Expose the keymap separately from the event keycode
This adds functions to query the keymap: * SDL_GetCurrentKeymap() * SDL_GetKeymapKeycode() * SDL_GetKeymapScancode() * SDL_ReleaseKeymap() and these are distinct from the function to query the event keycode associated with a scancode, which might be affected by SDL_HINT_KEYCODE_OPTIONS. Also added an SDL_bool parameter to SDL_GetKeyName() and SDL_GetKeyFromName() to enable upper case handling of the name.
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d68d32e12c
commit
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15 changed files with 241 additions and 191 deletions
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@ -199,6 +199,7 @@ SDL3_0.0.0 {
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SDL_GetCurrentCameraDriver;
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SDL_GetCurrentDisplayMode;
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SDL_GetCurrentDisplayOrientation;
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SDL_GetCurrentKeymap;
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SDL_GetCurrentRenderOutputSize;
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SDL_GetCurrentThreadID;
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SDL_GetCurrentTime;
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@ -211,8 +212,6 @@ SDL3_0.0.0 {
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SDL_GetDaysInMonth;
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SDL_GetDefaultAssertionHandler;
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SDL_GetDefaultCursor;
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SDL_GetDefaultKeyFromScancode;
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SDL_GetDefaultScancodeFromKey;
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SDL_GetDesktopDisplayMode;
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SDL_GetDirect3D9AdapterIndex;
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SDL_GetDisplayBounds;
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@ -329,6 +328,8 @@ SDL3_0.0.0 {
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SDL_GetKeyboardNameForID;
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SDL_GetKeyboardState;
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SDL_GetKeyboards;
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SDL_GetKeymapKeycode;
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SDL_GetKeymapScancode;
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SDL_GetLogOutputFunction;
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SDL_GetLogPriority;
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SDL_GetMasksForPixelFormat;
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@ -413,7 +414,6 @@ SDL3_0.0.0 {
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SDL_GetRendererProperties;
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SDL_GetRevision;
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SDL_GetSIMDAlignment;
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SDL_GetScancodeFromKey;
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SDL_GetScancodeFromName;
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SDL_GetScancodeName;
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SDL_GetSemaphoreValue;
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@ -644,6 +644,7 @@ SDL3_0.0.0 {
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SDL_RegisterApp;
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SDL_RegisterEvents;
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SDL_ReleaseCameraFrame;
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SDL_ReleaseKeymap;
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SDL_ReloadGamepadMappings;
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SDL_RemovePath;
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SDL_RemoveStoragePath;
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