Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries
This commit is contained in:
parent
b4ebb3b568
commit
c2432f8d0d
52 changed files with 158 additions and 155 deletions
|
@ -55,7 +55,7 @@
|
|||
/* On GDK, SDL provides a main function that initializes the game runtime.
|
||||
|
||||
Please note that #include'ing SDL_main.h is not enough to get a main()
|
||||
function working. You must either link against SDL3main or, if not possible,
|
||||
function working. You must either link against SDL3_main or, if not possible,
|
||||
call the SDL_GDKRunApp function from your entry point.
|
||||
*/
|
||||
#define SDL_MAIN_NEEDED
|
||||
|
@ -65,7 +65,7 @@
|
|||
and starts the iOS application run loop.
|
||||
|
||||
If you link with SDL dynamically on iOS, the main function can't be in a
|
||||
shared library, so you need to link with libSDLmain.a, which includes a
|
||||
shared library, so you need to link with libSDL_main.a, which includes a
|
||||
stub main function that calls into the shared library to start execution.
|
||||
|
||||
See src/video/uikit/SDL_uikitappdelegate.m for more details.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue