mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-28 15:39:10 +00:00
Expose the keymap separately from the event keycode
This adds functions to query the keymap: * SDL_GetCurrentKeymap() * SDL_GetKeymapKeycode() * SDL_GetKeymapScancode() * SDL_ReleaseKeymap() and these are distinct from the function to query the event keycode associated with a scancode, which might be affected by SDL_HINT_KEYCODE_OPTIONS. Also added an SDL_bool parameter to SDL_GetKeyName() and SDL_GetKeyFromName() to enable upper case handling of the name.
This commit is contained in:
parent
d68d32e12c
commit
c298a3749b
15 changed files with 241 additions and 191 deletions
|
@ -244,6 +244,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return)
|
|||
SDL_DYNAPI_PROC(const char*,SDL_GetCurrentCameraDriver,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetCurrentDisplayMode,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keymap*,SDL_GetCurrentKeymap,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetCurrentThreadID,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetCurrentTime,(SDL_Time *a),(a),return)
|
||||
|
@ -256,8 +257,6 @@ SDL_DYNAPI_PROC(int,SDL_GetDayOfYear,(int a, int b, int c),(a,b,c),return)
|
|||
SDL_DYNAPI_PROC(int,SDL_GetDaysInMonth,(int a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetDefaultKeyFromScancode,(SDL_Scancode a, SDL_Keymod b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetDefaultScancodeFromKey,(SDL_Keycode a, SDL_Keymod *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetDesktopDisplayMode,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetDirect3D9AdapterIndex,(SDL_DisplayID a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
|
||||
|
@ -367,13 +366,15 @@ SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeForID,(SDL_JoystickID a),(a)
|
|||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a, SDL_bool b),(a, b),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a, SDL_bool b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameForID,(SDL_KeyboardID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeymapKeycode,(SDL_Keymap *a, SDL_Scancode b, SDL_Keymod c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetKeymapScancode,(SDL_Keymap *a, SDL_Keycode b, SDL_Keymod *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
|
||||
SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetMasksForPixelFormat,(SDL_PixelFormat a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
|
||||
|
@ -458,7 +459,6 @@ SDL_DYNAPI_PROC(const char *,SDL_GetRendererName,(SDL_Renderer *a),(a),return)
|
|||
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a, SDL_Keymod *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
|
||||
|
@ -680,6 +680,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU8,(SDL_IOStream *a, Uint8 *b),(a,b),return)
|
|||
SDL_DYNAPI_PROC(int,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ReleaseCameraFrame,(SDL_Camera *a, SDL_Surface *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_ReleaseKeymap,(SDL_Keymap *a),(a),)
|
||||
SDL_DYNAPI_PROC(int,SDL_ReloadGamepadMappings,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RemovePath,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RemoveStoragePath,(SDL_Storage *a, const char *b),(a,b),return)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue