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Merge branch 'main' into em-webgl-selector-hint
This commit is contained in:
commit
c2f26087c8
790 changed files with 241663 additions and 156407 deletions
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@ -79,19 +79,19 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
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var canvas = document.querySelector(canvasId);
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//TODO: this should store a context per canvas
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if (!Module['SDL2']) Module['SDL2'] = {};
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var SDL2 = Module['SDL2'];
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if (SDL2.ctxCanvas !== canvas) {
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SDL2.ctx = Module['createContext'](canvas, false, true);
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SDL2.ctxCanvas = canvas;
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if (!Module['SDL3']) Module['SDL3'] = {};
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var SDL3 = Module['SDL3'];
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if (SDL3.ctxCanvas !== canvas) {
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SDL3.ctx = Module['createContext'](canvas, false, true);
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SDL3.ctxCanvas = canvas;
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}
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if (SDL2.w !== w || SDL2.h !== h || SDL2.imageCtx !== SDL2.ctx) {
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SDL2.image = SDL2.ctx.createImageData(w, h);
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SDL2.w = w;
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SDL2.h = h;
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SDL2.imageCtx = SDL2.ctx;
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if (SDL3.w !== w || SDL3.h !== h || SDL3.imageCtx !== SDL3.ctx) {
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SDL3.image = SDL3.ctx.createImageData(w, h);
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SDL3.w = w;
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SDL3.h = h;
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SDL3.imageCtx = SDL3.ctx;
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}
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var data = SDL2.image.data;
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var data = SDL3.image.data;
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var src = pixels >> 2;
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var dst = 0;
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var num;
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@ -111,12 +111,12 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
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dst += 4;
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}
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} else {
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if (SDL2.data32Data !== data) {
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SDL2.data32 = new Int32Array(data.buffer);
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SDL2.data8 = new Uint8Array(data.buffer);
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SDL2.data32Data = data;
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if (SDL3.data32Data !== data) {
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SDL3.data32 = new Int32Array(data.buffer);
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SDL3.data8 = new Uint8Array(data.buffer);
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SDL3.data32Data = data;
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}
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var data32 = SDL2.data32;
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var data32 = SDL3.data32;
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num = data32.length;
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// logically we need to do
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// while (dst < num) {
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@ -127,7 +127,7 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
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// native SDL_memcpy efficiencies, and the remaining loop
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// just stores, not load + store, so it is faster
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data32.set(HEAP32.subarray(src, src + num));
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var data8 = SDL2.data8;
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var data8 = SDL3.data8;
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var i = 3;
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var j = i + 4*num;
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if (num % 8 == 0) {
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@ -158,7 +158,7 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
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}
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}
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SDL2.ctx.putImageData(SDL2.image, 0, 0);
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SDL3.ctx.putImageData(SDL3.image, 0, 0);
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}, surface->w, surface->h, surface->pixels, data->canvas_id);
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if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, SDL_TRUE)) {
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