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reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV.
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parent
01d38e7ade
commit
bf69868924
2 changed files with 9 additions and 10 deletions
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@ -670,10 +670,9 @@ D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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(void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch +
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rect->x * SDL_BYTESPERPIXEL(texture->format));
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*pitch = texturedata->pitch;
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} else {
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#else
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{
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} else
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#endif
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{
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RECT d3drect;
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D3DLOCKED_RECT locked;
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HRESULT result;
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@ -992,8 +991,10 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
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const SDL_BlendMode blend = cmd->data.draw.blend;
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if (texture != data->drawstate.texture) {
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#if SDL_HAVE_YUV
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D3D_TextureData *oldtexturedata = data->drawstate.texture ? (D3D_TextureData *) data->drawstate.texture->driverdata : NULL;
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D3D_TextureData *newtexturedata = texture ? (D3D_TextureData *) texture->driverdata : NULL;
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#endif
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LPDIRECT3DPIXELSHADER9 shader = NULL;
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/* disable any enabled textures we aren't going to use, let SetupTextureState() do the rest. */
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