GPU: Note that resource naming functions are not thread safe.

This commit is contained in:
cosmonaut 2025-01-12 14:22:26 -08:00
parent 3df0767e34
commit c04b739df6

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@ -2514,6 +2514,8 @@ extern SDL_DECLSPEC SDL_GPUTransferBuffer *SDLCALL SDL_CreateGPUTransferBuffer(
* \param buffer a buffer to attach the name to.
* \param text a UTF-8 string constant to mark as the name of the buffer.
*
* \threadsafety This function is not thread safe, you must synchronize calls to this function.
*
* \since This function is available since SDL 3.1.3.
*/
extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBufferName(
@ -2530,6 +2532,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBufferName(
* \param texture a texture to attach the name to.
* \param text a UTF-8 string constant to mark as the name of the texture.
*
* \threadsafety This function is not thread safe, you must synchronize calls to this function.
*
* \since This function is available since SDL 3.1.3.
*/
extern SDL_DECLSPEC void SDLCALL SDL_SetGPUTextureName(