkVersion="29"/>
|
||||
</manifest>
|
||||
EOF
|
||||
}
|
||||
|
||||
echo "Creating AAR root directory"
|
||||
aar_root="${prefabhome}/SDL${sdl_major}-${sdl_version}"
|
||||
mkdir -p "${aar_root}"
|
||||
|
||||
aar_metainfdir_path=${aar_root}/META-INF
|
||||
mkdir -p "${aar_metainfdir_path}"
|
||||
cp "${sdl_root}/LICENSE.txt" "${aar_metainfdir_path}"
|
||||
|
||||
prefabworkdir="${aar_root}/prefab"
|
||||
mkdir -p "${prefabworkdir}"
|
||||
|
||||
cat >"${prefabworkdir}/prefab.json" <<EOF
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "SDL$sdl_major",
|
||||
"version": "$sdl_version",
|
||||
"dependencies": []
|
||||
}
|
||||
EOF
|
||||
|
||||
modulesworkdir="${prefabworkdir}/modules"
|
||||
mkdir -p "${modulesworkdir}"
|
||||
|
||||
create_shared_sdl_module() {
|
||||
echo "Creating SDL${sdl_major} prefab module"
|
||||
for android_abi in $android_abis; do
|
||||
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}"
|
||||
mkdir -p "${sdl_moduleworkdir}"
|
||||
|
||||
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
|
||||
|
||||
cat >"${sdl_moduleworkdir}/module.json" <<EOF
|
||||
{
|
||||
"export_libraries": [],
|
||||
"library_name": "libSDL${sdl_major}"
|
||||
}
|
||||
EOF
|
||||
mkdir -p "${sdl_moduleworkdir}/include"
|
||||
cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include/"
|
||||
rm "${sdl_moduleworkdir}/include/SDL_config.h"
|
||||
cp "$sdl_root/include/SDL_config.h" "$sdl_root/include/SDL_config_android.h" "${sdl_moduleworkdir}/include/"
|
||||
|
||||
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
|
||||
mkdir -p "${abi_sdllibdir}"
|
||||
cat >"${abi_sdllibdir}/abi.json" <<EOF
|
||||
{
|
||||
"abi": "${android_abi}",
|
||||
"api": ${android_api},
|
||||
"ndk": ${android_ndk},
|
||||
"stl": "${android_stl}",
|
||||
"static": false
|
||||
}
|
||||
EOF
|
||||
cp "${abi_build_prefix}/lib/libSDL${sdl_major}.so" "${abi_sdllibdir}"
|
||||
done
|
||||
}
|
||||
|
||||
create_static_sdl_module() {
|
||||
echo "Creating SDL${sdl_major}-static prefab module"
|
||||
for android_abi in $android_abis; do
|
||||
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}-static"
|
||||
mkdir -p "${sdl_moduleworkdir}"
|
||||
|
||||
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
|
||||
|
||||
cat >"${sdl_moduleworkdir}/module.json" <<EOF
|
||||
{
|
||||
"export_libraries": ["-ldl", "-lGLESv1_CM", "-lGLESv2", "-llog", "-landroid", "-lOpenSLES"]
|
||||
"library_name": "libSDL${sdl_major}"
|
||||
}
|
||||
EOF
|
||||
mkdir -p "${sdl_moduleworkdir}/include"
|
||||
cp -r "${abi_build_prefix}/include/SDL${sdl_major}/"* "${sdl_moduleworkdir}/include"
|
||||
rm "${sdl_moduleworkdir}/include/SDL_config.h"
|
||||
cp "$sdl_root/include/SDL_config.h" "$sdl_root/include/SDL_config_android.h" "${sdl_moduleworkdir}/include/"
|
||||
|
||||
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
|
||||
mkdir -p "${abi_sdllibdir}"
|
||||
cat >"${abi_sdllibdir}/abi.json" <<EOF
|
||||
{
|
||||
"abi": "${android_abi}",
|
||||
"api": ${android_api},
|
||||
"ndk": ${android_ndk},
|
||||
"stl": "${android_stl}",
|
||||
"static": true
|
||||
}
|
||||
EOF
|
||||
cp "${abi_build_prefix}/lib/libSDL${sdl_major}.a" "${abi_sdllibdir}"
|
||||
done
|
||||
}
|
||||
|
||||
create_sdlmain_module() {
|
||||
echo "Creating SDL${sdl_major}main prefab module"
|
||||
for android_abi in $android_abis; do
|
||||
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}main"
|
||||
mkdir -p "${sdl_moduleworkdir}"
|
||||
|
||||
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
|
||||
|
||||
cat >"${sdl_moduleworkdir}/module.json" <<EOF
|
||||
{
|
||||
"export_libraries": [],
|
||||
"library_name": "libSDL${sdl_major}main"
|
||||
}
|
||||
EOF
|
||||
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
|
||||
mkdir -p "${abi_sdllibdir}"
|
||||
cat >"${abi_sdllibdir}/abi.json" <<EOF
|
||||
{
|
||||
"abi": "${android_abi}",
|
||||
"api": ${android_api},
|
||||
"ndk": ${android_ndk},
|
||||
"stl": "${android_stl}",
|
||||
"static": true
|
||||
}
|
||||
EOF
|
||||
cp "${abi_build_prefix}/lib/libSDL${sdl_major}main.a" "${abi_sdllibdir}"
|
||||
done
|
||||
}
|
||||
|
||||
create_sdltest_module() {
|
||||
echo "Creating SDL${sdl_major}test prefab module"
|
||||
for android_abi in $android_abis; do
|
||||
sdl_moduleworkdir="${modulesworkdir}/SDL${sdl_major}test"
|
||||
mkdir -p "${sdl_moduleworkdir}"
|
||||
|
||||
abi_build_prefix="${build_root}/build_${android_abi}/prefix"
|
||||
|
||||
cat >"${sdl_moduleworkdir}/module.json" <<EOF
|
||||
{
|
||||
"export_libraries": [],
|
||||
"library_name": "libSDL${sdl_major}_test"
|
||||
}
|
||||
EOF
|
||||
abi_sdllibdir="${sdl_moduleworkdir}/libs/android.${android_abi}"
|
||||
mkdir -p "${abi_sdllibdir}"
|
||||
cat >"${abi_sdllibdir}/abi.json" <<EOF
|
||||
{
|
||||
"abi": "${android_abi}",
|
||||
"api": ${android_api},
|
||||
"ndk": ${android_ndk},
|
||||
"stl": "${android_stl}",
|
||||
"static": true
|
||||
}
|
||||
EOF
|
||||
cp "${abi_build_prefix}/lib/libSDL${sdl_major}_test.a" "${abi_sdllibdir}"
|
||||
done
|
||||
}
|
||||
|
||||
build_cmake_projects
|
||||
|
||||
compile_java
|
||||
|
||||
create_pom_xml
|
||||
|
||||
create_aar_androidmanifest
|
||||
|
||||
create_shared_sdl_module
|
||||
|
||||
create_static_sdl_module
|
||||
|
||||
create_sdlmain_module
|
||||
|
||||
create_sdltest_module
|
||||
|
||||
pushd "${aar_root}"
|
||||
aar_filename="SDL${sdl_major}-${sdl_version}.aar"
|
||||
cp "${classes_jar_path}" ./classes.jar
|
||||
cp "${classes_sources_jar_path}" ./classes-sources.jar
|
||||
zip -r "${aar_filename}" AndroidManifest.xml classes.jar classes-sources.jar prefab META-INF
|
||||
zip -Tv "${aar_filename}" 2>/dev/null ;
|
||||
mv "${aar_filename}" "${prefabhome}"
|
||||
popd
|
||||
|
||||
maven_filename="SDL${sdl_major}-${sdl_version}.zip"
|
||||
|
||||
pushd "${prefabhome}"
|
||||
zip_filename="SDL${sdl_major}-${sdl_version}.zip"
|
||||
zip "${maven_filename}" "${aar_filename}" "${pom_filename}" 2>/dev/null;
|
||||
zip -Tv "${zip_filename}" 2>/dev/null;
|
||||
popd
|
||||
|
||||
echo "Prefab zip is ready at ${prefabhome}/${aar_filename}"
|
||||
echo "Maven archive is ready at ${prefabhome}/${zip_filename}"
|
|
@ -69,5 +69,5 @@ ndk-build \
|
|||
APP_BUILD_SCRIPT=Android.mk \
|
||||
APP_ABI="armeabi-v7a arm64-v8a x86 x86_64" \
|
||||
APP_PLATFORM=android-16 \
|
||||
APP_MODULES="SDL2 SDL2_main" \
|
||||
APP_MODULES="SDL3 SDL3_main" \
|
||||
$ndk_args
|
||||
|
|
|
@ -55,7 +55,7 @@ mkdir buildbot
|
|||
pushd buildbot
|
||||
|
||||
echo "Configuring..."
|
||||
emconfigure ../configure --host=wasm32-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-s USE_SDL=0 -O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl2-installed" || exit $?
|
||||
emconfigure ../configure --host=wasm32-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-s USE_SDL=0 -O2 -Wno-warn-absolute-paths -Wdeclaration-after-statement -Werror=declaration-after-statement" --prefix="$PWD/emscripten-sdl3-installed" || exit $?
|
||||
|
||||
echo "Building..."
|
||||
emmake $MAKE || exit $?
|
||||
|
@ -64,9 +64,9 @@ echo "Moving things around..."
|
|||
emmake $MAKE install || exit $?
|
||||
|
||||
# Fix up a few things to a real install path
|
||||
perl -w -pi -e "s#$PWD/emscripten-sdl2-installed#/usr/local#g;" ./emscripten-sdl2-installed/lib/libSDL2.la ./emscripten-sdl2-installed/lib/pkgconfig/sdl2.pc ./emscripten-sdl2-installed/bin/sdl2-config
|
||||
perl -w -pi -e "s#$PWD/emscripten-sdl3-installed#/usr/local#g;" ./emscripten-sdl3-installed/lib/libSDL3.la ./emscripten-sdl3-installed/lib/pkgconfig/sdl3.pc ./emscripten-sdl3-installed/bin/sdl3-config
|
||||
mkdir -p ./usr
|
||||
mv ./emscripten-sdl2-installed ./usr/local
|
||||
mv ./emscripten-sdl3-installed ./usr/local
|
||||
tar -cJvvf $TARBALL usr
|
||||
popd
|
||||
|
||||
|
|
|
@ -19,7 +19,15 @@ open(PIPEFH, '-|', 'git tag -l') or die "Failed to read git release tags: $!\n";
|
|||
while (<PIPEFH>) {
|
||||
chomp;
|
||||
if (/\Arelease\-(.*?)\Z/) {
|
||||
push @unsorted_releases, $1;
|
||||
# Ignore anything that isn't a x.y.0 release.
|
||||
# Make sure new APIs are assigned to the next minor version and ignore the patch versions.
|
||||
my $ver = $1;
|
||||
my @versplit = split /\./, $ver;
|
||||
next if (scalar(@versplit) < 1) || ($versplit[0] != 3); # Ignore anything that isn't an SDL3 release.
|
||||
next if (scalar(@versplit) < 3) || ($versplit[2] != 0);
|
||||
|
||||
# Consider this release version.
|
||||
push @unsorted_releases, $ver;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -44,13 +52,12 @@ my @releases = sort {
|
|||
return 0; # still here? They matched completely?!
