Rolling back GameCube HIDAPI support

It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
This commit is contained in:
Sam Lantinga 2019-06-19 15:54:21 -07:00
parent 56e2b9a4ee
commit be6cda9f95
16 changed files with 176 additions and 826 deletions

View file

@ -1037,11 +1037,6 @@ SDL_JoystickUpdate(void)
/* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
SDL_UnlockJoysticks();
/* Special function for HIDAPI devices, as a single device can provide multiple SDL_Joysticks */
#ifdef SDL_JOYSTICK_HIDAPI
SDL_HIDAPI_UpdateDevices();
#endif /* SDL_JOYSTICK_HIDAPI */
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
if (joystick->attached) {
/* This should always be true, but seeing a crash in the wild...? */
@ -1199,12 +1194,6 @@ SDL_IsJoystickXboxOne(Uint16 vendor, Uint16 product)
return (GuessControllerType(vendor, product) == k_eControllerType_XBoxOneController);
}
SDL_bool
SDL_IsJoystickGameCube(Uint16 vendor, Uint16 product)
{
return (GuessControllerType(vendor, product) == k_eControllerType_GameCube);
}
SDL_bool
SDL_IsJoystickXInput(SDL_JoystickGUID guid)
{