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Add SDL_GetPath() for default OS folders (#7665)
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8 changed files with 672 additions and 0 deletions
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@ -138,6 +138,83 @@ extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
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*/
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extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
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/**
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* The type of the OS-provided default folder for a specific purpose.
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*
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* Note that the Trash folder isn't included here, because trashing files usually
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* involves extra OS-specific functionality to remember the file's original
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* location.
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*
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* \sa SDL_GetPath
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*/
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typedef enum
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{
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/** The folder which contains all of the current user's data, preferences,
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and documents. It usually contains most of the other folders. If a
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requested folder does not exist, the home folder can be considered a safe
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fallback to store a user's documents. Supported on Windows, macOS and
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Unix with XDG. */
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SDL_FOLDER_HOME,
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/** The folder of files that are displayed on the desktop. Note that the
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existence of a desktop folder does not guarantee that the system does
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show icons on its desktop; certain GNU/Linux distros with a graphical
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environment may not have desktop icons. Supported on Windows, macOS and
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Unix with XDG. */
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SDL_FOLDER_DESKTOP,
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/** General document files, possibly application-specific. This is a good
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place to save a user's projects. Supported on Windows, macOS and Unix
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with XDG. */
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SDL_FOLDER_DOCUMENTS,
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/** Generic landing folder for files downloaded from the internet. Supported
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on Windows Vista and later, macOS and Unix with XDG. */
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SDL_FOLDER_DOWNLOADS,
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/** Music files that can be played using a standard music player (mp3,
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ogg...). Supported on Windows, macOS and Unix with XDG. */
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SDL_FOLDER_MUSIC,
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/** Image files that can be displayed using a standard viewer (png,
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jpg...). Supported on Windows, macOS and Unix with XDG. */
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SDL_FOLDER_PICTURES,
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/** Files that are meant to be shared with other users on the same
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computer. Supported on macOS and Unix with XDG. */
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SDL_FOLDER_PUBLICSHARE,
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/** Save files for games. Supported on Windows Vista and later. */
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SDL_FOLDER_SAVEDGAMES,
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/** Application screenshots. Supported on Windows Vista and later. */
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SDL_FOLDER_SCREENSHOTS,
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/** Template files to be used when the user requests the desktop environment
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to create a new file in a certain folder, such as "New Text File.txt".
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Any file in the Templates folder can be used as a starting point for a
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new file. Supported on Windows, macOS and Unix with XDG. */
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SDL_FOLDER_TEMPLATES,
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/** Video files that can be played using a standard video player (mp4,
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webm...). On macOS, this is the "Movies" folder. Supported on Windows,
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macOS and Unix with XDG. */
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SDL_FOLDER_VIDEOS,
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} SDL_Folder;
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/**
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* Finds the most suitable OS-provided folder for @p folder, and returns its
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* path in OS-specific notation.
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*
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* Many OSes provide certain standard folders for certain purposes, such as
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* storing pictures, music or videos for a certain user. This function gives
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* the path for many of those special locations.
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*
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* Note that the function is expensive, and should be called once at the
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* beginning of the execution and kept for as long as needed.
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*
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* The returned value is owned by the caller and should be freed with
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* SDL_free().
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*
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* If NULL is returned, the error may be obtained with SDL_GetError().
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*
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* \returns Either a null-terminated C string containing the full path to the
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* folder, or NULL if an error happened.
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*
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* \sa SDL_Folder
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*/
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extern DECLSPEC char *SDLCALL SDL_GetPath(SDL_Folder folder);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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@ -851,6 +851,7 @@ SDL3_0.0.0 {
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SDL_TryLockRWLockForWriting;
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SDL_UnlockRWLock;
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SDL_DestroyRWLock;
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SDL_GetPath;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -877,3 +877,4 @@
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#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL
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#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL
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#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL
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#define SDL_GetPath SDL_GetPath_REAL
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@ -922,3 +922,4 @@ SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_UnlockRWLock,(SDL_RWLock *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),)
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SDL_DYNAPI_PROC(char*,SDL_GetPath,(SDL_Folder a),(a),return)
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@ -132,4 +132,118 @@ SDL_GetPrefPath(const char *org, const char *app)
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}
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}
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char *
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SDL_GetPath(SDL_Folder folder)
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{
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@autoreleasepool {
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#if TARGET_OS_TV
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SDL_SetError("tvOS does not have persistent storage");
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return NULL;
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#else
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char *retval = NULL;
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const char* base;
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NSArray *array;
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NSSearchPathDirectory dir;
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NSString *str;
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char *ptr;
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switch (folder)
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{
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case SDL_FOLDER_HOME:
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base = SDL_getenv("HOME");
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if (!base)
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{
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SDL_SetError("No $HOME environment variable available");
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}
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retval = SDL_strdup(base);
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if (!retval)
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SDL_OutOfMemory();
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return retval;
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case SDL_FOLDER_DESKTOP:
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dir = NSDesktopDirectory;
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break;
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case SDL_FOLDER_DOCUMENTS:
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dir = NSDocumentDirectory;
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break;
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case SDL_FOLDER_DOWNLOADS:
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dir = NSDownloadsDirectory;
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break;
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case SDL_FOLDER_MUSIC:
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dir = NSMusicDirectory;
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break;
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case SDL_FOLDER_PICTURES:
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dir = NSPicturesDirectory;
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break;
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case SDL_FOLDER_PUBLICSHARE:
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dir = NSSharedPublicDirectory;
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break;
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case SDL_FOLDER_SAVEDGAMES:
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SDL_SetError("Saved games folder not supported on Cocoa");
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return NULL;
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case SDL_FOLDER_SCREENSHOTS:
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SDL_SetError("Screenshots folder not supported on Cocoa");
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return NULL;
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case SDL_FOLDER_TEMPLATES:
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SDL_SetError("Templates folder not supported on Cocoa");
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return NULL;
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case SDL_FOLDER_VIDEOS:
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dir = NSMoviesDirectory;
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break;
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default:
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SDL_SetError("Invalid SDL_Folder: %d", (int) folder);
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return NULL;
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};
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array = NSSearchPathForDirectoriesInDomains(dir, NSUserDomainMask, YES);
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if ([array count] <= 0)
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{
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SDL_SetError("Directory not found");
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return NULL;
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}
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str = [array objectAtIndex:0];
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base = [str fileSystemRepresentation];
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if (!base)
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{
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SDL_SetError("Couldn't get folder path");
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return NULL;
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}
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retval = SDL_strdup(base);
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if (retval == NULL)
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{
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SDL_OutOfMemory();
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return NULL;
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}
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for (ptr = retval + 1; *ptr; ptr++) {
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if (*ptr == '/') {
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*ptr = '\0';
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mkdir(retval, 0700);
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*ptr = '/';
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}
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}
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mkdir(retval, 0700);
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return retval;
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#endif /* TARGET_OS_TV */
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}
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}
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#endif /* SDL_FILESYSTEM_COCOA */
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@ -39,4 +39,11 @@ SDL_GetPrefPath(const char *org, const char *app)
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return NULL;
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}
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char *
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SDL_GetPath(SDL_Folder folder)
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{
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SDL_Unsupported();
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return NULL;
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}
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#endif /* SDL_FILESYSTEM_DUMMY || SDL_FILESYSTEM_DISABLED */
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@ -27,6 +27,7 @@
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <dirent.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <limits.h>
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return retval;
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}
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/*
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The two functions below (prefixed with `xdg_`) have been copied from:
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https://gitlab.freedesktop.org/xdg/xdg-user-dirs/-/blob/master/xdg-user-dir-lookup.c
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and have been adapted to work with SDL. They are licensed under the following
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terms:
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Copyright (c) 2007 Red Hat, Inc.
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction,
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including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software,
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and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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static char *
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xdg_user_dir_lookup_with_fallback (const char *type, const char *fallback)
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{
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FILE *file;
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char *home_dir, *config_home, *config_file;
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char buffer[512];
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char *user_dir;
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char *p, *d;
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int len;
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int relative;
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size_t l;
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home_dir = SDL_getenv ("HOME");
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if (home_dir == NULL)
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goto error;
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config_home = SDL_getenv ("XDG_CONFIG_HOME");
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if (config_home == NULL || config_home[0] == 0)
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{
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l = SDL_strlen (home_dir) + SDL_strlen ("/.config/user-dirs.dirs") + 1;
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config_file = (char*) SDL_malloc (l);
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if (config_file == NULL)
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goto error;
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SDL_strlcpy (config_file, home_dir, l);
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SDL_strlcat (config_file, "/.config/user-dirs.dirs", l);
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}
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else
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{
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l = SDL_strlen (config_home) + SDL_strlen ("/user-dirs.dirs") + 1;
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config_file = (char*) SDL_malloc (l);
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if (config_file == NULL)
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goto error;
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SDL_strlcpy (config_file, config_home, l);
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SDL_strlcat (config_file, "/user-dirs.dirs", l);
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}
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file = fopen (config_file, "r");
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SDL_free (config_file);
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if (file == NULL)
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goto error;
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user_dir = NULL;
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while (fgets (buffer, sizeof (buffer), file))
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{
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/* Remove newline at end */
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len = SDL_strlen (buffer);
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if (len > 0 && buffer[len-1] == '\n')
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buffer[len-1] = 0;
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p = buffer;
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while (*p == ' ' || *p == '\t')
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p++;
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if (SDL_strncmp (p, "XDG_", 4) != 0)
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continue;
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p += 4;
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if (SDL_strncmp (p, type, SDL_strlen (type)) != 0)
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continue;
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p += strlen (type);
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if (SDL_strncmp (p, "_DIR", 4) != 0)
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continue;
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p += 4;
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while (*p == ' ' || *p == '\t')
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p++;
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if (*p != '=')
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continue;
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p++;
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while (*p == ' ' || *p == '\t')
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p++;
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if (*p != '"')
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continue;
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p++;
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relative = 0;
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if (SDL_strncmp (p, "$HOME/", 6) == 0)
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{
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p += 6;
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relative = 1;
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}
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else if (*p != '/')
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continue;
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SDL_free (user_dir);
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if (relative)
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{
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l = SDL_strlen (home_dir) + 1 + SDL_strlen (p) + 1;
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user_dir = (char*) SDL_malloc (l);
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if (user_dir == NULL)
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goto error2;
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SDL_strlcpy (user_dir, home_dir, l);
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SDL_strlcat (user_dir, "/", l);
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}
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else
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{
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user_dir = (char*) SDL_malloc (SDL_strlen (p) + 1);
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if (user_dir == NULL)
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goto error2;
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*user_dir = 0;
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}
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d = user_dir + SDL_strlen (user_dir);
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while (*p && *p != '"')
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{
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if ((*p == '\\') && (*(p+1) != 0))
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p++;
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*d++ = *p++;
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}
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*d = 0;
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}
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error2:
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fclose (file);
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if (user_dir)
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return user_dir;
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error:
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if (fallback)
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return SDL_strdup (fallback);
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return NULL;
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}
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static char *
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xdg_user_dir_lookup (const char *type)
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{
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char *dir, *home_dir, *user_dir;
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dir = xdg_user_dir_lookup_with_fallback(type, NULL);
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if (dir != NULL)
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return dir;
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home_dir = SDL_getenv("HOME");
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if (home_dir == NULL)
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return NULL;
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/* Special case desktop for historical compatibility */
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if (SDL_strcmp(type, "DESKTOP") == 0)
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{
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user_dir = (char*) SDL_malloc(SDL_strlen(home_dir) +
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SDL_strlen("/Desktop") + 1);
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if (user_dir == NULL)
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return NULL;
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strcpy(user_dir, home_dir);
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strcat(user_dir, "/Desktop");
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return user_dir;
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}
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return NULL;
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}
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char *
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SDL_GetPath(SDL_Folder folder)
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{
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const char *param = NULL;
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char *retval;
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/* According to `man xdg-user-dir`, the possible values are:
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DESKTOP
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DOWNLOAD
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TEMPLATES
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PUBLICSHARE
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DOCUMENTS
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MUSIC
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PICTURES
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VIDEOS
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*/
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switch(folder)
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{
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case SDL_FOLDER_HOME:
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param = SDL_getenv("HOME");
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if (!param)
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{
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SDL_SetError("No $HOME environment variable available");
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}
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retval = SDL_strdup(param);
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if (!retval)
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SDL_OutOfMemory();
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return retval;
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case SDL_FOLDER_DESKTOP:
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param = "DESKTOP";
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break;
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case SDL_FOLDER_DOCUMENTS:
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param = "DOCUMENTS";
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break;
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case SDL_FOLDER_DOWNLOADS:
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param = "DOWNLOAD";
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break;
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case SDL_FOLDER_MUSIC:
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param = "MUSIC";
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break;
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case SDL_FOLDER_PICTURES:
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param = "PICTURES";
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break;
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case SDL_FOLDER_PUBLICSHARE:
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param = "PUBLICSHARE";
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break;
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case SDL_FOLDER_SAVEDGAMES:
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SDL_SetError("Saved Games folder unavailable on XDG");
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return NULL;
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case SDL_FOLDER_SCREENSHOTS:
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SDL_SetError("Screenshots folder unavailable on XDG");
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return NULL;
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case SDL_FOLDER_TEMPLATES:
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param = "TEMPLATES";
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break;
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case SDL_FOLDER_VIDEOS:
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param = "VIDEOS";
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break;
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default:
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SDL_SetError("Invalid SDL_Folder: %d", (int) folder);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* param *should* to be set to something at this point, but just in case */
|
||||
if (!param)
|
||||
{
|
||||
SDL_SetError("No corresponding XDG user directory");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
retval = xdg_user_dir_lookup(param);
|
||||
|
||||
if (!retval)
|
||||
{
|
||||
SDL_SetError("XDG directory not available");
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
#endif /* SDL_FILESYSTEM_UNIX */
|
||||
|
|
|
@ -26,7 +26,14 @@
|
|||
/* System dependent filesystem routines */
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include <errhandlingapi.h>
|
||||
#include <fileapi.h>
|
||||
#include <shlobj.h>
|
||||
#include <libloaderapi.h>
|
||||
/* Lowercase is necessary for Wine */
|
||||
#include <knownfolders.h>
|
||||
#include <initguid.h>
|
||||
#include <windows.h>
|
||||
|
||||
char *
|
||||
SDL_GetBasePath(void)
|
||||
|
@ -166,6 +173,179 @@ SDL_GetPrefPath(const char *org, const char *app)
|
|||
return retval;
|
||||
}
|
||||
|
||||
char *
|
||||
SDL_GetPath(SDL_Folder folder)
|
||||
{
|
||||
typedef HRESULT (*SHGKFP)(REFKNOWNFOLDERID, DWORD, HANDLE, PWSTR *);
|
||||
char *retval;
|
||||
HMODULE lib = LoadLibrary(L"Shell32.dll");
|
||||
SHGKFP SHGetKnownFolderPath_ = (SHGKFP) GetProcAddress(lib,
|
||||
"SHGetKnownFolderPath");
|
||||
|
||||
if (!SHGetKnownFolderPath_)
|
||||
{
|
||||
int type;
|
||||
HRESULT result;
|
||||
wchar_t path[MAX_PATH];
|
||||
|
||||
switch (folder)
|
||||
{
|
||||
case SDL_FOLDER_HOME:
|
||||
type = CSIDL_PROFILE;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_DESKTOP:
|
||||
type = CSIDL_DESKTOP;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_DOCUMENTS:
|
||||
type = CSIDL_MYDOCUMENTS;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_DOWNLOADS:
|
||||
SDL_SetError("Downloads folder unavailable before Vista");
|
||||
return NULL;
|
||||
|
||||
case SDL_FOLDER_MUSIC:
|
||||
type = CSIDL_MYMUSIC;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_PICTURES:
|
||||
type = CSIDL_MYPICTURES;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_PUBLICSHARE:
|
||||
SDL_SetError("Public share unavailable on Windows");
|
||||
return NULL;
|
||||
|
||||
case SDL_FOLDER_SAVEDGAMES:
|
||||
SDL_SetError("Saved games unavailable before Vista");
|
||||
return NULL;
|
||||
|
||||
case SDL_FOLDER_SCREENSHOTS:
|
||||
SDL_SetError("Screenshots folder unavailable before Vista");
|
||||
return NULL;
|
||||
|
||||
case SDL_FOLDER_TEMPLATES:
|
||||
type = CSIDL_TEMPLATES;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_VIDEOS:
|
||||
type = CSIDL_MYVIDEO;
|
||||
break;
|
||||
|
||||
default:
|
||||
SDL_SetError("Unsupported SDL_Folder on Windows before Vista: %d",
|
||||
(int) folder);
|
||||
return NULL;
|
||||
};
|
||||
|
||||
/* Create the OS-specific folder if it doesn't already exist */
|
||||
type |= CSIDL_FLAG_CREATE;
|
||||
|
||||
#if 0
|
||||
/* Apparently the oldest, but not supported in modern Windows */
|
||||
HRESULT result = SHGetSpecialFolderPath(NULL, path, type, TRUE);
|
||||
#endif
|
||||
|
||||
/* Windows 2000/XP and later, deprecated as of Windows 10 (still
|
||||
available), available in Wine (tested 6.0.3) */
|
||||
result = SHGetFolderPathW(NULL, type, NULL, SHGFP_TYPE_CURRENT, path);
|
||||
|
||||
/* use `!= TRUE` for SHGetSpecialFolderPath */
|
||||
if (result != S_OK)
|
||||
{
|
||||
SDL_SetError("Couldn't get folder, windows-specific error: %ld",
|
||||
result);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
retval = (char *) SDL_malloc((SDL_wcslen(path) + 1) * 2);
|
||||
if (retval == NULL)
|
||||
{
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
retval = WIN_StringToUTF8W(path);
|
||||
return retval;
|
||||
}
|
||||
else
|
||||
{
|
||||
KNOWNFOLDERID type;
|
||||
HRESULT result;
|
||||
wchar_t *path;
|
||||
|
||||
switch (folder)
|
||||
{
|
||||
case SDL_FOLDER_HOME:
|
||||
type = FOLDERID_Profile;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_DESKTOP:
|
||||
type = FOLDERID_Desktop;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_DOCUMENTS:
|
||||
type = FOLDERID_Documents;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_DOWNLOADS:
|
||||
type = FOLDERID_Downloads;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_MUSIC:
|
||||
type = FOLDERID_Music;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_PICTURES:
|
||||
type = FOLDERID_Pictures;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_PUBLICSHARE:
|
||||
SDL_SetError("Public share unavailable on Windows");
|
||||
return NULL;
|
||||
|
||||
case SDL_FOLDER_SAVEDGAMES:
|
||||
type = FOLDERID_SavedGames;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_SCREENSHOTS:
|
||||
type = FOLDERID_Screenshots;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_TEMPLATES:
|
||||
type = FOLDERID_Templates;
|
||||
break;
|
||||
|
||||
case SDL_FOLDER_VIDEOS:
|
||||
type = FOLDERID_Videos;
|
||||
break;
|
||||
|
||||
default:
|
||||
SDL_SetError("Invalid SDL_Folder: %d", (int) folder);
|
||||
return NULL;
|
||||
};
|
||||
|
||||
result = SHGetKnownFolderPath_(&type, KF_FLAG_CREATE, NULL, &path);
|
||||
|
||||
if (result != S_OK)
|
||||
{
|
||||
SDL_SetError("Couldn't get folder, windows-specific error: %ld",
|
||||
result);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
retval = (char *) SDL_malloc((SDL_wcslen(path) + 1) * 2);
|
||||
if (retval == NULL)
|
||||
{
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
retval = WIN_StringToUTF8W(path);
|
||||
return retval;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SDL_FILESYSTEM_WINDOWS */
|
||||
|
||||
#ifdef SDL_FILESYSTEM_XBOX
|
||||
|
@ -182,4 +362,11 @@ SDL_GetPrefPath(const char *org, const char *app)
|
|||
SDL_Unsupported();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char *
|
||||
SDL_GetPath(SDL_Folder folder)
|
||||
{
|
||||
SDL_Unsupported();
|
||||
return NULL;
|
||||
}
|
||||
#endif /* SDL_FILESYSTEM_XBOX */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue