Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View file

@ -18,16 +18,16 @@
static int total_channels;
static int active_channel;
#define SAMPLE_RATE_HZ 48000
#define QUICK_TEST_TIME_MSEC 100
#define SAMPLE_RATE_HZ 48000
#define QUICK_TEST_TIME_MSEC 100
#define CHANNEL_TEST_TIME_SEC 5
#define MAX_AMPLITUDE SDL_MAX_SINT16
#define MAX_AMPLITUDE SDL_MAX_SINT16
#define SINE_FREQ_HZ 500
#define SINE_FREQ_HZ 500
#define LFE_SINE_FREQ_HZ 50
/* The channel layout is defined in SDL_audio.h */
const char*
const char *
get_channel_name(int channel_index, int channel_count)
{
switch (channel_index) {
@ -92,9 +92,9 @@ is_lfe_channel(int channel_index, int channel_count)
}
void SDLCALL
fill_buffer(void* unused, Uint8* stream, int len)
fill_buffer(void *unused, Uint8 *stream, int len)
{
Sint16* buffer = (Sint16*)stream;
Sint16 *buffer = (Sint16 *)stream;
int samples = len / sizeof(Sint16);
static int total_samples = 0;
int i;
@ -132,8 +132,7 @@ fill_buffer(void* unused, Uint8* stream, int len)
}
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
int i;