mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-31 17:07:39 +00:00
Remove references to renderers being destroyed with windows in the documentation
This commit is contained in:
parent
cab3defc18
commit
bede245395
2 changed files with 0 additions and 7 deletions
|
@ -2031,10 +2031,6 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
|
|||
* If `renderer` is NULL, this function will return immediately after setting
|
||||
* the SDL error message to "Invalid renderer". See SDL_GetError().
|
||||
*
|
||||
* Note that destroying a window implicitly destroys the associated renderer,
|
||||
* so this should not be called if the window associated with the renderer has
|
||||
* already been destroyed.
|
||||
*
|
||||
* \param renderer the rendering context
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue