Added ball, touchpad, and sensor support for virtual joysticks

Fixes https://github.com/libsdl-org/SDL/issues/9542
This commit is contained in:
Sam Lantinga 2024-05-09 17:36:15 -07:00
parent d231edd2ad
commit c1ba31118b
12 changed files with 494 additions and 41 deletions

View file

@ -1240,8 +1240,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepa
* \param touchpad a touchpad
* \param finger a finger
* \param state filled with state
* \param x filled with x position
* \param y filled with y position
* \param x filled with x position, normalized 0 to 1, with the origin in the upper left
* \param y filled with y position, normalized 0 to 1, with the origin in the upper left
* \param pressure filled with pressure value
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.

View file

@ -44,6 +44,7 @@
#include <SDL3/SDL_mutex.h>
#include <SDL3/SDL_power.h>
#include <SDL3/SDL_properties.h>
#include <SDL3/SDL_sensor.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
@ -391,28 +392,62 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromInstanceID(SDL_Joystick
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromPlayerIndex(int player_index);
/**
* The structure that defines an extended virtual joystick description
* The structure that describes a virtual joystick touchpad.
*
* \since This struct is available since SDL 3.0.0.
*
* \sa SDL_VirtualJoystickDesc
*/
typedef struct SDL_VirtualJoystickTouchpadDesc
{
Uint16 nfingers; /**< the number of simultaneous fingers on this touchpad */
Uint16 padding[3];
} SDL_VirtualJoystickTouchpadDesc;
/**
* The structure that describes a virtual joystick sensor.
*
* \since This struct is available since SDL 3.0.0.
*
* \sa SDL_VirtualJoystickDesc
*/
typedef struct SDL_VirtualJoystickSensorDesc
{
SDL_SensorType type; /**< the type of this sensor */
float rate; /**< the update frequency of this sensor, may be 0.0f */
} SDL_VirtualJoystickSensorDesc;
/**
* The structure that describes a virtual joystick.
*
* All elements of this structure are optional and can be left 0.
*
* \since This struct is available since SDL 3.0.0.
*
* \sa SDL_AttachVirtualJoystick
* \sa SDL_VirtualJoystickSensorDesc
* \sa SDL_VirtualJoystickTouchpadDesc
*/
typedef struct SDL_VirtualJoystickDesc
{
Uint16 type; /**< `SDL_JoystickType` */
Uint16 naxes; /**< the number of axes on this joystick */
Uint16 nbuttons; /**< the number of buttons on this joystick */
Uint16 nhats; /**< the number of hats on this joystick */
Uint16 padding; /**< unused */
Uint16 vendor_id; /**< the USB vendor ID of this joystick */
Uint16 product_id; /**< the USB product ID of this joystick */
Uint16 padding; /**< unused */
Uint16 naxes; /**< the number of axes on this joystick */
Uint16 nbuttons; /**< the number of buttons on this joystick */
Uint16 nballs; /**< the number of balls on this joystick */
Uint16 nhats; /**< the number of hats on this joystick */
Uint16 ntouchpads; /**< the number of touchpads on this joystick, requires `touchpads` to point at valid descriptions */
Uint16 nsensors; /**< the number of sensors on this joystick, requires `sensors` to point at valid descriptions */
Uint16 padding2[2]; /**< unused */
Uint32 button_mask; /**< A mask of which buttons are valid for this controller
e.g. (1u << SDL_GAMEPAD_BUTTON_SOUTH) */
e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */
Uint32 axis_mask; /**< A mask of which axes are valid for this controller
e.g. (1u << SDL_GAMEPAD_AXIS_LEFTX) */
e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */
const char *name; /**< the name of the joystick */
const SDL_VirtualJoystickTouchpadDesc *touchpads; /**< A pointer to an array of touchpad descriptions, required if `ntouchpads` is > 0 */
const SDL_VirtualJoystickSensorDesc *sensors; /**< A pointer to an array of sensor descriptions, required if `nsensors` is > 0 */
void *userdata; /**< User data pointer passed to callbacks */
void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */
@ -421,6 +456,7 @@ typedef struct SDL_VirtualJoystickDesc
int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_RumbleJoystickTriggers() */
int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_SetJoystickLED() */
int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_SendJoystickEffect() */
int (SDLCALL *SetSensorsEnabled)(void *userdata, SDL_bool enabled); /**< Implements SDL_SetGamepadSensorEnabled() */
} SDL_VirtualJoystickDesc;
/**
@ -461,7 +497,7 @@ extern DECLSPEC int SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instance_id
extern DECLSPEC SDL_bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id);
/**
* Set values on an opened, virtual-joystick's axis.
* Set the state of an axis on an opened virtual joystick.
*
* Please note that values set here will not be applied until the next call to
* SDL_UpdateJoysticks, which can either be called directly, or can be called
@ -474,7 +510,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_i
* `SDL_JOYSTICK_AXIS_MIN`.
*
* \param joystick the virtual joystick on which to set state.
* \param axis the specific axis on the virtual joystick to set.
* \param axis the index of the axis on the virtual joystick to update.
* \param value the new value for the specified axis.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
@ -484,7 +520,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_i
extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
/**
* Set values on an opened, virtual-joystick's button.
* Generate ball motion on an opened virtual joystick.
*
* Please note that values set here will not be applied until the next call to
* SDL_UpdateJoysticks, which can either be called directly, or can be called
@ -493,7 +529,27 @@ extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, i
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param button the specific button on the virtual joystick to set.
* \param ball the index of the ball on the virtual joystick to update.
* \param xrel the relative motion on the X axis.
* \param yrel the relative motion on the Y axis.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel);
/**
* Set the state of a button on an opened virtual joystick.
*
* Please note that values set here will not be applied until the next call to
* SDL_UpdateJoysticks, which can either be called directly, or can be called
* indirectly through various other SDL APIs, including, but not limited to
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param button the index of the button on the virtual joystick to update.
* \param value the new value for the specified button.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
@ -503,7 +559,7 @@ extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, i
extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
/**
* Set values on an opened, virtual-joystick's hat.
* Set the state of a hat on an opened virtual joystick.
*
* Please note that values set here will not be applied until the next call to
* SDL_UpdateJoysticks, which can either be called directly, or can be called
@ -512,7 +568,7 @@ extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick,
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param hat the specific hat on the virtual joystick to set.
* \param hat the index of the hat on the virtual joystick to update.
* \param value the new value for the specified hat.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
@ -521,6 +577,50 @@ extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick,
*/
extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
/**
* Set touchpad finger state on an opened virtual joystick.
*
* Please note that values set here will not be applied until the next call to
* SDL_UpdateJoysticks, which can either be called directly, or can be called
* indirectly through various other SDL APIs, including, but not limited to
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param touchpad the index of the touchpad on the virtual joystick to update.
* \param finger the index of the finger on the touchpad to set.
* \param state `SDL_PRESSED` if the finger is pressed, `SDL_RELEASED` if the finger is released
* \param x the x coordinate of the finger on the touchpad, normalized 0 to 1, with the origin in the upper left
* \param y the y coordinate of the finger on the touchpad, normalized 0 to 1, with the origin in the upper left
* \param pressure the pressure of the finger
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure);
/**
* Send a sensor update for an opened virtual joystick.
*
* Please note that values set here will not be applied until the next call to
* SDL_UpdateJoysticks, which can either be called directly, or can be called
* indirectly through various other SDL APIs, including, but not limited to
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param type the type of the sensor on the virtual joystick to update.
* \param sensor_timestamp a 64-bit timestamp in nanoseconds associated with the sensor reading
* \param data the data associated with the sensor reading
* \param num_values the number of values pointed to by `data`
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values);
/**
* Get the properties associated with a joystick.
*

View file

@ -680,6 +680,7 @@ SDL3_0.0.0 {
SDL_SeekIO;
SDL_SendGamepadEffect;
SDL_SendJoystickEffect;
SDL_SendJoystickVirtualSensorData;
SDL_SetAssertionHandler;
SDL_SetAudioPostmixCallback;
SDL_SetAudioStreamFormat;
@ -708,8 +709,10 @@ SDL3_0.0.0 {
SDL_SetJoystickLED;
SDL_SetJoystickPlayerIndex;
SDL_SetJoystickVirtualAxis;
SDL_SetJoystickVirtualBall;
SDL_SetJoystickVirtualButton;
SDL_SetJoystickVirtualHat;
SDL_SetJoystickVirtualTouchpad;
SDL_SetLogOutputFunction;
SDL_SetMainReady;
SDL_SetMemoryFunctions;

View file

@ -705,6 +705,7 @@
#define SDL_SeekIO SDL_SeekIO_REAL
#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
#define SDL_SendJoystickVirtualSensorData SDL_SendJoystickVirtualSensorData_REAL
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
#define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
@ -732,8 +733,10 @@
#define SDL_SetJoystickLED SDL_SetJoystickLED_REAL
#define SDL_SetJoystickPlayerIndex SDL_SetJoystickPlayerIndex_REAL
#define SDL_SetJoystickVirtualAxis SDL_SetJoystickVirtualAxis_REAL
#define SDL_SetJoystickVirtualBall SDL_SetJoystickVirtualBall_REAL
#define SDL_SetJoystickVirtualButton SDL_SetJoystickVirtualButton_REAL
#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL
#define SDL_SetJoystickVirtualTouchpad SDL_SetJoystickVirtualTouchpad_REAL
#define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL
#define SDL_SetMainReady SDL_SetMainReady_REAL
#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL

View file

@ -726,6 +726,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenSaverEnabled,(void),(),return)
SDL_DYNAPI_PROC(Sint64,SDL_SeekIO,(SDL_IOStream *a, Sint64 b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SendJoystickVirtualSensorData,(SDL_Joystick *a, SDL_SensorType b, Uint64 c, const float *d, int e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetAudioPostmixCallback,(SDL_AudioDeviceID a, SDL_AudioPostmixCallback b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, const SDL_AudioSpec *b, const SDL_AudioSpec *c),(a,b,c),return)
@ -752,8 +753,10 @@ SDL_DYNAPI_PROC(void,SDL_SetJoystickEventsEnabled,(SDL_bool a),(a),)
SDL_DYNAPI_PROC(int,SDL_SetJoystickLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_SetJoystickPlayerIndex,(SDL_Joystick *a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualBall,(SDL_Joystick *a, int b, Sint16 c, Sint16 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, Uint8 d, float e, float f, float g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),)
SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return)

View file

@ -1235,6 +1235,25 @@ int SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)
return retval;
}
int SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel)
{
int retval;
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, -1);
#ifdef SDL_JOYSTICK_VIRTUAL
retval = SDL_SetJoystickVirtualBallInner(joystick, ball, xrel, yrel);
#else
retval = SDL_SetError("SDL not built with virtual-joystick support");
#endif
}
SDL_UnlockJoysticks();
return retval;
}
int SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, Uint8 value)
{
int retval;
@ -1273,6 +1292,44 @@ int SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
return retval;
}
int SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure)
{
int retval;
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, -1);
#ifdef SDL_JOYSTICK_VIRTUAL
retval = SDL_SetJoystickVirtualTouchpadInner(joystick, touchpad, finger, state, x, y, pressure);
#else
retval = SDL_SetError("SDL not built with virtual-joystick support");
#endif
}
SDL_UnlockJoysticks();
return retval;
}
int SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values)
{
int retval;
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, -1);
#ifdef SDL_JOYSTICK_VIRTUAL
retval = SDL_SendJoystickVirtualSensorDataInner(joystick, type, sensor_timestamp, data, num_values);
#else
retval = SDL_SetError("SDL not built with virtual-joystick support");
#endif
}
SDL_UnlockJoysticks();
return retval;
}
/*
* Checks to make sure the joystick is valid.
*/

View file

@ -102,6 +102,26 @@ static void VIRTUAL_FreeHWData(joystick_hwdata *hwdata)
SDL_free(hwdata->hats);
hwdata->hats = NULL;
}
if (hwdata->balls) {
SDL_free(hwdata->balls);
hwdata->balls = NULL;
}
if (hwdata->touchpads) {
for (Uint16 i = 0; i < hwdata->desc.ntouchpads; ++i) {
SDL_free(hwdata->touchpads[i].fingers);
hwdata->touchpads[i].fingers = NULL;
}
SDL_free(hwdata->touchpads);
hwdata->touchpads = NULL;
}
if (hwdata->sensors) {
SDL_free(hwdata->sensors);
hwdata->sensors = NULL;
}
if (hwdata->sensor_events) {
SDL_free(hwdata->sensor_events);
hwdata->sensor_events = NULL;
}
SDL_free(hwdata);
}
@ -123,7 +143,9 @@ SDL_JoystickID SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *des
VIRTUAL_FreeHWData(hwdata);
return 0;
}
SDL_memcpy(&hwdata->desc, desc, sizeof(*desc));
SDL_copyp(&hwdata->desc, desc);
hwdata->desc.touchpads = NULL;
hwdata->desc.sensors = NULL;
if (hwdata->desc.name) {
name = hwdata->desc.name;
@ -203,7 +225,7 @@ SDL_JoystickID SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *des
/* Allocate fields for different control-types */
if (hwdata->desc.naxes > 0) {
hwdata->axes = (Sint16 *)SDL_calloc(hwdata->desc.naxes, sizeof(Sint16));
hwdata->axes = (Sint16 *)SDL_calloc(hwdata->desc.naxes, sizeof(*hwdata->axes));
if (!hwdata->axes) {
VIRTUAL_FreeHWData(hwdata);
return 0;
@ -218,19 +240,64 @@ SDL_JoystickID SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *des
}
}
if (hwdata->desc.nbuttons > 0) {
hwdata->buttons = (Uint8 *)SDL_calloc(hwdata->desc.nbuttons, sizeof(Uint8));
hwdata->buttons = (Uint8 *)SDL_calloc(hwdata->desc.nbuttons, sizeof(*hwdata->buttons));
if (!hwdata->buttons) {
VIRTUAL_FreeHWData(hwdata);
return 0;
}
}
if (hwdata->desc.nhats > 0) {
hwdata->hats = (Uint8 *)SDL_calloc(hwdata->desc.nhats, sizeof(Uint8));
hwdata->hats = (Uint8 *)SDL_calloc(hwdata->desc.nhats, sizeof(*hwdata->hats));
if (!hwdata->hats) {
VIRTUAL_FreeHWData(hwdata);
return 0;
}
}
if (hwdata->desc.nballs > 0) {
hwdata->balls = (SDL_JoystickBallData *)SDL_calloc(hwdata->desc.nballs, sizeof(*hwdata->balls));
if (!hwdata->balls) {
VIRTUAL_FreeHWData(hwdata);
return 0;
}
}
if (hwdata->desc.ntouchpads > 0) {
if (!desc->touchpads) {
VIRTUAL_FreeHWData(hwdata);
SDL_SetError("desc missing touchpad descriptions");
return 0;
}
hwdata->touchpads = (SDL_JoystickTouchpadInfo *)SDL_calloc(hwdata->desc.ntouchpads, sizeof(*hwdata->touchpads));
if (!hwdata->touchpads) {
VIRTUAL_FreeHWData(hwdata);
return 0;
}
for (Uint16 i = 0; i < hwdata->desc.ntouchpads; ++i) {
const SDL_VirtualJoystickTouchpadDesc *touchpad_desc = &desc->touchpads[i];
hwdata->touchpads[i].nfingers = touchpad_desc->nfingers;
hwdata->touchpads[i].fingers = (SDL_JoystickTouchpadFingerInfo *)SDL_calloc(touchpad_desc->nfingers, sizeof(*hwdata->touchpads[i].fingers));
if (!hwdata->touchpads[i].fingers) {
VIRTUAL_FreeHWData(hwdata);
return 0;
}
}
}
if (hwdata->desc.nsensors > 0) {
if (!desc->sensors) {
VIRTUAL_FreeHWData(hwdata);
SDL_SetError("desc missing sensor descriptions");
return 0;
}
hwdata->sensors = (SDL_JoystickSensorInfo *)SDL_calloc(hwdata->desc.nsensors, sizeof(*hwdata->sensors));
if (!hwdata->sensors) {
VIRTUAL_FreeHWData(hwdata);
return 0;
}
for (Uint16 i = 0; i < hwdata->desc.nsensors; ++i) {
const SDL_VirtualJoystickSensorDesc *sensor_desc = &desc->sensors[i];
hwdata->sensors[i].type = sensor_desc->type;
hwdata->sensors[i].rate = sensor_desc->rate;
}
}
/* Allocate an instance ID for this device */
hwdata->instance_id = SDL_GetNextObjectID();
@ -268,17 +335,40 @@ int SDL_SetJoystickVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 val
SDL_AssertJoysticksLocked();
if (!joystick || !joystick->hwdata) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid joystick");
}
hwdata = (joystick_hwdata *)joystick->hwdata;
if (axis < 0 || axis >= hwdata->desc.naxes) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid axis index");
}
hwdata->axes[axis] = value;
hwdata->changes |= AXES_CHANGED;
return 0;
}
int SDL_SetJoystickVirtualBallInner(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel)
{
joystick_hwdata *hwdata;
SDL_AssertJoysticksLocked();
if (!joystick || !joystick->hwdata) {
return SDL_SetError("Invalid joystick");
}
hwdata = (joystick_hwdata *)joystick->hwdata;
if (ball < 0 || ball >= hwdata->desc.nballs) {
return SDL_SetError("Invalid ball index");
}
hwdata->balls[ball].dx += xrel;
hwdata->balls[ball].dx = SDL_clamp(hwdata->balls[ball].dx, SDL_MIN_SINT16, SDL_MAX_SINT16);
hwdata->balls[ball].dy += yrel;
hwdata->balls[ball].dy = SDL_clamp(hwdata->balls[ball].dy, SDL_MIN_SINT16, SDL_MAX_SINT16);
hwdata->changes |= BALLS_CHANGED;
return 0;
}
@ -290,17 +380,16 @@ int SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8
SDL_AssertJoysticksLocked();
if (!joystick || !joystick->hwdata) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid joystick");
}
hwdata = (joystick_hwdata *)joystick->hwdata;
if (button < 0 || button >= hwdata->desc.nbuttons) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid button index");
}
hwdata->buttons[button] = value;
hwdata->changes |= BUTTONS_CHANGED;
return 0;
}
@ -312,17 +401,74 @@ int SDL_SetJoystickVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value)
SDL_AssertJoysticksLocked();
if (!joystick || !joystick->hwdata) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid joystick");
}
hwdata = (joystick_hwdata *)joystick->hwdata;
if (hat < 0 || hat >= hwdata->desc.nhats) {
SDL_UnlockJoysticks();
return SDL_SetError("Invalid hat index");
}
hwdata->hats[hat] = value;
hwdata->changes |= HATS_CHANGED;
return 0;
}
int SDL_SetJoystickVirtualTouchpadInner(SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure)
{
joystick_hwdata *hwdata;
SDL_AssertJoysticksLocked();
if (!joystick || !joystick->hwdata) {
return SDL_SetError("Invalid joystick");
}
hwdata = (joystick_hwdata *)joystick->hwdata;
if (touchpad < 0 || touchpad >= hwdata->desc.ntouchpads) {
return SDL_SetError("Invalid touchpad index");
}
if (finger < 0 || finger >= hwdata->touchpads[touchpad].nfingers) {
return SDL_SetError("Invalid finger index");
}
SDL_JoystickTouchpadFingerInfo *info = &hwdata->touchpads[touchpad].fingers[finger];
info->state = state;
info->x = x;
info->y = y;
info->pressure = pressure;
hwdata->changes |= TOUCHPADS_CHANGED;
return 0;
}
int SDL_SendJoystickVirtualSensorDataInner(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values)
{
joystick_hwdata *hwdata;
SDL_AssertJoysticksLocked();
if (!joystick || !joystick->hwdata) {
return SDL_SetError("Invalid joystick");
}
hwdata = (joystick_hwdata *)joystick->hwdata;
if (hwdata->num_sensor_events == hwdata->max_sensor_events) {
int new_max_sensor_events = (hwdata->max_sensor_events + 1);
VirtualSensorEvent *sensor_events = (VirtualSensorEvent *)SDL_realloc(hwdata->sensor_events, new_max_sensor_events * sizeof(*sensor_events));
if (!sensor_events) {
return -1;
}
hwdata->sensor_events = sensor_events;
hwdata->max_sensor_events = hwdata->max_sensor_events;
}
VirtualSensorEvent *event = &hwdata->sensor_events[hwdata->num_sensor_events++];
event->type = type;
event->sensor_timestamp = sensor_timestamp;
event->num_values = SDL_min(num_values, SDL_arraysize(event->data));
SDL_memcpy(event->data, data, (event->num_values * sizeof(*event->data)));
return 0;
}
@ -424,6 +570,15 @@ static int VIRTUAL_JoystickOpen(SDL_Joystick *joystick, int device_index)
joystick->nhats = hwdata->desc.nhats;
hwdata->joystick = joystick;
for (Uint16 i = 0; i < hwdata->desc.ntouchpads; ++i) {
const SDL_JoystickTouchpadInfo *touchpad = &hwdata->touchpads[i];
SDL_PrivateJoystickAddTouchpad(joystick, touchpad->nfingers);
}
for (Uint16 i = 0; i < hwdata->desc.nsensors; ++i) {
const SDL_JoystickSensorInfo *sensor = &hwdata->sensors[i];
SDL_PrivateJoystickAddSensor(joystick, sensor->type, sensor->rate);
}
if (hwdata->desc.SetLED) {
SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN, SDL_TRUE);
}
@ -518,13 +673,30 @@ static int VIRTUAL_JoystickSendEffect(SDL_Joystick *joystick, const void *data,
static int VIRTUAL_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
int result;
SDL_AssertJoysticksLocked();
if (joystick->hwdata) {
joystick_hwdata *hwdata = joystick->hwdata;
if (hwdata->desc.SetSensorsEnabled) {
result = hwdata->desc.SetSensorsEnabled(hwdata->desc.userdata, enabled);
} else {
result = 0;
}
if (result == 0) {
hwdata->sensors_enabled = enabled;
}
} else {
result = SDL_SetError("SetSensorsEnabled failed, device disconnected");
}
return result;
}
static void VIRTUAL_JoystickUpdate(SDL_Joystick *joystick)
{
joystick_hwdata *hwdata;
Uint8 i;
Uint64 timestamp = SDL_GetTicksNS();
SDL_AssertJoysticksLocked();
@ -542,16 +714,51 @@ static void VIRTUAL_JoystickUpdate(SDL_Joystick *joystick)
hwdata->desc.Update(hwdata->desc.userdata);
}
for (i = 0; i < hwdata->desc.naxes; ++i) {
if (hwdata->changes & AXES_CHANGED) {
for (Uint16 i = 0; i < hwdata->desc.naxes; ++i) {
SDL_SendJoystickAxis(timestamp, joystick, i, hwdata->axes[i]);
}
for (i = 0; i < hwdata->desc.nbuttons; ++i) {
}
if (hwdata->changes & BALLS_CHANGED) {
for (Uint16 i = 0; i < hwdata->desc.nballs; ++i) {
SDL_JoystickBallData *ball = &hwdata->balls[i];
if (ball->dx || ball->dy) {
SDL_SendJoystickBall(timestamp, joystick, i, ball->dx, ball->dy);
ball->dx = 0;
ball->dy = 0;
}
}
}
if (hwdata->changes & BUTTONS_CHANGED) {
for (Uint16 i = 0; i < hwdata->desc.nbuttons; ++i) {
SDL_SendJoystickButton(timestamp, joystick, i, hwdata->buttons[i]);
}
for (i = 0; i < hwdata->desc.nhats; ++i) {
}
if (hwdata->changes & HATS_CHANGED) {
for (Uint16 i = 0; i < hwdata->desc.nhats; ++i) {
SDL_SendJoystickHat(timestamp, joystick, i, hwdata->hats[i]);
}
}
if (hwdata->changes & TOUCHPADS_CHANGED) {
for (Uint16 i = 0; i < hwdata->desc.ntouchpads; ++i) {
const SDL_JoystickTouchpadInfo *touchpad = &hwdata->touchpads[i];
for (int j = 0; j < touchpad->nfingers; ++j) {
const SDL_JoystickTouchpadFingerInfo *finger = &touchpad->fingers[j];
SDL_SendJoystickTouchpad(timestamp, joystick, i, j, finger->state, finger->x, finger->y, finger->pressure);
}
}
}
if (hwdata->num_sensor_events > 0) {
if (hwdata->sensors_enabled) {
for (int i = 0; i < hwdata->num_sensor_events; ++i) {
const VirtualSensorEvent *event = &hwdata->sensor_events[i];
SDL_SendJoystickSensor(timestamp, joystick, event->type, event->sensor_timestamp, event->data, event->num_values);
}
}
hwdata->num_sensor_events = 0;
}
hwdata->changes = 0;
}
static void VIRTUAL_JoystickClose(SDL_Joystick *joystick)
{

View file

@ -25,31 +25,59 @@
#ifdef SDL_JOYSTICK_VIRTUAL
#include "../SDL_sysjoystick.h"
#define AXES_CHANGED 0x00000001
#define BALLS_CHANGED 0x00000002
#define BUTTONS_CHANGED 0x00000004
#define HATS_CHANGED 0x00000008
#define TOUCHPADS_CHANGED 0x00000010
/**
* Data for a virtual, software-only joystick.
*/
typedef struct VirtualSensorEvent
{
SDL_SensorType type;
Uint64 sensor_timestamp;
float data[3];
int num_values;
} VirtualSensorEvent;
typedef struct joystick_hwdata
{
SDL_JoystickType type;
SDL_JoystickID instance_id;
SDL_bool attached;
char *name;
SDL_JoystickType type;
SDL_JoystickGUID guid;
SDL_VirtualJoystickDesc desc;
Uint32 changes;
Sint16 *axes;
Uint8 *buttons;
Uint8 *hats;
SDL_JoystickID instance_id;
SDL_JoystickBallData *balls;
SDL_JoystickTouchpadInfo *touchpads;
SDL_JoystickSensorInfo *sensors;
SDL_bool sensors_enabled;
int num_sensor_events;
int max_sensor_events;
VirtualSensorEvent *sensor_events;
SDL_Joystick *joystick;
struct joystick_hwdata *next;
} joystick_hwdata;
SDL_JoystickID SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc);
int SDL_JoystickDetachVirtualInner(SDL_JoystickID instance_id);
extern SDL_JoystickID SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc);
extern int SDL_JoystickDetachVirtualInner(SDL_JoystickID instance_id);
int SDL_SetJoystickVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 value);
int SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value);
int SDL_SetJoystickVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value);
extern int SDL_SetJoystickVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 value);
extern int SDL_SetJoystickVirtualBallInner(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel);
extern int SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value);
extern int SDL_SetJoystickVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value);
extern int SDL_SetJoystickVirtualTouchpadInner(SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure);
extern int SDL_SendJoystickVirtualSensorDataInner(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values);
#endif /* SDL_JOYSTICK_VIRTUAL */

View file

@ -191,6 +191,7 @@ void GetGamepadImageArea(GamepadImage *ctx, SDL_Rect *area)
{
if (!ctx) {
SDL_zerop(area);
return;
}
area->x = ctx->x;
@ -202,6 +203,19 @@ void GetGamepadImageArea(GamepadImage *ctx, SDL_Rect *area)
}
}
void GetGamepadTouchpadArea(GamepadImage *ctx, SDL_Rect *area)
{
if (!ctx) {
SDL_zerop(area);
return;
}
area->x = (float)ctx->x + (ctx->gamepad_width - ctx->touchpad_width) / 2 + touchpad_area.x;
area->y = (float)ctx->y + ctx->gamepad_height + touchpad_area.y;
area->w = (float)touchpad_area.w;
area->h = (float)touchpad_area.h;
}
void SetGamepadImageShowingFront(GamepadImage *ctx, SDL_bool showing_front)
{
if (!ctx) {

View file

@ -54,6 +54,7 @@ enum
extern GamepadImage *CreateGamepadImage(SDL_Renderer *renderer);
extern void SetGamepadImagePosition(GamepadImage *ctx, int x, int y);
extern void GetGamepadImageArea(GamepadImage *ctx, SDL_Rect *area);
extern void GetGamepadTouchpadArea(GamepadImage *ctx, SDL_Rect *area);
extern void SetGamepadImageShowingFront(GamepadImage *ctx, SDL_bool showing_front);
extern void SetGamepadImageType(GamepadImage *ctx, SDL_GamepadType type);
extern SDL_GamepadType GetGamepadImageType(GamepadImage *ctx);

