Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174
)
This commit is contained in:
parent
5c4bc807f7
commit
b8d85c6939
764 changed files with 50598 additions and 54407 deletions
|
@ -41,8 +41,7 @@ quit(int rc)
|
|||
exit(rc);
|
||||
}
|
||||
|
||||
int
|
||||
LoadSprite(const char *file)
|
||||
int LoadSprite(const char *file)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -63,9 +62,7 @@ LoadSprite(const char *file)
|
|||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
loop()
|
||||
void loop()
|
||||
{
|
||||
int i;
|
||||
SDL_Event event;
|
||||
|
@ -164,8 +161,7 @@ loop()
|
|||
#endif
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
const char *icon = "icon.bmp";
|
||||
|
@ -219,7 +215,7 @@ main(int argc, char *argv[])
|
|||
|
||||
/* Create the windows, initialize the renderers, and load the textures */
|
||||
sprites =
|
||||
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
|
||||
(SDL_Texture **)SDL_malloc(state->num_windows * sizeof(*sprites));
|
||||
if (sprites == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
|
||||
quit(2);
|
||||
|
@ -238,7 +234,6 @@ main(int argc, char *argv[])
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
srand((unsigned int)time(NULL));
|
||||
|
||||
/* Main render loop */
|
||||
|
@ -252,16 +247,16 @@ main(int argc, char *argv[])
|
|||
while (!done) {
|
||||
++frames;
|
||||
loop();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Print out some timing information */
|
||||
now = SDL_GetTicks();
|
||||
if (now > then) {
|
||||
double fps = ((double) frames * 1000) / (now - then);
|
||||
double fps = ((double)frames * 1000) / (now - then);
|
||||
SDL_Log("%2.2f frames per second\n", fps);
|
||||
}
|
||||
|
||||
|
||||
quit(0);
|
||||
|
||||
return 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue