Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View file

@ -28,8 +28,8 @@
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
#else
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#endif
static SDL_Window *window = NULL;
@ -44,7 +44,7 @@ PrintJoystick(SDL_Joystick *joy)
char guid[64];
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joy)) == joy);
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy), guid, sizeof (guid));
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy), guid, sizeof(guid));
switch (SDL_JoystickGetType(joy)) {
case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
type = "Game Controller";
@ -103,8 +103,7 @@ DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
SDL_RenderFillRect(r, &area);
}
void
loop(void *arg)
void loop(void *arg)
{
SDL_Event event;
int i;
@ -117,7 +116,7 @@ loop(void *arg)
switch (event.type) {
case SDL_JOYDEVICEADDED:
SDL_Log("Joystick device %d added.\n", (int) event.jdevice.which);
SDL_Log("Joystick device %d added.\n", (int)event.jdevice.which);
if (joystick == NULL) {
joystick = SDL_JoystickOpen(event.jdevice.which);
if (joystick) {
@ -129,7 +128,7 @@ loop(void *arg)
break;
case SDL_JOYDEVICEREMOVED:
SDL_Log("Joystick device %d removed.\n", (int) event.jdevice.which);
SDL_Log("Joystick device %d removed.\n", (int)event.jdevice.which);
if (event.jdevice.which == SDL_JoystickInstanceID(joystick)) {
SDL_JoystickClose(joystick);
joystick = SDL_JoystickOpen(0);
@ -222,7 +221,7 @@ loop(void *arg)
SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumAxes(joystick); ++i) {
/* Draw the X/Y axis */
x = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768);
x = (((int)SDL_JoystickGetAxis(joystick, i)) + 32768);
x *= SCREEN_WIDTH;
x /= 65535;
if (x < 0) {
@ -232,7 +231,7 @@ loop(void *arg)
}
++i;
if (i < SDL_JoystickNumAxes(joystick)) {
y = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768);
y = (((int)SDL_JoystickGetAxis(joystick, i)) + 32768);
} else {
y = 32768;
}
@ -251,19 +250,19 @@ loop(void *arg)
for (i = 0; i < SDL_JoystickNumHats(joystick); ++i) {
/* Derive the new position */
const Uint8 hat_pos = SDL_JoystickGetHat(joystick, i);
x = SCREEN_WIDTH/2;
y = SCREEN_HEIGHT/2;
x = SCREEN_WIDTH / 2;
y = SCREEN_HEIGHT / 2;
if (hat_pos & SDL_HAT_UP) {
y = 0;
} else if (hat_pos & SDL_HAT_DOWN) {
y = SCREEN_HEIGHT-8;
y = SCREEN_HEIGHT - 8;
}
if (hat_pos & SDL_HAT_LEFT) {
x = 0;
} else if (hat_pos & SDL_HAT_RIGHT) {
x = SCREEN_WIDTH-8;
x = SCREEN_WIDTH - 8;
}
DrawRect(screen, x, y, 8, 8);
@ -280,8 +279,7 @@ loop(void *arg)
#endif
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");