Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174
)
This commit is contained in:
parent
5c4bc807f7
commit
b8d85c6939
764 changed files with 50598 additions and 54407 deletions
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@ -42,43 +42,42 @@ quit(int rc)
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exit(rc);
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}
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void
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DrawOnViewport(SDL_Renderer * renderer)
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{
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void DrawOnViewport(SDL_Renderer *renderer)
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{
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SDL_Rect rect;
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/* Set the viewport */
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SDL_RenderSetViewport(renderer, &viewport);
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/* Draw a gray background */
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SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF);
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SDL_RenderClear(renderer);
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/* Test inside points */
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF);
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SDL_RenderDrawPoint(renderer, viewport.h/2 + 20, viewport.w/2);
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SDL_RenderDrawPoint(renderer, viewport.h/2 - 20, viewport.w/2);
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SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 20);
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SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 20);
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SDL_RenderDrawPoint(renderer, viewport.h / 2 + 20, viewport.w / 2);
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SDL_RenderDrawPoint(renderer, viewport.h / 2 - 20, viewport.w / 2);
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SDL_RenderDrawPoint(renderer, viewport.h / 2, viewport.w / 2 - 20);
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SDL_RenderDrawPoint(renderer, viewport.h / 2, viewport.w / 2 + 20);
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/* Test horizontal and vertical lines */
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SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
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SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
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SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
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SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
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SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
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SDL_RenderDrawLine(renderer, 1, 0, viewport.w - 2, 0);
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SDL_RenderDrawLine(renderer, 1, viewport.h - 1, viewport.w - 2, viewport.h - 1);
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SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h - 2);
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SDL_RenderDrawLine(renderer, viewport.w - 1, 1, viewport.w - 1, viewport.h - 2);
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/* Test diagonal lines */
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
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SDL_RenderDrawLine(renderer, 0, 0, viewport.w-1, viewport.h-1);
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SDL_RenderDrawLine(renderer, viewport.w-1, 0, 0, viewport.h-1);
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SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
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SDL_RenderDrawLine(renderer, viewport.w - 1, 0, 0, viewport.h - 1);
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/* Test outside points */
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF);
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SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2);
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SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2);
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SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 - viewport.w);
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SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 + viewport.w);
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SDL_RenderDrawPoint(renderer, viewport.h / 2 + viewport.h, viewport.w / 2);
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SDL_RenderDrawPoint(renderer, viewport.h / 2 - viewport.h, viewport.w / 2);
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SDL_RenderDrawPoint(renderer, viewport.h / 2, viewport.w / 2 - viewport.w);
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SDL_RenderDrawPoint(renderer, viewport.h / 2, viewport.w / 2 + viewport.w);
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/* Add a box at the top */
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rect.w = 8;
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@ -96,8 +95,7 @@ DrawOnViewport(SDL_Renderer * renderer)
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SDL_RenderSetClipRect(renderer, NULL);
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}
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void
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loop()
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void loop()
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{
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SDL_Event event;
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int i;
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@ -147,8 +145,7 @@ loop()
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#endif
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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int i;
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Uint32 then, now, frames;
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@ -159,7 +156,6 @@ main(int argc, char *argv[])
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return 1;
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}
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for (i = 1; i < argc;) {
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int consumed;
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@ -224,7 +220,7 @@ main(int argc, char *argv[])
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/* Print out some timing information */
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now = SDL_GetTicks();
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if (now > then) {
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double fps = ((double) frames * 1000) / (now - then);
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double fps = ((double)frames * 1000) / (now - then);
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SDL_Log("%2.2f frames per second\n", fps);
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}
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quit(0);
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