Remove SDL_HAVE_RENDER_GEOMETRY define

This commit is contained in:
Sylvain 2021-09-20 17:17:34 +02:00 committed by Ryan C. Gordon
parent 77026f673b
commit c27e1249e1
4 changed files with 1 additions and 15 deletions

View file

@ -562,7 +562,6 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex
}
#if SDL_HAVE_RENDER_GEOMETRY
typedef struct GeometryFillData
{
SDL_Point dst;
@ -659,7 +658,6 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
}
return 0;
}
#endif
static void
PrepTextureForCopy(const SDL_RenderCommand *cmd)
@ -836,7 +834,6 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
}
case SDL_RENDERCMD_GEOMETRY: {
#if SDL_HAVE_RENDER_GEOMETRY
int i;
SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
const int count = (int) cmd->data.draw.count;
@ -865,7 +862,6 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
SDL_SW_FillTriangle(surface, &(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst), blend, ptr[0].color, ptr[1].color, ptr[2].color);
}
}
#endif
break;
}
@ -978,9 +974,7 @@ SW_CreateRendererForSurface(SDL_Surface * surface)
renderer->QueueFillRects = SW_QueueFillRects;
renderer->QueueCopy = SW_QueueCopy;
renderer->QueueCopyEx = SW_QueueCopyEx;
#if SDL_HAVE_RENDER_GEOMETRY
renderer->QueueGeometry = SW_QueueGeometry;
#endif
renderer->RunCommandQueue = SW_RunCommandQueue;
renderer->RenderReadPixels = SW_RenderReadPixels;
renderer->RenderPresent = SW_RenderPresent;