Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View file

@ -13,7 +13,7 @@
#include <stdio.h>
#include <stdlib.h> /* for srand() */
#include <time.h> /* for time() */
#include <time.h> /* for time() */
#include "testnative.h"
#include "testutils.h"
@ -53,8 +53,7 @@ quit(int rc)
exit(rc);
}
void
MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
{
int sprite_w, sprite_h;
int i;
@ -92,8 +91,7 @@ MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
SDL_RenderPresent(renderer);
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
int i, done;
const char *driver;
@ -109,7 +107,7 @@ main(int argc, char *argv[])
if (SDL_VideoInit(NULL) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video: %s\n",
SDL_GetError());
SDL_GetError());
exit(1);
}
driver = SDL_GetCurrentVideoDriver();
@ -123,7 +121,7 @@ main(int argc, char *argv[])
}
if (factory == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver\n",
driver);
driver);
quit(2);
}
SDL_Log("Creating native window for %s driver\n", driver);
@ -158,8 +156,8 @@ main(int argc, char *argv[])
/* Allocate memory for the sprite info */
SDL_GetWindowSize(window, &window_w, &window_h);
SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);
positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
positions = (SDL_Rect *)SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
velocities = (SDL_Rect *)SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
if (positions == NULL || velocities == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);