Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View file

@ -28,25 +28,22 @@ SDL_Renderer *renderer;
SDL_Surface *surface;
int done;
void
DrawChessBoard()
void DrawChessBoard()
{
int row = 0,column = 0,x = 0;
int row = 0, column = 0, x = 0;
SDL_Rect rect, darea;
/* Get the Size of drawing surface */
SDL_RenderGetViewport(renderer, &darea);
for ( ; row < 8; row++)
{
column = row%2;
for (; row < 8; row++) {
column = row % 2;
x = column;
for ( ; column < 4+(row%2); column++)
{
for (; column < 4 + (row % 2); column++) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
rect.w = darea.w/8;
rect.h = darea.h/8;
rect.w = darea.w / 8;
rect.h = darea.h / 8;
rect.x = x * rect.w;
rect.y = row * rect.h;
x = x + 2;
@ -55,25 +52,24 @@ DrawChessBoard()
}
}
void
loop()
void loop()
{
SDL_Event e;
while (SDL_PollEvent(&e)) {
/* Re-create when window has been resized */
if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) {
SDL_DestroyRenderer(renderer);
/* Re-create when window has been resized */
if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) {
surface = SDL_GetWindowSurface(window);
renderer = SDL_CreateSoftwareRenderer(surface);
/* Clear the rendering surface with the specified color */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer);
}
SDL_DestroyRenderer(renderer);
if (e.type == SDL_QUIT) {
surface = SDL_GetWindowSurface(window);
renderer = SDL_CreateSoftwareRenderer(surface);
/* Clear the rendering surface with the specified color */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer);
}
if (e.type == SDL_QUIT) {
done = 1;
#ifdef __EMSCRIPTEN__
emscripten_cancel_main_loop();
@ -97,8 +93,7 @@ loop()
SDL_UpdateWindowSurface(window);
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -109,17 +104,16 @@ main(int argc, char *argv[])
return 1;
}
/* Create window and renderer for given surface */
window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n", SDL_GetError());
return 1;
}
surface = SDL_GetWindowSurface(window);
renderer = SDL_CreateSoftwareRenderer(surface);
if (renderer == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n", SDL_GetError());
return 1;
}
@ -127,7 +121,6 @@ main(int argc, char *argv[])
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer);
/* Draw the Image on rendering surface */
done = 0;
#ifdef __EMSCRIPTEN__