Removed logic forcing vsync on if setting it off fails

The platforms that needed this (Windows Phone and Windows RT) are no longer supported, and if this is needed in the future it should be done at the renderer level, not here.

Fixes https://github.com/libsdl-org/SDL/issues/12475
This commit is contained in:
Sam Lantinga 2025-03-06 16:04:19 -08:00
parent 55695d3725
commit b99ff00a95

View file

@ -1124,12 +1124,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
}
int vsync = (int)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, 0);
if (!SDL_SetRenderVSync(renderer, vsync)) {
if (vsync == 0) {
// Some renderers require vsync enabled
SDL_SetRenderVSync(renderer, 1);
}
}
SDL_SetRenderVSync(renderer, vsync);
SDL_CalculateSimulatedVSyncInterval(renderer, window);
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
@ -5626,7 +5621,8 @@ bool SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
}
#endif
if (!renderer->SetVSync) {
if (!renderer->SetVSync ||
!renderer->SetVSync(renderer, vsync)) {
switch (vsync) {
case 0:
renderer->simulate_vsync = false;
@ -5637,12 +5633,6 @@ bool SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
default:
return SDL_Unsupported();
}
} else if (!renderer->SetVSync(renderer, vsync)) {
if (vsync == 1) {
renderer->simulate_vsync = true;
} else {
return false;
}
}
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, vsync);
return true;