|
||||
} @unsorted_releases;
|
||||
|
||||
# this happens to work for how SDL versions things at the moment.
|
||||
my $current_release = $releases[-1];
|
||||
my $next_release;
|
||||
my $current_release = 'in-development';
|
||||
my $next_release = '3.0.0'; # valid until we actually ship something. :)
|
||||
if (scalar(@releases) > 0) {
|
||||
# this happens to work for how SDL versions things at the moment.
|
||||
$current_release = $releases[-1];
|
||||
|
||||
if ($current_release eq '2.0.22') { # Hack for our jump from 2.0.22 to 2.24.0...
|
||||
$next_release = '2.24.0';
|
||||
} else {
|
||||
my @current_release_segments = split /\./, $current_release;
|
||||
@current_release_segments[1] = '' . ($current_release_segments[1] + 2);
|
||||
$next_release = join('.', @current_release_segments);
|
||||
|
@ -68,8 +75,6 @@ push @releases, 'HEAD';
|
|||
my %funcs = ();
|
||||
foreach my $release (@releases) {
|
||||
#print("Checking $release...\n");
|
||||
next if ($release eq '2.0.0') || ($release eq '2.0.1'); # no dynapi before 2.0.2
|
||||
my $assigned_release = ($release eq '2.0.2') ? '2.0.0' : $release; # assume everything in 2.0.2--first with dynapi--was there since 2.0.0. We'll fix it up later.
|
||||
my $tag = ($release eq 'HEAD') ? $release : "release-$release";
|
||||
my $blobname = "$tag:src/dynapi/SDL_dynapi_overrides.h";
|
||||
open(PIPEFH, '-|', "git show '$blobname'") or die "Failed to read git blob '$blobname': $!\n";
|
||||
|
@ -77,46 +82,12 @@ foreach my $release (@releases) {
|
|||
chomp;
|
||||
if (/\A\#define\s+(SDL_.*?)\s+SDL_.*?_REAL\Z/) {
|
||||
my $fn = $1;
|
||||
$funcs{$fn} = $assigned_release if not defined $funcs{$fn};
|
||||
$funcs{$fn} = $release if not defined $funcs{$fn};
|
||||
}
|
||||
}
|
||||
close(PIPEFH);
|
||||
}
|
||||
|
||||
# Fixup the handful of functions that were added in 2.0.1 and 2.0.2 that we
|
||||
# didn't have dynapi revision data about...
|
||||
$funcs{'SDL_GetSystemRAM'} = '2.0.1';
|
||||
$funcs{'SDL_GetBasePath'} = '2.0.1';
|
||||
$funcs{'SDL_GetPrefPath'} = '2.0.1';
|
||||
$funcs{'SDL_UpdateYUVTexture'} = '2.0.1';
|
||||
$funcs{'SDL_GL_GetDrawableSize'} = '2.0.1';
|
||||
$funcs{'SDL_Direct3D9GetAdapterIndex'} = '2.0.1';
|
||||
$funcs{'SDL_RenderGetD3D9Device'} = '2.0.1';
|
||||
|
||||
$funcs{'SDL_RegisterApp'} = '2.0.2';
|
||||
$funcs{'SDL_UnregisterApp'} = '2.0.2';
|
||||
$funcs{'SDL_GetAssertionHandler'} = '2.0.2';
|
||||
$funcs{'SDL_GetDefaultAssertionHandler'} = '2.0.2';
|
||||
$funcs{'SDL_AtomicAdd'} = '2.0.2';
|
||||
$funcs{'SDL_AtomicGet'} = '2.0.2';
|
||||
$funcs{'SDL_AtomicGetPtr'} = '2.0.2';
|
||||
$funcs{'SDL_AtomicSet'} = '2.0.2';
|
||||
$funcs{'SDL_AtomicSetPtr'} = '2.0.2';
|
||||
$funcs{'SDL_HasAVX'} = '2.0.2';
|
||||
$funcs{'SDL_GameControllerAddMappingsFromRW'} = '2.0.2';
|
||||
$funcs{'SDL_acos'} = '2.0.2';
|
||||
$funcs{'SDL_asin'} = '2.0.2';
|
||||
$funcs{'SDL_vsscanf'} = '2.0.2';
|
||||
$funcs{'SDL_DetachThread'} = '2.0.2';
|
||||
$funcs{'SDL_GL_ResetAttributes'} = '2.0.2';
|
||||
$funcs{'SDL_DXGIGetOutputInfo'} = '2.0.2';
|
||||
|
||||
# these are incorrect in the dynapi header, because we forgot to add them
|
||||
# until a later release, but are available in the older release.
|
||||
$funcs{'SDL_WinRTGetFSPathUNICODE'} = '2.0.3';
|
||||
$funcs{'SDL_WinRTGetFSPathUTF8'} = '2.0.3';
|
||||
$funcs{'SDL_WinRTRunApp'} = '2.0.3';
|
||||
|
||||
if (not defined $wikipath) {
|
||||
foreach my $release (@releases) {
|
||||
foreach my $fn (sort keys %funcs) {
|
||||
|
|
|
@ -1,61 +0,0 @@
|
|||
#!/bin/bash
|
||||
|
||||
# This is the script buildbot.libsdl.org uses to cross-compile SDL2 from
|
||||
# amd64 Linux to NaCl.
|
||||
|
||||
# PLEASE NOTE that we have reports that SDL built with pepper_49 (current
|
||||
# stable release as of November 10th, 2016) is broken. Please retest
|
||||
# when something newer becomes stable and then decide if this was SDL's
|
||||
# bug or NaCl's bug. --ryan.
|
||||
export NACL_SDK_ROOT="/nacl_sdk/pepper_47"
|
||||
|
||||
TARBALL="$1"
|
||||
if [ -z $1 ]; then
|
||||
TARBALL=sdl-nacl.tar.xz
|
||||
fi
|
||||
|
||||
OSTYPE=`uname -s`
|
||||
if [ "$OSTYPE" != "Linux" ]; then
|
||||
# !!! FIXME
|
||||
echo "This only works on x86 or x64-64 Linux at the moment." 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "x$MAKE" == "x" ]; then
|
||||
NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
|
||||
let NCPU=$NCPU+1
|
||||
MAKE="make -j$NCPU"
|
||||
fi
|
||||
|
||||
BUILDBOTDIR="nacl-buildbot"
|
||||
PARENTDIR="$PWD"
|
||||
|
||||
set -e
|
||||
set -x
|
||||
rm -f $TARBALL
|
||||
rm -rf $BUILDBOTDIR
|
||||
mkdir -p $BUILDBOTDIR
|
||||
pushd $BUILDBOTDIR
|
||||
|
||||
# !!! FIXME: ccache?
|
||||
export CC="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-clang"
|
||||
export CFLAGS="$CFLAGS -I$NACL_SDK_ROOT/include -I$NACL_SDK_ROOT/include/pnacl"
|
||||
export AR="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ar"
|
||||
export LD="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ar"
|
||||
export RANLIB="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ranlib"
|
||||
|
||||
../configure --host=pnacl --prefix=$PWD/nacl-sdl2-installed
|
||||
$MAKE
|
||||
$MAKE install
|
||||
# Fix up a few things to a real install path
|
||||
perl -w -pi -e "s#$PWD/nacl-sdl2-installed#/usr/local#g;" ./nacl-sdl2-installed/lib/libSDL2.la ./nacl-sdl2-installed/lib/pkgconfig/sdl2.pc ./nacl-sdl2-installed/bin/sdl2-config
|
||||
mkdir -p ./usr
|
||||
mv ./nacl-sdl2-installed ./usr/local
|
||||
|
||||
popd
|
||||
tar -cJvvf $TARBALL -C $BUILDBOTDIR usr
|
||||
rm -rf $BUILDBOTDIR
|
||||
|
||||
set +x
|
||||
echo "All done. Final installable is in $TARBALL ...";
|
||||
|
|
@ -1,105 +0,0 @@
|
|||
#!/bin/bash
|
||||
if [ -z "$1" ] && [ -z "$NACL_SDK_ROOT" ]; then
|
||||
echo "Usage: ./naclbuild ~/nacl/pepper_35"
|
||||
echo "This will build SDL for Native Client, and testgles2.c as a demo"
|
||||
echo "You can set env vars CC, AR, LD and RANLIB to override the default PNaCl toolchain used"
|
||||
echo "You can set env var SOURCES to select a different source file than testgles2.c"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ -n "$1" ]; then
|
||||
NACL_SDK_ROOT="$1"
|
||||
fi
|
||||
|
||||
CC=""
|
||||
|
||||
if [ -n "$2" ]; then
|
||||
CC="$2"
|
||||
fi
|
||||
|
||||
echo "Using SDK at $NACL_SDK_ROOT"
|
||||
|
||||
export NACL_SDK_ROOT="$NACL_SDK_ROOT"
|
||||
export CFLAGS="$CFLAGS -I$NACL_SDK_ROOT/include -I$NACL_SDK_ROOT/include/pnacl"
|
||||
|
||||
NCPUS="1"
|
||||
case "$OSTYPE" in
|
||||
darwin*)
|
||||
NCPU=`sysctl -n hw.ncpu`
|
||||
;;
|
||||
linux*)
|
||||
if [ -n `which nproc` ]; then
|
||||
NCPUS=`nproc`
|
||||
fi
|
||||
;;
|
||||
*);;
|
||||
esac
|
||||
|
||||
CURDIR=`pwd -P`
|
||||
SDLPATH="$( cd "$(dirname "$0")/.." ; pwd -P )"
|
||||
BUILDPATH="$SDLPATH/build/nacl"
|
||||
TESTBUILDPATH="$BUILDPATH/test"
|
||||
SDL2_STATIC="$BUILDPATH/build/.libs/libSDL2.a"
|
||||
mkdir -p $BUILDPATH
|
||||
mkdir -p $TESTBUILDPATH
|
||||
|
||||
if [ -z "$CC" ]; then
|
||||
export CC="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-clang"
|
||||
fi
|
||||
if [ -z "$AR" ]; then
|
||||
export AR="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ar"
|
||||
fi
|
||||
if [ -z "$LD" ]; then
|
||||
export LD="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ar"
|
||||
fi
|
||||
if [ -z "$RANLIB" ]; then
|
||||
export RANLIB="$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-ranlib"
|
||||
fi
|
||||
|
||||
if [ -z "$SOURCES" ]; then
|
||||
export SOURCES="$SDLPATH/test/testgles2.c"
|
||||
fi
|
||||
|
||||
if [ ! -f "$CC" ]; then
|
||||
echo "Could not find compiler at $CC"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
|
||||
|
||||
|
||||
cd $BUILDPATH
|
||||
$SDLPATH/configure --host=pnacl --prefix $TESTBUILDPATH
|
||||
make -j$NCPUS CFLAGS="$CFLAGS -I./include"
|
||||
make install
|
||||
|
||||
if [ ! -f "$SDL2_STATIC" ]; then
|
||||
echo "Build failed! $SDL2_STATIC"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Building test"
|
||||
cp -f $SDLPATH/test/nacl/* $TESTBUILDPATH
|
||||
# Some tests need these resource files
|
||||
cp -f $SDLPATH/test/*.bmp $TESTBUILDPATH
|
||||
cp -f $SDLPATH/test/*.wav $TESTBUILDPATH
|
||||
cp -f $SDL2_STATIC $TESTBUILDPATH
|
||||
|
||||
# Copy user sources
|
||||
_SOURCES=($SOURCES)
|
||||
for src in "${_SOURCES[@]}"
|
||||
do
|
||||
cp $src $TESTBUILDPATH
|
||||
done
|
||||
export SOURCES="$SOURCES"
|
||||
|
||||
cd $TESTBUILDPATH
|
||||
make -j$NCPUS CONFIG="Release" CFLAGS="$CFLAGS -I$TESTBUILDPATH/include/SDL2 -I$SDLPATH/include"
|
||||
make -j$NCPUS CONFIG="Debug" CFLAGS="$CFLAGS -I$TESTBUILDPATH/include/SDL2 -I$SDLPATH/include"
|
||||
|
||||
echo
|
||||
echo "Run the test with: "
|
||||
echo "cd $TESTBUILDPATH;python -m SimpleHTTPServer"
|
||||
echo "Then visit http://localhost:8000 with Chrome"
|
||||
|
||||
cd $CURDIR
|
|
@ -1,13 +1,13 @@
|
|||
#!/bin/bash
|
||||
|
||||
# This is the script buildbot.libsdl.org uses to cross-compile SDL2 from
|
||||
# This is the script buildbot.libsdl.org uses to cross-compile SDL3 from
|
||||
# x86 Linux to Raspberry Pi.
|
||||
|
||||
# The final tarball can be unpacked in the root directory of a RPi,
|
||||
# so the SDL2 install lands in /usr/local. Run ldconfig, and then
|
||||
# you should be able to build and run SDL2-based software on your
|
||||
# so the SDL3 install lands in /usr/local. Run ldconfig, and then
|
||||
# you should be able to build and run SDL3-based software on your
|
||||
# Pi. Standard configure scripts should be able to find SDL and
|
||||
# build against it, and sdl2-config should work correctly on the
|
||||
# build against it, and sdl3-config should work correctly on the
|
||||
# actual device.
|
||||
|
||||
TARBALL="$1"
|
||||
|
@ -42,13 +42,13 @@ SYSROOT="/opt/rpi-sysroot"
|
|||
export CC="ccache /opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux -L$SYSROOT/opt/vc/lib"
|
||||
# -L$SYSROOT/usr/lib/arm-linux-gnueabihf"
|
||||
# !!! FIXME: shouldn't have to --disable-* things here.
|
||||
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd --disable-video-wayland
|
||||
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl3-installed --disable-pulseaudio --disable-esd --disable-video-wayland
|
||||
$MAKE
|
||||
$MAKE install
|
||||
# Fix up a few things to a real install path on a real Raspberry Pi...
|
||||
perl -w -pi -e "s#$PWD/rpi-sdl2-installed#/usr/local#g;" ./rpi-sdl2-installed/lib/libSDL2.la ./rpi-sdl2-installed/lib/pkgconfig/sdl2.pc ./rpi-sdl2-installed/bin/sdl2-config
|
||||
perl -w -pi -e "s#$PWD/rpi-sdl3-installed#/usr/local#g;" ./rpi-sdl3-installed/lib/libSDL3.la ./rpi-sdl3-installed/lib/pkgconfig/sdl3.pc ./rpi-sdl3-installed/bin/sdl3-config
|
||||
mkdir -p ./usr
|
||||
mv ./rpi-sdl2-installed ./usr/local
|
||||
mv ./rpi-sdl3-installed ./usr/local
|
||||
tar -cJvvf $TARBALL usr
|
||||
popd
|
||||
|
||||
|
|
|
@ -5,10 +5,31 @@
|
|||
SDL_ROOT=$(dirname $0)/..
|
||||
cd $SDL_ROOT
|
||||
|
||||
if [ -e ./VERSION.txt ]; then
|
||||
cat ./VERSION.txt
|
||||
exit 0
|
||||
fi
|
||||
|
||||
major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL_version.h)
|
||||
minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL_version.h)
|
||||
micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL_version.h)
|
||||
version="${major}.${minor}.${micro}"
|
||||
|
||||
if [ -x "$(command -v git)" ]; then
|
||||
rev=$(echo "$(git remote get-url origin 2>/dev/null)@$(git rev-list HEAD~.. 2>/dev/null)")
|
||||
if [ "$rev" != "@" ]; then
|
||||
echo $rev
|
||||
rev="$(git describe --tags --long 2>/dev/null)"
|
||||
if [ -n "$rev" ]; then
|
||||
# e.g. release-2.24.0-542-g96361fc47
|
||||
# or release-2.24.1-5-g36b987dab
|
||||
# or prerelease-2.23.2-0-gcb46e1b3f
|
||||
echo "$rev"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
rev="$(git describe --always --tags --long 2>/dev/null)"
|
||||
if [ -n "$rev" ]; then
|
||||
# Just a truncated sha1, e.g. 96361fc47.
|
||||
# Turn it into e.g. 2.25.0-g96361fc47
|
||||
echo "${version}-g${rev}"
|
||||
exit 0
|
||||
fi
|
||||
fi
|
||||
|
@ -16,10 +37,12 @@ fi
|
|||
if [ -x "$(command -v p4)" ]; then
|
||||
rev="$(p4 changes -m1 ./...\#have 2>/dev/null| awk '{print $2}')"
|
||||
if [ $? = 0 ]; then
|
||||
echo $rev
|
||||
# e.g. 2.25.0-p7511446
|
||||
echo "${version}-p${rev}"
|
||||
exit 0
|
||||
fi
|
||||
fi
|
||||
|
||||
echo ""
|
||||
exit 1
|
||||
# best we can do
|
||||
echo "${version}-no-vcs"
|
||||
exit 0
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
|
||||
set -eu
|
||||
|
||||
cd `dirname $0`/..
|
||||
|
||||
ref_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL_version.h)
|
||||
ref_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL_version.h)
|
||||
ref_micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL_version.h)
|
||||
|
@ -34,6 +36,17 @@ else
|
|||
not_ok "configure.ac $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
major=$(sed -ne 's/^SDL_MAJOR_VERSION=//p' configure)
|
||||
minor=$(sed -ne 's/^SDL_MINOR_VERSION=//p' configure)
|
||||
micro=$(sed -ne 's/^SDL_MICRO_VERSION=//p' configure)
|
||||
version="${major}.${minor}.${micro}"
|
||||
|
||||
if [ "$ref_version" = "$version" ]; then
|
||||
ok "configure $version"
|
||||
else
|
||||
not_ok "configure $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
major=$(sed -ne 's/^set(SDL_MAJOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
|
||||
minor=$(sed -ne 's/^set(SDL_MINOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
|
||||
micro=$(sed -ne 's/^set(SDL_MICRO_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt)
|
||||
|
@ -45,26 +58,15 @@ else
|
|||
not_ok "CMakeLists.txt $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
major=$(sed -ne 's/^MAJOR_VERSION *= *//p' Makefile.os2)
|
||||
minor=$(sed -ne 's/^MINOR_VERSION *= *//p' Makefile.os2)
|
||||
micro=$(sed -ne 's/^MICRO_VERSION *= *//p' Makefile.os2)
|
||||
major=$(sed -ne 's/.*SDL_MAJOR_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
|
||||
minor=$(sed -ne 's/.*SDL_MINOR_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
|
||||
micro=$(sed -ne 's/.*SDL_MICRO_VERSION = \([0-9]*\);/\1/p' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java)
|
||||
version="${major}.${minor}.${micro}"
|
||||
|
||||
if [ "$ref_version" = "$version" ]; then
|
||||
ok "Makefile.os2 $version"
|
||||
ok "SDLActivity.java $version"
|
||||
else
|
||||
not_ok "Makefile.os2 $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
major=$(sed -ne 's/^MAJOR_VERSION *= *//p' Makefile.w32)
|
||||
minor=$(sed -ne 's/^MINOR_VERSION *= *//p' Makefile.w32)
|
||||
micro=$(sed -ne 's/^MICRO_VERSION *= *//p' Makefile.w32)
|
||||
version="${major}.${minor}.${micro}"
|
||||
|
||||
if [ "$ref_version" = "$version" ]; then
|
||||
ok "Makefile.w32 $version"
|
||||
else
|
||||
not_ok "Makefile.w32 $version disagrees with SDL_version.h $ref_version"
|
||||
not_ok "android-project/app/src/main/java/org/libsdl/app/SDLActivity.java $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
tuple=$(sed -ne 's/^ *FILEVERSION *//p' src/main/windows/version.rc | tr -d '\r')
|
||||
|
@ -117,15 +119,48 @@ else
|
|||
not_ok "Info-Framework.plist CFBundleVersion $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
version=$(sed -Ene 's/Title SDL (.*)/\1/p' Xcode/SDL/pkg-support/SDL.info)
|
||||
|
||||
if [ "$ref_version" = "$version" ]; then
|
||||
ok "SDL.info Title $version"
|
||||
else
|
||||
not_ok "SDL.info Title $version disagrees with SDL_version.h $ref_version"
|
||||
fi
|
||||
|
||||
marketing=$(sed -Ene 's/.*MARKETING_VERSION = (.*);/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
|
||||
|
||||
ref="$ref_version
|
||||
$ref_version"
|
||||
|
||||
if [ "$ref" = "$marketing" ]; then
|
||||
ok "project.pbxproj MARKETING_VERSION is consistent"
|
||||
else
|
||||
not_ok "project.pbxproj MARKETING_VERSION is inconsistent, expected $ref, got $marketing"
|
||||
fi
|
||||
|
||||
# For simplicity this assumes we'll never break ABI before SDL 3.
|
||||
dylib_compat=$(sed -Ene 's/.*DYLIB_COMPATIBILITY_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
|
||||
ref='1.0.0
|
||||
1.0.0'
|
||||
|
||||
case "$ref_minor" in
|
||||
(*[02468])
|
||||
major="$(( ref_minor * 100 + 1 ))"
|
||||
minor="0"
|
||||
;;
|
||||
(*)
|
||||
major="$(( ref_minor * 100 + ref_micro + 1 ))"
|
||||
minor="0"
|
||||
;;
|
||||
esac
|
||||
|
||||
ref="${major}.${minor}.0
|
||||
${major}.${minor}.0
|
||||
${major}.${minor}.0
|
||||
${major}.${minor}.0"
|
||||
|
||||
if [ "$ref" = "$dylib_compat" ]; then
|
||||
ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is consistent"
|
||||
else
|
||||
not_ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is inconsistent"
|
||||
not_ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is inconsistent, expected $ref, got $dylib_compat"
|
||||
fi
|
||||
|
||||
dylib_cur=$(sed -Ene 's/.*DYLIB_CURRENT_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
|
||||
|
@ -142,12 +177,14 @@ case "$ref_minor" in
|
|||
esac
|
||||
|
||||
ref="${major}.${minor}.0
|
||||
${major}.${minor}.0
|
||||
${major}.${minor}.0
|
||||
${major}.${minor}.0"
|
||||
|
||||
if [ "$ref" = "$dylib_cur" ]; then
|
||||
ok "project.pbxproj DYLIB_CURRENT_VERSION is consistent"
|
||||
else
|
||||
not_ok "project.pbxproj DYLIB_CURRENT_VERSION is inconsistent"
|
||||
not_ok "project.pbxproj DYLIB_CURRENT_VERSION is inconsistent, expected $ref, got $dylib_cur"
|
||||
fi
|
||||
|
||||
echo "1..$tests"
|
88
build-scripts/update-version.sh
Executable file
88
build-scripts/update-version.sh
Executable file
|
@ -0,0 +1,88 @@
|
|||
#!/bin/sh
|
||||
|
||||
#set -x
|
||||
|
||||
cd `dirname $0`/..
