Implemented scRGB colorspace and HDR support on macOS

This commit is contained in:
Sam Lantinga 2024-02-06 05:31:43 -08:00
parent 451dc41427
commit ba074acad4
24 changed files with 10547 additions and 8010 deletions

View file

@ -188,7 +188,7 @@ static int SW_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
return 0;
}
static int SW_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
static int SW_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
return 0; /* nothing to do in this backend. */
}
@ -706,6 +706,11 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
break;
}
case SDL_RENDERCMD_SETCOLORSCALE:
{
break;
}
case SDL_RENDERCMD_SETVIEWPORT:
{
drawstate.viewport = &cmd->data.viewport.rect;
@ -1149,8 +1154,9 @@ SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface)
renderer->UnlockTexture = SW_UnlockTexture;
renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
renderer->SetRenderTarget = SW_SetRenderTarget;
renderer->QueueSetViewport = SW_QueueSetViewport;
renderer->QueueSetDrawColor = SW_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
renderer->QueueSetViewport = SW_QueueNoOp;
renderer->QueueSetDrawColor = SW_QueueNoOp;
renderer->QueueSetColorScale = SW_QueueNoOp;
renderer->QueueDrawPoints = SW_QueueDrawPoints;
renderer->QueueDrawLines = SW_QueueDrawPoints; /* lines and points queue vertices the same way. */
renderer->QueueFillRects = SW_QueueFillRects;