Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View file

@ -30,9 +30,9 @@
static struct
{
SDL_AudioSpec spec;
Uint8 *sound; /* Pointer to wave data */
Uint32 soundlen; /* Length of wave data */
int soundpos; /* Current play position */
Uint8 *sound; /* Pointer to wave data */
Uint32 soundlen; /* Length of wave data */
int soundpos; /* Current play position */
} wave;
static SDL_AudioDeviceID device;
@ -65,7 +65,6 @@ open_audio()
quit(2);
}
/* Let the audio run */
SDL_PauseAudioDevice(device, SDL_FALSE);
}
@ -79,7 +78,7 @@ static void reopen_audio()
#endif
void SDLCALL
fillerup(void *unused, Uint8 * stream, int len)
fillerup(void *unused, Uint8 *stream, int len)
{
Uint8 *waveptr;
int waveleft;
@ -104,8 +103,7 @@ fillerup(void *unused, Uint8 * stream, int len)
static int done = 0;
#ifdef __EMSCRIPTEN__
void
loop()
void loop()
{
if (done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) {
emscripten_cancel_main_loop();
@ -113,8 +111,7 @@ loop()
}
#endif
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
int i;
char *filename = NULL;
@ -123,7 +120,7 @@ main(int argc, char *argv[])
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO|SDL_INIT_EVENTS) < 0) {
if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_EVENTS) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 1;
}