Removed SDL_TextInputShown()

This was only implemented on Windows and often confused with SDL_ScreenKeyboardShown()
This commit is contained in:
Sam Lantinga 2024-03-25 13:05:42 -07:00
parent 6443c75eda
commit b9a88bbecb
13 changed files with 4 additions and 63 deletions

View file

@ -833,7 +833,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(Sint64,SDL_TellIO,(SDL_IOStream *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputActive,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
SDL_DYNAPI_PROC(SDL_Time,SDL_TimeFromWindows,(Uint32 a, Uint32 b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_TimeToDateTime,(SDL_Time a, SDL_DateTime *b, SDL_bool c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_TimeToWindows,(SDL_Time a, Uint32 *b, Uint32 *c),(a,b,c),)