Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174
)
This commit is contained in:
parent
5c4bc807f7
commit
b8d85c6939
764 changed files with 50598 additions and 54407 deletions
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@ -13,7 +13,7 @@
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#include <stdio.h>
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#include <stdlib.h> /* for srand() */
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#include <time.h> /* for time() */
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#include <time.h> /* for time() */
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#include "testnative.h"
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#include "testutils.h"
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@ -53,8 +53,7 @@ quit(int rc)
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exit(rc);
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}
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void
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MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
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void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
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{
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int sprite_w, sprite_h;
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int i;
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@ -92,8 +91,7 @@ MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
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SDL_RenderPresent(renderer);
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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int i, done;
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const char *driver;
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@ -109,7 +107,7 @@ main(int argc, char *argv[])
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if (SDL_VideoInit(NULL) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video: %s\n",
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SDL_GetError());
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SDL_GetError());
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exit(1);
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}
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driver = SDL_GetCurrentVideoDriver();
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@ -123,7 +121,7 @@ main(int argc, char *argv[])
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}
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if (factory == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver\n",
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driver);
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driver);
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quit(2);
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}
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SDL_Log("Creating native window for %s driver\n", driver);
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@ -158,8 +156,8 @@ main(int argc, char *argv[])
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/* Allocate memory for the sprite info */
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SDL_GetWindowSize(window, &window_w, &window_h);
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SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);
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positions = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
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velocities = (SDL_Rect *) SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
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positions = (SDL_Rect *)SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
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velocities = (SDL_Rect *)SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
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if (positions == NULL || velocities == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
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quit(2);
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