Copypaste SDL_NSLog to UIKit backend, document it as such

This commit is contained in:
Ethan Lee 2019-07-17 23:20:57 -04:00
parent e954e32b0e
commit bf9bf602e7
3 changed files with 11 additions and 2 deletions

View file

@ -400,8 +400,8 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
SDL_snprintf(tag, SDL_arraysize(tag), "SDL/%s", GetCategoryPrefix(category));
__android_log_write(SDL_android_priority[priority], tag, message);
}
#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA)
/* Technically we don't need SDL_VIDEO_DRIVER_COCOA, but that's where this function is defined for now.
#elif defined(__APPLE__) && (defined(SDL_VIDEO_DRIVER_COCOA) || defined(SDL_VIDEO_DRIVER_UIKIT))
/* Technically we don't need Cocoa/UIKit, but that's where this function is defined for now.
*/
extern void SDL_NSLog(const char *text);
{