Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View file

@ -22,12 +22,13 @@
#include "SDL_test_common.h"
#include "testutils.h"
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
static SDLTest_CommonState *state;
typedef struct {
typedef struct
{
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *background;
@ -47,8 +48,7 @@ quit(int rc)
exit(rc);
}
void
Draw(DrawState *s)
void Draw(DrawState *s)
{
SDL_Rect viewport;
@ -78,8 +78,7 @@ Draw(DrawState *s)
SDL_RenderPresent(s->renderer);
}
void
loop()
void loop()
{
int i;
SDL_Event event;
@ -101,8 +100,7 @@ loop()
#endif
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
int i;
int frames;
@ -155,7 +153,7 @@ main(int argc, char *argv[])
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
double fps = ((double)frames * 1000) / (now - then);
SDL_Log("%2.2f frames per second\n", fps);
}