Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174)
This commit is contained in:
Sam Lantinga 2022-11-30 12:51:59 -08:00
parent 5c4bc807f7
commit b8d85c6939
764 changed files with 50598 additions and 54407 deletions

View file

@ -37,7 +37,7 @@
#include <ForceFeedback/ForceFeedbackConstants.h>
#ifndef IO_OBJECT_NULL
#define IO_OBJECT_NULL ((io_service_t)0)
#define IO_OBJECT_NULL ((io_service_t)0)
#endif
/*
@ -45,10 +45,10 @@
*/
typedef struct SDL_hapticlist_item
{
char name[256]; /* Name of the device. */
char name[256]; /* Name of the device. */
io_service_t dev; /* Node we use to create the device. */
SDL_Haptic *haptic; /* Haptic currently associated with it. */
io_service_t dev; /* Node we use to create the device. */
SDL_Haptic *haptic; /* Haptic currently associated with it. */
/* Usage pages for determining if it's a mouse or not. */
long usage;
@ -57,30 +57,28 @@ typedef struct SDL_hapticlist_item
struct SDL_hapticlist_item *next;
} SDL_hapticlist_item;
/*
* Haptic system hardware data.
*/
struct haptic_hwdata
{
FFDeviceObjectReference device; /* Hardware device. */
FFDeviceObjectReference device; /* Hardware device. */
UInt8 axes[3];
};
/*
* Haptic system effect data.
*/
struct haptic_hweffect
{
FFEffectObjectReference ref; /* Reference. */
struct FFEFFECT effect; /* Hardware effect. */
FFEffectObjectReference ref; /* Reference. */
struct FFEFFECT effect; /* Hardware effect. */
};
/*
* Prototypes.
*/
static void SDL_SYS_HapticFreeFFEFFECT(FFEFFECT * effect, int type);
static void SDL_SYS_HapticFreeFFEFFECT(FFEFFECT *effect, int type);
static int HIDGetDeviceProduct(io_service_t dev, char *name);
static SDL_hapticlist_item *SDL_hapticlist = NULL;
@ -90,8 +88,7 @@ static int numhaptics = -1;
/*
* Like strerror but for force feedback errors.
*/
static const char *
FFStrError(unsigned int err)
static const char *FFStrError(unsigned int err)
{
switch (err) {
case FFERR_DEVICEFULL:
@ -143,12 +140,10 @@ FFStrError(unsigned int err)
}
}
/*
* Initializes the haptic subsystem.
*/
int
SDL_SYS_HapticInit(void)
int SDL_SYS_HapticInit(void)
{
IOReturn result;
io_iterator_t iter;
@ -173,7 +168,7 @@ SDL_SYS_HapticInit(void)
}
/* IOServiceGetMatchingServices consumes dictionary. */
if (!IOIteratorIsValid(iter)) { /* No iterator. */
if (!IOIteratorIsValid(iter)) { /* No iterator. */
return 0;
}
@ -187,14 +182,12 @@ SDL_SYS_HapticInit(void)
return numhaptics;
}
int
SDL_SYS_NumHaptics(void)
int SDL_SYS_NumHaptics(void)
{
return numhaptics;
}
static SDL_hapticlist_item *
HapticByDevIndex(int device_index)
static SDL_hapticlist_item *HapticByDevIndex(int device_index)
{
SDL_hapticlist_item *item = SDL_hapticlist;
@ -211,8 +204,7 @@ HapticByDevIndex(int device_index)
return item;
}
int
MacHaptic_MaybeAddDevice( io_object_t device )
int MacHaptic_MaybeAddDevice(io_object_t device)
{
IOReturn result;
CFMutableDictionaryRef hidProperties;
@ -229,8 +221,8 @@ MacHaptic_MaybeAddDevice( io_object_t device )
}
/* Make sure we don't already have it */
for (item = SDL_hapticlist; item ; item = item->next) {
if (IOObjectIsEqualTo((io_object_t) item->dev, device)) {
for (item = SDL_hapticlist; item; item = item->next) {
if (IOObjectIsEqualTo((io_object_t)item->dev, device)) {
/* Already added */
return -1;
}
@ -286,8 +278,7 @@ MacHaptic_MaybeAddDevice( io_object_t device )
return numhaptics;
}
int
MacHaptic_MaybeRemoveDevice( io_object_t device )
int MacHaptic_MaybeRemoveDevice(io_object_t device)
{
SDL_hapticlist_item *item;
SDL_hapticlist_item *prev = NULL;
@ -298,7 +289,7 @@ MacHaptic_MaybeRemoveDevice( io_object_t device )
for (item = SDL_hapticlist; item != NULL; item = item->next) {
/* found it, remove it. */
if (IOObjectIsEqualTo((io_object_t) item->dev, device)) {
if (IOObjectIsEqualTo((io_object_t)item->dev, device)) {
const int retval = item->haptic ? item->haptic->index : -1;
if (prev != NULL) {
@ -339,8 +330,7 @@ SDL_SYS_HapticName(int index)
/*
* Gets the device's product name.
*/
static int
HIDGetDeviceProduct(io_service_t dev, char *name)
static int HIDGetDeviceProduct(io_service_t dev, char *name)
{
CFMutableDictionaryRef hidProperties, usbProperties;
io_registry_entry_t parent1, parent2;
@ -358,20 +348,19 @@ HIDGetDeviceProduct(io_service_t dev, char *name)
* get dictionary for USB properties: step up two levels and get CF dictionary for USB properties
*/
if ((KERN_SUCCESS ==
IORegistryEntryGetParentEntry(dev, kIOServicePlane, &parent1))
&& (KERN_SUCCESS ==
IORegistryEntryGetParentEntry(parent1, kIOServicePlane, &parent2))
&& (KERN_SUCCESS ==
IORegistryEntryCreateCFProperties(parent2, &usbProperties,
kCFAllocatorDefault,
kNilOptions))) {
IORegistryEntryGetParentEntry(dev, kIOServicePlane, &parent1)) &&
(KERN_SUCCESS ==
IORegistryEntryGetParentEntry(parent1, kIOServicePlane, &parent2)) &&
(KERN_SUCCESS ==
IORegistryEntryCreateCFProperties(parent2, &usbProperties,
kCFAllocatorDefault,
kNilOptions))) {
if (usbProperties) {
CFTypeRef refCF = 0;
/* get device info
* try hid dictionary first, if fail then go to USB dictionary
*/
/* Get product name */
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey));
if (!refCF) {
@ -404,14 +393,13 @@ HIDGetDeviceProduct(io_service_t dev, char *name)
return 0;
}
#define FF_TEST(ff, s) \
if (features.supportedEffects & (ff)) supported |= (s)
#define FF_TEST(ff, s) \
if (features.supportedEffects & (ff)) \
supported |= (s)
/*
* Gets supported features.
*/
static unsigned int
GetSupportedFeatures(SDL_Haptic * haptic)
static unsigned int GetSupportedFeatures(SDL_Haptic *haptic)
{
HRESULT ret;
FFDeviceObjectReference device;
@ -463,9 +451,8 @@ GetSupportedFeatures(SDL_Haptic * haptic)
if (ret == FF_OK) {
supported |= SDL_HAPTIC_AUTOCENTER;
} else if (ret != FFERR_UNSUPPORTED) {
return SDL_SetError
("Haptic: Unable to get if device supports autocenter: %s.",
FFStrError(ret));
return SDL_SetError("Haptic: Unable to get if device supports autocenter: %s.",
FFStrError(ret));
}
/* Check for axes, we have an artificial limit on axes */
@ -481,12 +468,10 @@ GetSupportedFeatures(SDL_Haptic * haptic)
return 0;
}
/*
* Opens the haptic device from the file descriptor.