View file

@ -100,6 +100,9 @@ static SDL_GamepadAxis virtual_axis_active = SDL_GAMEPAD_AXIS_INVALID;
static float virtual_axis_start_x;
static float virtual_axis_start_y;
static SDL_GamepadButton virtual_button_active = SDL_GAMEPAD_BUTTON_INVALID;
static SDL_bool virtual_touchpad_active = SDL_FALSE;
static float virtual_touchpad_x;
static float virtual_touchpad_y;
static int s_arrBindingOrder[] = {
/* Standard sequence */
@ -1109,6 +1112,8 @@ static int SDLCALL VirtualGamepadSetLED(void *userdata, Uint8 red, Uint8 green,
static void OpenVirtualGamepad(void)
{
SDL_VirtualJoystickTouchpadDesc virtual_touchpad = { 1, { 0, 0, 0 } };
SDL_VirtualJoystickSensorDesc virtual_sensor = { SDL_SENSOR_ACCEL, 0.0f };
SDL_VirtualJoystickDesc desc;
SDL_JoystickID virtual_id;
@ -1120,6 +1125,10 @@ static void OpenVirtualGamepad(void)
desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
desc.naxes = SDL_GAMEPAD_AXIS_MAX;
desc.nbuttons = SDL_GAMEPAD_BUTTON_MAX;
desc.ntouchpads = 1;
desc.touchpads = &virtual_touchpad;
desc.nsensors = 1;
desc.sensors = &virtual_sensor;
desc.SetPlayerIndex = VirtualGamepadSetPlayerIndex;
desc.Rumble = VirtualGamepadRumble;
desc.RumbleTriggers = VirtualGamepadRumbleTriggers;
@ -1195,6 +1204,14 @@ static void VirtualGamepadMouseMotion(float x, float y)
SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active + 1, valueY);
}
}
if (virtual_touchpad_active) {
SDL_Rect touchpad;
GetGamepadTouchpadArea(image, &touchpad);
virtual_touchpad_x = (x - touchpad.x) / touchpad.w;
virtual_touchpad_y = (y - touchpad.y) / touchpad.h;
SDL_SetJoystickVirtualTouchpad(virtual_joystick, 0, 0, SDL_PRESSED, virtual_touchpad_x, virtual_touchpad_y, 1.0f);
}
}
static void VirtualGamepadMouseDown(float x, float y)
@ -1202,6 +1219,15 @@ static void VirtualGamepadMouseDown(float x, float y)
int element = GetGamepadImageElementAt(image, x, y);
if (element == SDL_GAMEPAD_ELEMENT_INVALID) {
SDL_Point point = { (int)x, (int)y };
SDL_Rect touchpad;
GetGamepadTouchpadArea(image, &touchpad);
if (SDL_PointInRect(&point, &touchpad)) {
virtual_touchpad_active = SDL_TRUE;
virtual_touchpad_x = (x - touchpad.x) / touchpad.w;
virtual_touchpad_y = (y - touchpad.y) / touchpad.h;
SDL_SetJoystickVirtualTouchpad(virtual_joystick, 0, 0, SDL_PRESSED, virtual_touchpad_x, virtual_touchpad_y, 1.0f);
}
return;
}
@ -1251,6 +1277,11 @@ static void VirtualGamepadMouseUp(float x, float y)
}
virtual_axis_active = SDL_GAMEPAD_AXIS_INVALID;
}
if (virtual_touchpad_active) {
SDL_SetJoystickVirtualTouchpad(virtual_joystick, 0, 0, SDL_RELEASED, virtual_touchpad_x, virtual_touchpad_y, 0.0f);
virtual_touchpad_active = SDL_FALSE;
}
}
static void DrawGamepadWaiting(SDL_Renderer *renderer)
@ -1500,6 +1531,12 @@ static void loop(void *arg)
{
SDL_Event event;
/* If we have a virtual controller, send a virtual accelerometer sensor reading */
if (virtual_joystick) {
float data[3] = { 0.0f, SDL_STANDARD_GRAVITY, 0.0f };
SDL_SendJoystickVirtualSensorData(virtual_joystick, SDL_SENSOR_ACCEL, SDL_GetTicksNS(), data, SDL_arraysize(data));
}
/* Update to get the current event state */
SDL_PumpEvents();