Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View file

@ -32,17 +32,16 @@ ThreadFunc(void *data)
{
/* Set the child thread error string */
SDL_SetError("Thread %s (%lu) had a problem: %s",
(char *) data, SDL_ThreadID(), "nevermind");
(char *)data, SDL_ThreadID(), "nevermind");
while (alive) {
SDL_Log("Thread '%s' is alive!\n", (char *) data);
SDL_Log("Thread '%s' is alive!\n", (char *)data);
SDL_Delay(1 * 1000);
}
SDL_Log("Child thread error string: %s\n", SDL_GetError());
return 0;
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
SDL_Thread *thread;