*/
static int
SDL_SYS_HapticOpenFromService(SDL_Haptic * haptic, io_service_t service)
static int SDL_SYS_HapticOpenFromService(SDL_Haptic *haptic, io_service_t service)
{
HRESULT ret;
int ret2;
@ -514,7 +499,6 @@ SDL_SYS_HapticOpenFromService(SDL_Haptic * haptic, io_service_t service)
goto open_err;
}
/* Reset and then enable actuators. */
ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device,
FFSFFC_RESET);
@ -530,7 +514,6 @@ SDL_SYS_HapticOpenFromService(SDL_Haptic * haptic, io_service_t service)
goto open_err;
}
/* Allocate effects memory. */
haptic->effects = (struct haptic_effect *)
SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
@ -545,23 +528,20 @@ SDL_SYS_HapticOpenFromService(SDL_Haptic * haptic, io_service_t service)
return 0;
/* Error handling */
open_err:
open_err:
FFReleaseDevice(haptic->hwdata->device);
creat_err:
creat_err:
if (haptic->hwdata != NULL) {
SDL_free(haptic->hwdata);
haptic->hwdata = NULL;
}
return -1;
}
/*
* Opens a haptic device for usage.
*/
int
SDL_SYS_HapticOpen(SDL_Haptic * haptic)
int SDL_SYS_HapticOpen(SDL_Haptic *haptic)
{
SDL_hapticlist_item *item;
item = HapticByDevIndex(haptic->index);
@ -569,12 +549,10 @@ SDL_SYS_HapticOpen(SDL_Haptic * haptic)
return SDL_SYS_HapticOpenFromService(haptic, item->dev);
}
/*
* Opens a haptic device from first mouse it finds for usage.
*/
int
SDL_SYS_HapticMouse(void)
int SDL_SYS_HapticMouse(void)
{
int device_index = 0;
SDL_hapticlist_item *item;
@ -590,12 +568,10 @@ SDL_SYS_HapticMouse(void)
return -1;
}
/*
* Checks to see if a joystick has haptic features.
*/
int
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
{
#ifdef SDL_JOYSTICK_IOKIT
if (joystick->driver != &SDL_DARWIN_JoystickDriver) {
@ -608,18 +584,16 @@ SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
return SDL_FALSE;
}
/*
* Checks to see if the haptic device and joystick are in reality the same.
*/
int
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
#ifdef SDL_JOYSTICK_IOKIT
if (joystick->driver != &SDL_DARWIN_JoystickDriver) {
return 0;
}
if (IOObjectIsEqualTo((io_object_t) ((size_t)haptic->hwdata->device),
if (IOObjectIsEqualTo((io_object_t)((size_t)haptic->hwdata->device),
joystick->hwdata->ffservice)) {
return 1;
}
@ -627,25 +601,23 @@ SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
return 0;
}
/*
* Opens a SDL_Haptic from a SDL_Joystick.
*/
int
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
#ifdef SDL_JOYSTICK_IOKIT
int device_index = 0;
SDL_hapticlist_item *item;
if (joystick->driver != &SDL_DARWIN_JoystickDriver) {
return -1;
}
for (item = SDL_hapticlist; item; item = item->next) {
if (IOObjectIsEqualTo((io_object_t) item->dev,
joystick->hwdata->ffservice)) {
haptic->index = device_index;
break;
if (IOObjectIsEqualTo((io_object_t)item->dev,
joystick->hwdata->ffservice)) {
haptic->index = device_index;
break;
}
++device_index;
}
@ -656,12 +628,10 @@ SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
#endif
}
/*
* Closes the haptic device.
*/
void
SDL_SYS_HapticClose(SDL_Haptic * haptic)
void SDL_SYS_HapticClose(SDL_Haptic *haptic)
{
if (haptic->hwdata) {
@ -679,12 +649,10 @@ SDL_SYS_HapticClose(SDL_Haptic * haptic)
}
}
/*
* Clean up after system specific haptic stuff
*/
void
SDL_SYS_HapticQuit(void)
void SDL_SYS_HapticQuit(void)
{
SDL_hapticlist_item *item;
SDL_hapticlist_item *next = NULL;
@ -704,12 +672,10 @@ SDL_SYS_HapticQuit(void)
SDL_hapticlist_tail = NULL;
}
/*
* Converts an SDL trigger button to an FFEFFECT trigger button.
*/
static DWORD
FFGetTriggerButton(Uint16 button)
static DWORD FFGetTriggerButton(Uint16 button)
{
DWORD dwTriggerButton;
@ -722,18 +688,16 @@ FFGetTriggerButton(Uint16 button)
return dwTriggerButton;
}
/*
* Sets the direction.
*/
static int
SDL_SYS_SetDirection(FFEFFECT * effect, SDL_HapticDirection * dir, int naxes)
static int SDL_SYS_SetDirection(FFEFFECT *effect, SDL_HapticDirection *dir, int naxes)
{
LONG *rglDir;
/* Handle no axes a part. */
if (naxes == 0) {
effect->dwFlags |= FFEFF_SPHERICAL; /* Set as default. */
effect->dwFlags |= FFEFF_SPHERICAL; /* Set as default. */
effect->rglDirection = NULL;
return 0;
}
@ -781,21 +745,19 @@ SDL_SYS_SetDirection(FFEFFECT * effect, SDL_HapticDirection * dir, int naxes)
}
}
/* Clamps and converts. */
#define CCONVERT(x) (((x) > 0x7FFF) ? 10000 : ((x)*10000) / 0x7FFF)
#define CCONVERT(x) (((x) > 0x7FFF) ? 10000 : ((x)*10000) / 0x7FFF)
/* Just converts. */
#define CONVERT(x) (((x)*10000) / 0x7FFF)
#define CONVERT(x) (((x)*10000) / 0x7FFF)
/*
* Creates the FFEFFECT from a SDL_HapticEffect.
*/
static int
SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
static int SDL_SYS_ToFFEFFECT(SDL_Haptic *haptic, FFEFFECT *dest, SDL_HapticEffect *src)
{
int i;
FFCONSTANTFORCE *constant = NULL;
FFPERIODIC *periodic = NULL;
FFCONDITION *condition = NULL; /* Actually an array of conditions - one per axis. */
FFCONDITION *condition = NULL; /* Actually an array of conditions - one per axis. */
FFRAMPFORCE *ramp = NULL;
FFCUSTOMFORCE *custom = NULL;
FFENVELOPE *envelope = NULL;
@ -808,10 +770,10 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
/* Set global stuff. */
SDL_memset(dest, 0, sizeof(FFEFFECT));
dest->dwSize = sizeof(FFEFFECT); /* Set the structure size. */
dest->dwSamplePeriod = 0; /* Not used by us. */
dest->dwGain = 10000; /* Gain is set globally, not locally. */
dest->dwFlags = FFEFF_OBJECTOFFSETS; /* Seems obligatory. */
dest->dwSize = sizeof(FFEFFECT); /* Set the structure size. */
dest->dwSamplePeriod = 0; /* Not used by us. */
dest->dwGain = 10000; /* Gain is set globally, not locally. */
dest->dwFlags = FFEFF_OBJECTOFFSETS; /* Seems obligatory. */
/* Envelope. */
envelope = SDL_malloc(sizeof(FFENVELOPE));
@ -820,7 +782,7 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
}
SDL_memset(envelope, 0, sizeof(FFENVELOPE));
dest->lpEnvelope = envelope;
envelope->dwSize = sizeof(FFENVELOPE); /* Always should be this. */
envelope->dwSize = sizeof(FFENVELOPE); /* Always should be this. */
/* Axes. */
if (src->constant.direction.type == SDL_HAPTIC_STEERING_AXIS) {
@ -833,7 +795,7 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
if (axes == NULL) {
return SDL_OutOfMemory();
}
axes[0] = haptic->hwdata->axes[0]; /* Always at least one axis. */
axes[0] = haptic->hwdata->axes[0]; /* Always at least one axis. */
if (dest->cAxes > 1) {
axes[1] = haptic->hwdata->axes[1];
}
@ -843,7 +805,6 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
dest->rgdwAxes = axes;
}
/* The big type handling switch, even bigger then Linux's version. */
switch (src->type) {
case SDL_HAPTIC_CONSTANT:
@ -863,17 +824,15 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
dest->dwDuration = hap_constant->length * 1000; /* In microseconds. */
dest->dwTriggerButton = FFGetTriggerButton(hap_constant->button);
dest->dwTriggerRepeatInterval = hap_constant->interval;
dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */
dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */
/* Direction. */
if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes)
< 0) {
if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes) < 0) {
return -1;
}
/* Envelope */
if ((hap_constant->attack_length == 0)
&& (hap_constant->fade_length == 0)) {
if ((hap_constant->attack_length == 0) && (hap_constant->fade_length == 0)) {
SDL_free(envelope);
dest->lpEnvelope = NULL;
} else {
@ -901,8 +860,8 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
/* Specifics */
periodic->dwMagnitude = CONVERT(SDL_abs(hap_periodic->magnitude));
periodic->lOffset = CONVERT(hap_periodic->offset);
periodic->dwPhase =
(hap_periodic->phase + (hap_periodic->magnitude < 0 ? 18000 : 0)) % 36000;
periodic->dwPhase =
(hap_periodic->phase + (hap_periodic->magnitude < 0 ? 18000 : 0)) % 36000;
periodic->dwPeriod = hap_periodic->period * 1000;
dest->cbTypeSpecificParams = sizeof(FFPERIODIC);
dest->lpvTypeSpecificParams = periodic;
@ -911,17 +870,15 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
dest->dwDuration = hap_periodic->length * 1000; /* In microseconds. */
dest->dwTriggerButton = FFGetTriggerButton(hap_periodic->button);
dest->dwTriggerRepeatInterval = hap_periodic->interval;
dest->dwStartDelay = hap_periodic->delay * 1000; /* In microseconds. */
dest->dwStartDelay = hap_periodic->delay * 1000; /* In microseconds. */
/* Direction. */
if (SDL_SYS_SetDirection(dest, &hap_periodic->direction, dest->cAxes)
< 0) {
if (SDL_SYS_SetDirection(dest, &hap_periodic->direction, dest->cAxes) < 0) {
return -1;
}
/* Envelope */
if ((hap_periodic->attack_length == 0)
&& (hap_periodic->fade_length == 0)) {
if ((hap_periodic->attack_length == 0) && (hap_periodic->fade_length == 0)) {
SDL_free(envelope);
dest->lpEnvelope = NULL;
} else {
@ -964,14 +921,13 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
dest->lpvTypeSpecificParams = condition;
/* Generics */
dest->dwDuration = hap_condition->length * 1000; /* In microseconds. */
dest->dwDuration = hap_condition->length * 1000; /* In microseconds. */
dest->dwTriggerButton = FFGetTriggerButton(hap_condition->button);
dest->dwTriggerRepeatInterval = hap_condition->interval;
dest->dwStartDelay = hap_condition->delay * 1000; /* In microseconds. */
dest->dwStartDelay = hap_condition->delay * 1000; /* In microseconds. */
/* Direction. */
if (SDL_SYS_SetDirection(dest, &hap_condition->direction, dest->cAxes)
< 0) {
if (SDL_SYS_SetDirection(dest, &hap_condition->direction, dest->cAxes) < 0) {
return -1;
}
@ -996,10 +952,10 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
dest->lpvTypeSpecificParams = ramp;
/* Generics */
dest->dwDuration = hap_ramp->length * 1000; /* In microseconds. */
dest->dwDuration = hap_ramp->length * 1000; /* In microseconds. */
dest->dwTriggerButton = FFGetTriggerButton(hap_ramp->button);
dest->dwTriggerRepeatInterval = hap_ramp->interval;
dest->dwStartDelay = hap_ramp->delay * 1000; /* In microseconds. */
dest->dwStartDelay = hap_ramp->delay * 1000; /* In microseconds. */
/* Direction. */
if (SDL_SYS_SetDirection(dest, &hap_ramp->direction, dest->cAxes) < 0) {
@ -1033,17 +989,17 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
custom->cSamples = hap_custom->samples;
custom->rglForceData =
SDL_malloc(sizeof(LONG) * custom->cSamples * custom->cChannels);
for (i = 0; i < hap_custom->samples * hap_custom->channels; i++) { /* Copy data. */
for (i = 0; i < hap_custom->samples * hap_custom->channels; i++) { /* Copy data. */
custom->rglForceData[i] = CCONVERT(hap_custom->data[i]);
}
dest->cbTypeSpecificParams = sizeof(FFCUSTOMFORCE);
dest->lpvTypeSpecificParams = custom;
/* Generics */
dest->dwDuration = hap_custom->length * 1000; /* In microseconds. */
dest->dwDuration = hap_custom->length * 1000; /* In microseconds. */
dest->dwTriggerButton = FFGetTriggerButton(hap_custom->button);
dest->dwTriggerRepeatInterval = hap_custom->interval;
dest->dwStartDelay = hap_custom->delay * 1000; /* In microseconds. */
dest->dwStartDelay = hap_custom->delay * 1000; /* In microseconds. */
/* Direction. */
if (SDL_SYS_SetDirection(dest, &hap_custom->direction, dest->cAxes) <
@ -1052,8 +1008,7 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
}
/* Envelope */
if ((hap_custom->attack_length == 0)
&& (hap_custom->fade_length == 0)) {
if ((hap_custom->attack_length == 0) && (hap_custom->fade_length == 0)) {
SDL_free(envelope);
dest->lpEnvelope = NULL;
} else {
@ -1065,7 +1020,6 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
break;
default:
return SDL_SetError("Haptic: Unknown effect type.");
}
@ -1073,12 +1027,10 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src)
return 0;
}
/*
* Frees an FFEFFECT allocated by SDL_SYS_ToFFEFFECT.
*/
static void
SDL_SYS_HapticFreeFFEFFECT(FFEFFECT * effect, int type)
static void SDL_SYS_HapticFreeFFEFFECT(FFEFFECT *effect, int type)
{
FFCUSTOMFORCE *custom;
@ -1087,8 +1039,8 @@ SDL_SYS_HapticFreeFFEFFECT(FFEFFECT * effect, int type)
SDL_free(effect->rgdwAxes);
effect->rgdwAxes = NULL;
if (effect->lpvTypeSpecificParams != NULL) {
if (type == SDL_HAPTIC_CUSTOM) { /* Must free the custom data. */
custom = (FFCUSTOMFORCE *) effect->lpvTypeSpecificParams;
if (type == SDL_HAPTIC_CUSTOM) { /* Must free the custom data. */
custom = (FFCUSTOMFORCE *)effect->lpvTypeSpecificParams;
SDL_free(custom->rglForceData);
custom->rglForceData = NULL;
}
@ -1099,7 +1051,6 @@ SDL_SYS_HapticFreeFFEFFECT(FFEFFECT * effect, int type)
effect->rglDirection = NULL;
}
/*
* Gets the effect type from the generic SDL haptic effect wrapper.
*/
@ -1113,9 +1064,9 @@ SDL_SYS_HapticEffectType(Uint16 type)
case SDL_HAPTIC_RAMP:
return kFFEffectType_RampForce_ID;
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* case SDL_HAPTIC_SQUARE:
return kFFEffectType_Square_ID; */
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* case SDL_HAPTIC_SQUARE:
return kFFEffectType_Square_ID; */
case SDL_HAPTIC_SINE:
return kFFEffectType_Sine_ID;
@ -1150,13 +1101,11 @@ SDL_SYS_HapticEffectType(Uint16 type)
}
}
/*
* Creates a new haptic effect.
*/
int
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
SDL_HapticEffect * base)
int SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
SDL_HapticEffect *base)
{
HRESULT ret;
CFUUIDRef type;
@ -1191,22 +1140,20 @@ SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
return 0;
err_effectdone:
err_effectdone:
SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect, base->type);
err_hweffect:
err_hweffect:
SDL_free(effect->hweffect);
effect->hweffect = NULL;
return -1;
}
/*
* Updates an effect.
*/
int
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
struct haptic_effect *effect,
SDL_HapticEffect * data)
int SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic,
struct haptic_effect *effect,
SDL_HapticEffect *data)
{
HRESULT ret;
FFEffectParameterFlag flags;
@ -1221,11 +1168,11 @@ SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
/* Set the flags. Might be worthwhile to diff temp with loaded effect and
* only change those parameters. */
flags = FFEP_DIRECTION |
FFEP_DURATION |
FFEP_ENVELOPE |
FFEP_STARTDELAY |
FFEP_TRIGGERBUTTON |
FFEP_TRIGGERREPEATINTERVAL | FFEP_TYPESPECIFICPARAMS;
FFEP_DURATION |
FFEP_ENVELOPE |
FFEP_STARTDELAY |
FFEP_TRIGGERBUTTON |
FFEP_TRIGGERREPEATINTERVAL | FFEP_TYPESPECIFICPARAMS;
/* Create the actual effect. */
ret = FFEffectSetParameters(effect->hweffect->ref, &temp, flags);
@ -1240,18 +1187,16 @@ SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
return 0;
err_update:
err_update:
SDL_SYS_HapticFreeFFEFFECT(&temp, data->type);
return -1;
}
/*
* Runs an effect.
*/
int
SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
Uint32 iterations)
int SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
Uint32 iterations)
{
HRESULT ret;
Uint32 iter;
@ -1272,12 +1217,10 @@ SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
return 0;
}
/*
* Stops an effect.
*/
int
SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
int SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
{
HRESULT ret;
@ -1290,12 +1233,10 @@ SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
return 0;
}
/*
* Frees the effect.
*/
void
SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
{
HRESULT ret;
@ -1310,13 +1251,11 @@ SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
effect->hweffect = NULL;
}
/*
* Gets the status of a haptic effect.
*/
int
SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
struct haptic_effect *effect)
int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic,
struct haptic_effect *effect)
{
HRESULT ret;
FFEffectStatusFlag status;
@ -1331,15 +1270,13 @@ SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
if (status == 0) {
return SDL_FALSE;
}
return SDL_TRUE; /* Assume it's playing or emulated. */
return SDL_TRUE; /* Assume it's playing or emulated. */
}
/*
* Sets the gain.
*/
int
SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
int SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain)
{
HRESULT ret;
Uint32 val;
@ -1354,12 +1291,10 @@ SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
return 0;
}
/*
* Sets the autocentering.
*/
int
SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
int SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
{
HRESULT ret;
Uint32 val;
@ -1381,12 +1316,10 @@ SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
return 0;
}
/*
* Pauses the device.
*/
int
SDL_SYS_HapticPause(SDL_Haptic * haptic)
int SDL_SYS_HapticPause(SDL_Haptic *haptic)
{
HRESULT ret;
@ -1399,12 +1332,10 @@ SDL_SYS_HapticPause(SDL_Haptic * haptic)
return 0;
}
/*
* Unpauses the device.
*/
int
SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
int SDL_SYS_HapticUnpause(SDL_Haptic *haptic)
{
HRESULT ret;
@ -1417,12 +1348,10 @@ SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
return 0;
}
/*
* Stops all currently playing effects.
*/
int
SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
int SDL_SYS_HapticStopAll(SDL_Haptic *haptic)
{
HRESULT ret;