|
||||
|
||||
ARGSOKAY=1
|
||||
if [ -z $1 ]; then
|
||||
ARGSOKAY=0
|
||||
fi
|
||||
if [ -z $2 ]; then
|
||||
ARGSOKAY=0
|
||||
fi
|
||||
if [ -z $3 ]; then
|
||||
ARGSOKAY=0
|
||||
fi
|
||||
|
||||
if [ "x$ARGSOKAY" = "x0" ]; then
|
||||
echo "USAGE: $0 <major> <minor> <patch>" 1>&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
MAJOR="$1"
|
||||
MINOR="$2"
|
||||
PATCH="$3"
|
||||
NEWVERSION="$MAJOR.$MINOR.$PATCH"
|
||||
|
||||
echo "Updating version to '$NEWVERSION' ..."
|
||||
|
||||
# !!! FIXME: This first one is a kinda scary search/replace that might fail later if another X.Y.Z version is added to the file.
|
||||
perl -w -pi -e 's/(\<string\>)\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/Info-Framework.plist
|
||||
|
||||
perl -w -pi -e 's/(Title SDL )\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/pkg-support/SDL.info
|
||||
|
||||
perl -w -pi -e 's/(MARKETING_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$NEWVERSION'/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
|
||||
|
||||
DYVER=`expr $MINOR \* 100 + 1`
|
||||
perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
|
||||
|
||||
# Set compat to major.minor.0 by default.
|
||||
perl -w -pi -e 's/(DYLIB_COMPATIBILITY_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
|
||||
|
||||
# non-zero patch?
|
||||
if [ "x$PATCH" != "x0" ]; then
|
||||
if [ `expr $MINOR % 2` = "0" ]; then
|
||||
# If patch is not zero, but minor is even, it's a bugfix release.
|
||||
perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.'$PATCH'.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
|
||||
|
||||
else
|
||||
# If patch is not zero, but minor is odd, it's a development prerelease.
|
||||
DYVER=`expr $MINOR \* 100 + $PATCH + 1`
|
||||
perl -w -pi -e 's/(DYLIB_CURRENT_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
|
||||
perl -w -pi -e 's/(DYLIB_COMPATIBILITY_VERSION\s*=\s*)\d+\.\d+\.\d+/${1}'$DYVER'.0.0/;' Xcode/SDL/SDL.xcodeproj/project.pbxproj
|
||||
fi
|
||||
fi
|
||||
|
||||
perl -w -pi -e 's/\A(SDL_MAJOR_VERSION=)\d+/${1}'$MAJOR'/;' configure.ac
|
||||
perl -w -pi -e 's/\A(SDL_MINOR_VERSION=)\d+/${1}'$MINOR'/;' configure.ac
|
||||
perl -w -pi -e 's/\A(SDL_MICRO_VERSION=)\d+/${1}'$PATCH'/;' configure.ac
|
||||
|
||||
perl -w -pi -e 's/\A(set\(SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' CMakeLists.txt
|
||||
perl -w -pi -e 's/\A(set\(SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' CMakeLists.txt
|
||||
perl -w -pi -e 's/\A(set\(SDL_MICRO_VERSION\s+)\d+/${1}'$PATCH'/;' CMakeLists.txt
|
||||
|
||||
perl -w -pi -e 's/\A(.* SDL_MAJOR_VERSION = )\d+/${1}'$MAJOR'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
|
||||
perl -w -pi -e 's/\A(.* SDL_MINOR_VERSION = )\d+/${1}'$MINOR'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
|
||||
perl -w -pi -e 's/\A(.* SDL_MICRO_VERSION = )\d+/${1}'$PATCH'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
|
||||
|
||||
perl -w -pi -e 's/(\#define SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' include/SDL_version.h
|
||||
perl -w -pi -e 's/(\#define SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' include/SDL_version.h
|
||||
perl -w -pi -e 's/(\#define SDL_PATCHLEVEL\s+)\d+/${1}'$PATCH'/;' include/SDL_version.h
|
||||
|
||||
perl -w -pi -e 's/(FILEVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc
|
||||
perl -w -pi -e 's/(PRODUCTVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc
|
||||
perl -w -pi -e 's/(VALUE "FileVersion", ")\d+, \d+, \d+/${1}'$MAJOR', '$MINOR', '$PATCH'/;' src/main/windows/version.rc
|
||||
perl -w -pi -e 's/(VALUE "ProductVersion", ")\d+, \d+, \d+/${1}'$MAJOR', '$MINOR', '$PATCH'/;' src/main/windows/version.rc
|
||||
|
||||
echo "Regenerating configure script with new version..."
|
||||
./autogen.sh |grep -v 'Now you are ready to run ./configure'
|
||||
|
||||
echo "Running build-scripts/test-versioning.sh to verify changes..."
|
||||
./build-scripts/test-versioning.sh
|
||||
|
||||
echo "All done."
|
||||
echo "Run 'git diff' and make sure this looks correct, before 'git commit'."
|
||||
|
||||
exit 0
|
||||
|
|
@ -6,10 +6,40 @@ outdir=`pwd`
|
|||
cd `dirname $0`
|
||||
srcdir=..
|
||||
header=$outdir/include/SDL_revision.h
|
||||
dist=
|
||||
vendor=
|
||||
|
||||
while [ "$#" -gt 0 ]; do
|
||||
case "$1" in
|
||||
(--dist)
|
||||
dist=yes
|
||||
shift
|
||||
;;
|
||||
(--vendor)
|
||||
vendor="$2"
|
||||
shift 2
|
||||
;;
|
||||
(*)
|
||||
echo "$0: Unknown option: $1" >&2
|
||||
exit 2
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
rev=`sh showrev.sh 2>/dev/null`
|
||||
if [ "$rev" != "" ]; then
|
||||
echo "#define SDL_REVISION \"$rev\"" >"$header.new"
|
||||
if [ -n "$dist" ]; then
|
||||
echo "$rev" > "$outdir/VERSION.txt"
|
||||
fi
|
||||
echo "/* Generated by updaterev.sh, do not edit */" >"$header.new"
|
||||
if [ -n "$vendor" ]; then
|
||||
echo "#define SDL_VENDOR_INFO \"$vendor\"" >>"$header.new"
|
||||
fi
|
||||
echo "#ifdef SDL_VENDOR_INFO" >>"$header.new"
|
||||
echo "#define SDL_REVISION \"SDL-$rev (\" SDL_VENDOR_INFO \")\"" >>"$header.new"
|
||||
echo "#else" >>"$header.new"
|
||||
echo "#define SDL_REVISION \"SDL-$rev\"" >>"$header.new"
|
||||
echo "#endif" >>"$header.new"
|
||||
echo "#define SDL_REVISION_NUMBER 0" >>"$header.new"
|
||||
if diff $header $header.new >/dev/null 2>&1; then
|
||||
rm "$header.new"
|
||||
|
|
|
@ -16,9 +16,9 @@ mkdir zipper\SDL
|
|||
mkdir zipper\SDL\include
|
||||
mkdir zipper\SDL\lib
|
||||
copy include\*.h include\
|
||||
copy %2\%1\Release\SDL2.dll zipper\SDL\lib\
|
||||
copy %2\%1\Release\SDL2.lib zipper\SDL\lib\
|
||||
copy %2\%1\Release\SDL2main.lib zipper\SDL\lib\
|
||||
copy %2\%1\Release\SDL3.dll zipper\SDL\lib\
|
||||
copy %2\%1\Release\SDL3.lib zipper\SDL\lib\
|
||||
copy %2\%1\Release\SDL3main.lib zipper\SDL\lib\
|
||||
cd zipper
|
||||
zip -9r ..\%3 SDL
|
||||
cd ..
|
||||
|
|
40
cmake/CheckCPUArchitecture.cmake
Normal file
40
cmake/CheckCPUArchitecture.cmake
Normal file
|
@ -0,0 +1,40 @@
|
|||
include(CheckCSourceCompiles)
|
||||
include(CMakePushCheckState)
|
||||
|
||||
function(_internal_check_cpu_architecture macro_check NAME VARIABLE)
|
||||
cmake_push_check_state(RESET)
|
||||
string(TOUPPER "${NAME}" UPPER_NAME)
|
||||
set(CACHE_VARIABLE "CHECK_CPU_ARCHITECTURE_${UPPER_NAME}")
|
||||
set(test_src "
|
||||
int main(int argc, char *argv[]) {
|
||||
#if ${macro_check}
|
||||
return 0;
|
||||
#else
|
||||
choke
|
||||
#endif
|
||||
}
|
||||
")
|
||||
check_c_source_compiles("${test_src}" "${CACHE_VARIABLE}")
|
||||
cmake_pop_check_state()
|
||||
if(${CACHE_VARIABLE})
|
||||
set(${VARIABLE} "TRUE" PARENT_SCOPE)
|
||||
else()
|
||||
set(${VARIABLE} "FALSE" PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(check_cpu_architecture ARCH VARIABLE)
|
||||
if(ARCH STREQUAL "x86")
|
||||
_internal_check_cpu_architecture("defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) ||defined( __i386) || defined(_M_IX86)" x86 ${VARIABLE})
|
||||
elseif(ARCH STREQUAL "x64")
|
||||
_internal_check_cpu_architecture("defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64)" x64 ${VARIABLE})
|
||||
elseif(ARCH STREQUAL "arm32")
|
||||
_internal_check_cpu_architecture("defined(__arm__) || defined(_M_ARM)" arm32 ${VARIABLE})
|
||||
elseif(ARCH STREQUAL "arm64")
|
||||
_internal_check_cpu_architecture("defined(__aarch64__) || defined(_M_ARM64)" arm64 ${VARIABLE})
|
||||
else()
|
||||
message(WARNING "Unknown CPU architectures (${ARCH}).")
|
||||
set(${VARIABLE} FALSE)
|
||||
endif()
|
||||
set("${VARIABLE}" "${${VARIABLE}}" PARENT_SCOPE)
|
||||
endfunction()
|
|
@ -92,11 +92,15 @@ macro(LISTTOSTRREV _LIST _OUTPUT)
|
|||
endforeach()
|
||||
endmacro()
|
||||
|
||||
if(${CMAKE_VERSION} VERSION_LESS "3.16.0")
|
||||
if(CMAKE_VERSION VERSION_LESS 3.16.0 OR SDL3_SUBPROJECT)
|
||||
# - CMake versions <3.16 do not support the OBJC language
|
||||
# - When SDL is built as a subproject and when the main project does not enable OBJC,
|
||||
# CMake fails due to missing internal CMake variables (CMAKE_OBJC_COMPILE_OBJECT)
|
||||
# (reproduced with CMake 3.24.2)
|
||||
macro(CHECK_OBJC_SOURCE_COMPILES SOURCE VAR)
|
||||
set(PREV_REQUIRED_DEFS "${CMAKE_REQUIRED_DEFINITIONS}")
|
||||
set(CMAKE_REQUIRED_DEFINITIONS "-x objective-c ${PREV_REQUIRED_DEFS}")
|
||||
CHECK_C_SOURCE_COMPILES(${SOURCE} ${VAR})
|
||||
CHECK_C_SOURCE_COMPILES("${SOURCE}" ${VAR})
|
||||
set(CMAKE_REQUIRED_DEFINITIONS "${PREV_REQUIRED_DEFS}")
|
||||
endmacro()
|
||||
else()
|
||||
|
@ -106,6 +110,13 @@ else()
|
|||
endif()
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
check_language(OBJC)
|
||||
if(NOT CMAKE_OBJC_COMPILER)
|
||||
message(WARNING "Cannot find working OBJC compiler.")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(CMAKE_VERSION VERSION_LESS 3.13.0)
|
||||
macro(target_link_directories _TARGET _SCOPE)
|
||||
link_directories(${ARGN})
|
||||
|
|
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Reference in a new issue