Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View file

@ -37,8 +37,7 @@ static const Uint32 fps_check_delay = 5000;
int done;
void
DrawPoints(SDL_Renderer * renderer)
void DrawPoints(SDL_Renderer *renderer)
{
int i;
int x, y;
@ -71,8 +70,8 @@ DrawPoints(SDL_Renderer * renderer)
cycle_direction = -cycle_direction;
}
}
SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
(Uint8) current_color, (Uint8) current_alpha);
SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
(Uint8)current_color, (Uint8)current_alpha);
x = rand() % viewport.w;
y = rand() % viewport.h;
@ -80,8 +79,7 @@ DrawPoints(SDL_Renderer * renderer)
}
}
void
DrawLines(SDL_Renderer * renderer)
void DrawLines(SDL_Renderer *renderer)
{
int i;
int x1, y1, x2, y2;
@ -114,8 +112,8 @@ DrawLines(SDL_Renderer * renderer)
cycle_direction = -cycle_direction;
}
}
SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
(Uint8) current_color, (Uint8) current_alpha);
SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
(Uint8)current_color, (Uint8)current_alpha);
if (i == 0) {
SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
@ -123,17 +121,16 @@ DrawLines(SDL_Renderer * renderer)
SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
} else {
x1 = (rand() % (viewport.w*2)) - viewport.w;
x2 = (rand() % (viewport.w*2)) - viewport.w;
y1 = (rand() % (viewport.h*2)) - viewport.h;
y2 = (rand() % (viewport.h*2)) - viewport.h;
x1 = (rand() % (viewport.w * 2)) - viewport.w;
x2 = (rand() % (viewport.w * 2)) - viewport.w;
y1 = (rand() % (viewport.h * 2)) - viewport.h;
y2 = (rand() % (viewport.h * 2)) - viewport.h;
SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
}
}
}
void
DrawRects(SDL_Renderer * renderer)
void DrawRects(SDL_Renderer *renderer)
{
int i;
SDL_Rect rect;
@ -166,19 +163,18 @@ DrawRects(SDL_Renderer * renderer)
cycle_direction = -cycle_direction;
}
}
SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
(Uint8) current_color, (Uint8) current_alpha);
SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
(Uint8)current_color, (Uint8)current_alpha);
rect.w = rand() % (viewport.h / 2);
rect.h = rand() % (viewport.h / 2);
rect.x = (rand() % (viewport.w*2) - viewport.w) - (rect.w / 2);
rect.y = (rand() % (viewport.h*2) - viewport.h) - (rect.h / 2);
rect.x = (rand() % (viewport.w * 2) - viewport.w) - (rect.w / 2);
rect.y = (rand() % (viewport.h * 2) - viewport.h) - (rect.h / 2);
SDL_RenderFillRect(renderer, &rect);
}
}
void
loop()
void loop()
{
Uint32 now;
int i;
@ -212,16 +208,14 @@ loop()
if (SDL_TICKS_PASSED(now, next_fps_check)) {
/* Print out some timing information */
const Uint32 then = next_fps_check - fps_check_delay;
const double fps = ((double) frames * 1000) / (now - then);
const double fps = ((double)frames * 1000) / (now - then);
SDL_Log("%2.2f frames per second\n", fps);
next_fps_check = now + fps_check_delay;
frames = 0;
}
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
int i;
@ -270,12 +264,13 @@ main(int argc, char *argv[])
}
}
if (consumed < 0) {
static const char *options[] = {
"[--blend none|blend|add|mod]",
static const char *options[] = {
"[--blend none|blend|add|mod]",
"[--cyclecolor]",
"[--cyclealpha]",
"[num_objects]",
NULL };
NULL
};
SDLTest_CommonLogUsage(state, argv[0], options);
return 1;
}
@ -308,7 +303,6 @@ main(int argc, char *argv[])
}
#endif
SDLTest_CommonQuit(state);
return 0;