iostream: Final fixes before merging.
- SDL_GetRWProperties -> SDL_GetIOProperties - SDL_GetRWStatus -> SDL_GetIOStatus - Some documentation corrections and improvements.
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5 changed files with 17 additions and 20 deletions
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@ -878,7 +878,7 @@ SDL3_0.0.0 {
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SDL_GetJoystickProperties;
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SDL_GetRendererProperties;
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SDL_GetTextureProperties;
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SDL_GetRWProperties;
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SDL_GetIOProperties;
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SDL_GetSensorProperties;
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SDL_GetSurfaceProperties;
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SDL_GetWindowProperties;
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@ -978,7 +978,7 @@ SDL3_0.0.0 {
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SDL_ShowOpenFolderDialog;
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SDL_OpenIO;
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SDL_CloseIO;
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SDL_GetRWStatus;
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SDL_GetIOStatus;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -903,7 +903,7 @@
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#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
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#define SDL_GetRendererProperties SDL_GetRendererProperties_REAL
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#define SDL_GetTextureProperties SDL_GetTextureProperties_REAL
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#define SDL_GetRWProperties SDL_GetRWProperties_REAL
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#define SDL_GetIOProperties SDL_GetIOProperties_REAL
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#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
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#define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL
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#define SDL_GetWindowProperties SDL_GetWindowProperties_REAL
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@ -1003,4 +1003,4 @@
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#define SDL_ShowOpenFolderDialog SDL_ShowOpenFolderDialog_REAL
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#define SDL_OpenIO SDL_OpenIO_REAL
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#define SDL_CloseIO SDL_CloseIO_REAL
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#define SDL_GetRWStatus SDL_GetRWStatus_REAL
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#define SDL_GetIOStatus SDL_GetIOStatus_REAL
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@ -937,7 +937,7 @@ SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),r
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetTextureProperties,(SDL_Texture *a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRWProperties,(SDL_IOStream *a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetIOProperties,(SDL_IOStream *a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSurfaceProperties,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetWindowProperties,(SDL_Window *a),(a),return)
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@ -1028,4 +1028,4 @@ SDL_DYNAPI_PROC(void,SDL_ShowSaveFileDialog,(SDL_DialogFileCallback a, void *b,
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SDL_DYNAPI_PROC(void,SDL_ShowOpenFolderDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const char *d, int e),(a,b,c,d,e),)
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SDL_DYNAPI_PROC(SDL_IOStream*,SDL_OpenIO,(const SDL_IOStreamInterface *a, void *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_CloseIO,(SDL_IOStream *a),(a),return)
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SDL_DYNAPI_PROC(SDL_IOStatus,SDL_GetRWStatus,(SDL_IOStream *a),(a),return)
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SDL_DYNAPI_PROC(SDL_IOStatus,SDL_GetIOStatus,(SDL_IOStream *a),(a),return)
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