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Fixed building the Vulkan renderer on Windows with Visual Studio
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dfd8073a8f
commit
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4 changed files with 33 additions and 12 deletions
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@ -31,13 +31,12 @@
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#define VK_NO_PROTOTYPES
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#include "SDL_vulkan.h"
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#include "SDL_shaders_vulkan.h"
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#include <vulkan/vulkan.h>
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#include "../../video/SDL_vulkan_internal.h"
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#include "../../video/SDL_sysvideo.h"
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#include "../SDL_sysrender.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_d3dmath.h"
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#include "../../video/SDL_pixels_c.h"
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#include "SDL_shaders_vulkan.h"
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extern const char *SDL_Vulkan_GetResultString(VkResult result);
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@ -526,7 +525,7 @@ static void VULKAN_DestroyAll(SDL_Renderer *renderer)
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rendererData->pipelineLayouts[i] = VK_NULL_HANDLE;
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}
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}
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for (uint32_t i = 0; i < rendererData->pipelineStateCount; i++) {
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for (int i = 0; i < rendererData->pipelineStateCount; i++) {
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vkDestroyPipeline(rendererData->device, rendererData->pipelineStates[i].pipeline, NULL);
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}
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SDL_free(rendererData->pipelineStates);
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@ -534,7 +533,7 @@ static void VULKAN_DestroyAll(SDL_Renderer *renderer)
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if (rendererData->currentUploadBuffer) {
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for (uint32_t i = 0; i < rendererData->swapchainImageCount; ++i) {
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for (uint32_t j = 0; j < rendererData->currentUploadBuffer[i]; ++j) {
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for (int j = 0; j < rendererData->currentUploadBuffer[i]; ++j) {
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VULKAN_DestroyBuffer(rendererData, &rendererData->uploadBuffers[i][j]);
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}
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SDL_free(rendererData->uploadBuffers[i]);
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@ -914,7 +913,7 @@ static void VULKAN_ResetCommandList(VULKAN_RenderData *rendererData)
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rendererData->currentConstantBufferOffset = -1;
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/* Release any upload buffers that were inflight */
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for (uint32_t i = 0; i < rendererData->currentUploadBuffer[rendererData->currentCommandBufferIndex]; ++i) {
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for (int i = 0; i < rendererData->currentUploadBuffer[rendererData->currentCommandBufferIndex]; ++i) {
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VULKAN_DestroyBuffer(rendererData, &rendererData->uploadBuffers[rendererData->currentCommandBufferIndex][i]);
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}
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rendererData->currentUploadBuffer[rendererData->currentCommandBufferIndex] = 0;
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@ -1843,7 +1842,7 @@ static VkResult VULKAN_CreateFramebuffersAndRenderPasses(SDL_Renderer *renderer,
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framebufferCreateInfo.height = rendererData->swapchainSize.height;
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framebufferCreateInfo.layers = 1;
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for (uint32_t i = 0; i < imageViewCount; i++) {
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for (int i = 0; i < imageViewCount; i++) {
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framebufferCreateInfo.pAttachments = &imageViews[i];
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result = vkCreateFramebuffer(rendererData->device, &framebufferCreateInfo, NULL, &framebuffers[i]);
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if (result != VK_SUCCESS) {
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@ -3107,7 +3106,7 @@ static SDL_bool VULKAN_SetDrawState(SDL_Renderer *renderer, const SDL_RenderComm
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/* Align the next address to the minUniformBufferOffsetAlignment */
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VkDeviceSize alignment = rendererData->physicalDeviceProperties.limits.minUniformBufferOffsetAlignment;
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SDL_assert(rendererData->currentConstantBufferOffset >= 0 );
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rendererData->currentConstantBufferOffset += (sizeof(PixelShaderConstants) + alignment - 1) & ~(alignment - 1);
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rendererData->currentConstantBufferOffset += (int32_t)(sizeof(PixelShaderConstants) + alignment - 1) & ~(alignment - 1);
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constantBufferOffset = rendererData->currentConstantBufferOffset;
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}
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@ -3303,7 +3302,7 @@ static SDL_bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderComm
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static void VULKAN_DrawPrimitives(SDL_Renderer *renderer, VkPrimitiveTopology primitiveTopology, const size_t vertexStart, const size_t vertexCount)
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{
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VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->driverdata;
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vkCmdDraw(rendererData->currentCommandBuffer, vertexCount, 1, vertexStart, 0);
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vkCmdDraw(rendererData->currentCommandBuffer, (uint32_t)vertexCount, 1, (uint32_t)vertexStart, 0);
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}
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static void VULKAN_InvalidateCachedState(SDL_Renderer *renderer)
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