Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View file

@ -41,8 +41,7 @@ quit(int rc)
exit(rc);
}
int
LoadSprite(const char *file)
int LoadSprite(const char *file)
{
int i;
@ -63,9 +62,7 @@ LoadSprite(const char *file)
return 0;
}
void
loop()
void loop()
{
int i;
SDL_Event event;
@ -164,8 +161,7 @@ loop()
#endif
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
int i;
const char *icon = "icon.bmp";
@ -219,7 +215,7 @@ main(int argc, char *argv[])
/* Create the windows, initialize the renderers, and load the textures */
sprites =
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
(SDL_Texture **)SDL_malloc(state->num_windows * sizeof(*sprites));
if (sprites == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
@ -238,7 +234,6 @@ main(int argc, char *argv[])
}
}
srand((unsigned int)time(NULL));
/* Main render loop */
@ -252,16 +247,16 @@ main(int argc, char *argv[])
while (!done) {
++frames;
loop();
}
}
#endif
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
double fps = ((double)frames * 1000) / (now - then);
SDL_Log("%2.2f frames per second\n", fps);
}
quit(0);
return 0;