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android: Remove blocking permission request code. Async only in SDL3!
(this actually still blocks at our internal points of usage, though, for replacement at a later time.)
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commit
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12 changed files with 73 additions and 77 deletions
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@ -399,29 +399,6 @@ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(Uint32 *state);
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*/
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extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
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/**
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* Request permissions at runtime.
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*
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* You do not need to call this for built-in functionality of SDL; recording
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* from a microphone or reading images from a camera, using standard SDL
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* APIs, will manage permission requests for you.
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*
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* This blocks the calling thread until the permission is granted or denied.
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* if the app already has the requested permission, this returns immediately,
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* but may block indefinitely until the user responds to the system's
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* permission request dialog.
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*
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* If possible, you should _not_ use this function. You should use
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* SDL_AndroidRequestPermissionAsync and deal with the response in a callback
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* at a later time, and possibly in a different thread.
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*
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* \param permission The permission to request.
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* \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
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typedef void (SDLCALL *SDL_AndroidRequestPermissionCallback)(void *userdata, const char *permission, SDL_bool granted);
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@ -453,7 +430,7 @@ typedef void (SDLCALL *SDL_AndroidRequestPermissionCallback)(void *userdata, con
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_AndroidRequestPermissionAsync(const char *permission, SDL_AndroidRequestPermissionCallback cb, void *userdata);
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extern DECLSPEC int SDLCALL SDL_AndroidRequestPermission(const char *permission, SDL_AndroidRequestPermissionCallback cb, void *userdata);
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/**
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* Shows an Android toast notification.
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