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Note the removal of the SDL_RENDERER_TARGETTEXTURE flag
Render targets are a core feature of SDL 3.0, so this flag has been removed. The OpenGL ES renderer still doesn't support them, but we'll deal with that later. Fixes https://github.com/libsdl-org/SDL/issues/8059
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2 changed files with 2 additions and 4 deletions
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@ -778,10 +778,6 @@ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture);
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/**
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* Set a texture as the current rendering target.
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*
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* Before using this function, you should check the
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* `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if
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* render targets are supported.
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*
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* The default render target is the window for which the renderer was created.
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* To stop rendering to a texture and render to the window again, call this
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* function with a NULL `texture`.
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