Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174
)
This commit is contained in:
parent
5c4bc807f7
commit
b8d85c6939
764 changed files with 50598 additions and 54407 deletions
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@ -22,7 +22,12 @@
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#include "SDL_test_common.h"
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#define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while (0)
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#define SWAP(typ, a, b) \
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do { \
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typ t = a; \
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a = b; \
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b = t; \
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} while (0)
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#define NUM_OBJECTS 100
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static SDLTest_CommonState *state;
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@ -37,8 +42,7 @@ static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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int mouse_begin_x = -1, mouse_begin_y = -1;
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int done;
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void
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DrawPoints(SDL_Renderer * renderer)
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void DrawPoints(SDL_Renderer *renderer)
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{
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int i;
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int x, y;
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@ -71,8 +75,8 @@ DrawPoints(SDL_Renderer * renderer)
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cycle_direction = -cycle_direction;
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}
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}
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SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
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(Uint8) current_color, (Uint8) current_alpha);
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SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
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(Uint8)current_color, (Uint8)current_alpha);
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x = rand() % viewport.w;
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y = rand() % viewport.h;
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@ -102,9 +106,7 @@ add_line(int x1, int y1, int x2, int y2)
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return ++num_lines;
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}
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void
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DrawLines(SDL_Renderer * renderer)
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void DrawLines(SDL_Renderer *renderer)
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{
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int i;
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SDL_Rect viewport;
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@ -147,7 +149,7 @@ add_rect(int x1, int y1, int x2, int y2)
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}
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SDL_Log("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2,
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x2 - x1, y2 - y1);
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x2 - x1, y2 - y1);
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rects[num_rects].x = x1;
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rects[num_rects].y = y1;
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@ -158,14 +160,14 @@ add_rect(int x1, int y1, int x2, int y2)
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}
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static void
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DrawRects(SDL_Renderer * renderer)
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DrawRects(SDL_Renderer *renderer)
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{
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SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255);
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SDL_RenderFillRects(renderer, rects, num_rects);
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}
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static void
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DrawRectLineIntersections(SDL_Renderer * renderer)
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DrawRectLineIntersections(SDL_Renderer *renderer)
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{
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int i, j;
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@ -189,7 +191,7 @@ DrawRectLineIntersections(SDL_Renderer * renderer)
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}
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static void
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DrawRectRectIntersections(SDL_Renderer * renderer)
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DrawRectRectIntersections(SDL_Renderer *renderer)
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{
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int i, j;
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@ -204,8 +206,7 @@ DrawRectRectIntersections(SDL_Renderer * renderer)
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}
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}
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void
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loop()
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void loop()
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{
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int i;
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SDL_Event event;
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@ -271,8 +272,7 @@ loop()
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#endif
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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int i;
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Uint32 then, now, frames;
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@ -361,7 +361,7 @@ main(int argc, char *argv[])
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/* Print out some timing information */
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now = SDL_GetTicks();
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if (now > then) {
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double fps = ((double) frames * 1000) / (now - then);
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double fps = ((double)frames * 1000) / (now - then);
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SDL_Log("%2.2f frames per second\n", fps);
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}
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return 0;
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