Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174
)
This commit is contained in:
parent
5c4bc807f7
commit
b8d85c6939
764 changed files with 50598 additions and 54407 deletions
|
@ -28,25 +28,22 @@ SDL_Renderer *renderer;
|
|||
SDL_Surface *surface;
|
||||
int done;
|
||||
|
||||
void
|
||||
DrawChessBoard()
|
||||
void DrawChessBoard()
|
||||
{
|
||||
int row = 0,column = 0,x = 0;
|
||||
int row = 0, column = 0, x = 0;
|
||||
SDL_Rect rect, darea;
|
||||
|
||||
/* Get the Size of drawing surface */
|
||||
SDL_RenderGetViewport(renderer, &darea);
|
||||
|
||||
for ( ; row < 8; row++)
|
||||
{
|
||||
column = row%2;
|
||||
for (; row < 8; row++) {
|
||||
column = row % 2;
|
||||
x = column;
|
||||
for ( ; column < 4+(row%2); column++)
|
||||
{
|
||||
for (; column < 4 + (row % 2); column++) {
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
|
||||
|
||||
rect.w = darea.w/8;
|
||||
rect.h = darea.h/8;
|
||||
rect.w = darea.w / 8;
|
||||
rect.h = darea.h / 8;
|
||||
rect.x = x * rect.w;
|
||||
rect.y = row * rect.h;
|
||||
x = x + 2;
|
||||
|
@ -55,25 +52,24 @@ DrawChessBoard()
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
loop()
|
||||
void loop()
|
||||
{
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e)) {
|
||||
|
||||
/* Re-create when window has been resized */
|
||||
if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) {
|
||||
|
||||
SDL_DestroyRenderer(renderer);
|
||||
/* Re-create when window has been resized */
|
||||
if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) {
|
||||
|
||||
surface = SDL_GetWindowSurface(window);
|
||||
renderer = SDL_CreateSoftwareRenderer(surface);
|
||||
/* Clear the rendering surface with the specified color */
|
||||
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
}
|
||||
SDL_DestroyRenderer(renderer);
|
||||
|
||||
if (e.type == SDL_QUIT) {
|
||||
surface = SDL_GetWindowSurface(window);
|
||||
renderer = SDL_CreateSoftwareRenderer(surface);
|
||||
/* Clear the rendering surface with the specified color */
|
||||
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
}
|
||||
|
||||
if (e.type == SDL_QUIT) {
|
||||
done = 1;
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_cancel_main_loop();
|
||||
|
@ -97,8 +93,7 @@ loop()
|
|||
SDL_UpdateWindowSurface(window);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
/* Enable standard application logging */
|
||||
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
||||
|
@ -109,17 +104,16 @@ main(int argc, char *argv[])
|
|||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/* Create window and renderer for given surface */
|
||||
window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
|
||||
if (window == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
surface = SDL_GetWindowSurface(window);
|
||||
renderer = SDL_CreateSoftwareRenderer(surface);
|
||||
if (renderer == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -127,7 +121,6 @@ main(int argc, char *argv[])
|
|||
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
|
||||
/* Draw the Image on rendering surface */
|
||||
done = 0;
|
||||
#ifdef __EMSCRIPTEN__
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue