Implemented scRGB colorspace and HDR support on macOS

This commit is contained in:
Sam Lantinga 2024-02-06 05:31:43 -08:00
parent 451dc41427
commit ba074acad4
24 changed files with 10547 additions and 8010 deletions

View file

@ -733,7 +733,7 @@ fault:
return -1;
}
static int GLES2_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
static int GLES2_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
return 0; /* nothing to do in this backend. */
}
@ -1238,6 +1238,11 @@ static int GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
break;
}
case SDL_RENDERCMD_SETCOLORSCALE:
{
break;
}
case SDL_RENDERCMD_SETVIEWPORT:
{
SDL_Rect *viewport = &data->drawstate.viewport;
@ -2181,8 +2186,9 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
renderer->UnlockTexture = GLES2_UnlockTexture;
renderer->SetTextureScaleMode = GLES2_SetTextureScaleMode;
renderer->SetRenderTarget = GLES2_SetRenderTarget;
renderer->QueueSetViewport = GLES2_QueueSetViewport;
renderer->QueueSetDrawColor = GLES2_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
renderer->QueueSetViewport = GLES2_QueueNoOp;
renderer->QueueSetDrawColor = GLES2_QueueNoOp;
renderer->QueueSetColorScale = GLES2_QueueNoOp;
renderer->QueueDrawPoints = GLES2_QueueDrawPoints;
renderer->QueueDrawLines = GLES2_QueueDrawLines;
renderer->QueueGeometry = GLES2_QueueGeometry;