Use SDL_WindowFlags appropriately in SDL test code

This commit is contained in:
Sam Lantinga 2024-05-13 09:08:44 -07:00
parent fc62dfc6e2
commit b959203c9b

View file

@ -748,7 +748,7 @@ static void SDLTest_PrintDisplayOrientation(char *text, size_t maxlen, SDL_Displ
}
}
static void SDLTest_PrintWindowFlag(char *text, size_t maxlen, Uint32 flag)
static void SDLTest_PrintWindowFlag(char *text, size_t maxlen, SDL_WindowFlags flag)
{
switch (flag) {
case SDL_WINDOW_FULLSCREEN:
@ -820,7 +820,7 @@ static void SDLTest_PrintWindowFlag(char *text, size_t maxlen, Uint32 flag)
}
}
static void SDLTest_PrintWindowFlags(char *text, size_t maxlen, Uint32 flags)
static void SDLTest_PrintWindowFlags(char *text, size_t maxlen, SDL_WindowFlags flags)
{
const SDL_WindowFlags window_flags[] = {
SDL_WINDOW_FULLSCREEN,
@ -849,7 +849,7 @@ static void SDLTest_PrintWindowFlags(char *text, size_t maxlen, Uint32 flags)
int i;
int count = 0;
for (i = 0; i < (sizeof(window_flags) / sizeof(window_flags[0])); ++i) {
const Uint32 flag = window_flags[i];
const SDL_WindowFlags flag = window_flags[i];
if ((flags & flag) == flag) {
if (count > 0) {
SDL_snprintfcat(text, maxlen, " | ");