Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View file

@ -42,43 +42,42 @@ quit(int rc)
exit(rc);
}
void
DrawOnViewport(SDL_Renderer * renderer)
{
void DrawOnViewport(SDL_Renderer *renderer)
{
SDL_Rect rect;
/* Set the viewport */
SDL_RenderSetViewport(renderer, &viewport);
/* Draw a gray background */
SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF);
SDL_RenderClear(renderer);
/* Test inside points */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF);
SDL_RenderDrawPoint(renderer, viewport.h/2 + 20, viewport.w/2);
SDL_RenderDrawPoint(renderer, viewport.h/2 - 20, viewport.w/2);
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 20);
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 20);
SDL_RenderDrawPoint(renderer, viewport.h / 2 + 20, viewport.w / 2);
SDL_RenderDrawPoint(renderer, viewport.h / 2 - 20, viewport.w / 2);
SDL_RenderDrawPoint(renderer, viewport.h / 2, viewport.w / 2 - 20);
SDL_RenderDrawPoint(renderer, viewport.h / 2, viewport.w / 2 + 20);
/* Test horizontal and vertical lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
SDL_RenderDrawLine(renderer, 1, 0, viewport.w - 2, 0);
SDL_RenderDrawLine(renderer, 1, viewport.h - 1, viewport.w - 2, viewport.h - 1);
SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h - 2);
SDL_RenderDrawLine(renderer, viewport.w - 1, 1, viewport.w - 1, viewport.h - 2);
/* Test diagonal lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
SDL_RenderDrawLine(renderer, 0, 0, viewport.w-1, viewport.h-1);
SDL_RenderDrawLine(renderer, viewport.w-1, 0, 0, viewport.h-1);
SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
SDL_RenderDrawLine(renderer, viewport.w - 1, 0, 0, viewport.h - 1);
/* Test outside points */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF);
SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2);
SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2);
SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 - viewport.w);
SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 + viewport.w);
SDL_RenderDrawPoint(renderer, viewport.h / 2 + viewport.h, viewport.w / 2);
SDL_RenderDrawPoint(renderer, viewport.h / 2 - viewport.h, viewport.w / 2);
SDL_RenderDrawPoint(renderer, viewport.h / 2, viewport.w / 2 - viewport.w);
SDL_RenderDrawPoint(renderer, viewport.h / 2, viewport.w / 2 + viewport.w);
/* Add a box at the top */
rect.w = 8;
@ -96,8 +95,7 @@ DrawOnViewport(SDL_Renderer * renderer)
SDL_RenderSetClipRect(renderer, NULL);
}
void
loop()
void loop()
{
SDL_Event event;
int i;
@ -147,8 +145,7 @@ loop()
#endif
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
int i;
Uint32 then, now, frames;
@ -159,7 +156,6 @@ main(int argc, char *argv[])
return 1;
}
for (i = 1; i < argc;) {
int consumed;
@ -224,7 +220,7 @@ main(int argc, char *argv[])
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
double fps = ((double)frames * 1000) / (now - then);
SDL_Log("%2.2f frames per second\n", fps);
}
quit(0);