Merge branch 'main' into em-webgl-selector-hint

This commit is contained in:
Ryan C. Gordon 2022-11-23 13:22:23 -05:00 committed by GitHub
commit c2f26087c8
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790 changed files with 241663 additions and 156407 deletions

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@ -79,19 +79,19 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
var canvas = document.querySelector(canvasId);
//TODO: this should store a context per canvas
if (!Module['SDL2']) Module['SDL2'] = {};
var SDL2 = Module['SDL2'];
if (SDL2.ctxCanvas !== canvas) {
SDL2.ctx = Module['createContext'](canvas, false, true);
SDL2.ctxCanvas = canvas;
if (!Module['SDL3']) Module['SDL3'] = {};
var SDL3 = Module['SDL3'];
if (SDL3.ctxCanvas !== canvas) {
SDL3.ctx = Module['createContext'](canvas, false, true);
SDL3.ctxCanvas = canvas;
}
if (SDL2.w !== w || SDL2.h !== h || SDL2.imageCtx !== SDL2.ctx) {
SDL2.image = SDL2.ctx.createImageData(w, h);
SDL2.w = w;
SDL2.h = h;
SDL2.imageCtx = SDL2.ctx;
if (SDL3.w !== w || SDL3.h !== h || SDL3.imageCtx !== SDL3.ctx) {
SDL3.image = SDL3.ctx.createImageData(w, h);
SDL3.w = w;
SDL3.h = h;
SDL3.imageCtx = SDL3.ctx;
}
var data = SDL2.image.data;
var data = SDL3.image.data;
var src = pixels >> 2;
var dst = 0;
var num;
@ -111,12 +111,12 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
dst += 4;
}
} else {
if (SDL2.data32Data !== data) {
SDL2.data32 = new Int32Array(data.buffer);
SDL2.data8 = new Uint8Array(data.buffer);
SDL2.data32Data = data;
if (SDL3.data32Data !== data) {
SDL3.data32 = new Int32Array(data.buffer);
SDL3.data8 = new Uint8Array(data.buffer);
SDL3.data32Data = data;
}
var data32 = SDL2.data32;
var data32 = SDL3.data32;
num = data32.length;
// logically we need to do
// while (dst < num) {
@ -127,7 +127,7 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
// native SDL_memcpy efficiencies, and the remaining loop
// just stores, not load + store, so it is faster
data32.set(HEAP32.subarray(src, src + num));
var data8 = SDL2.data8;
var data8 = SDL3.data8;
var i = 3;
var j = i + 4*num;
if (num % 8 == 0) {
@ -158,7 +158,7 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
}
}
SDL2.ctx.putImageData(SDL2.image, 0, 0);
SDL3.ctx.putImageData(SDL3.image, 0, 0);
}, surface->w, surface->h, surface->pixels, data->canvas_id);
if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, SDL_TRUE)) {