Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View file

@ -114,17 +114,17 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
(*(Uint16 *)temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *)temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
(*(Uint32 *)temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *)temp->pixels);
break;
}
}