Allow HIDAPI controllers to override the default joystick type
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3 changed files with 29 additions and 0 deletions
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@ -688,6 +688,7 @@ HIDAPI_AddDevice(const struct SDL_hid_device_info *info, int num_children, SDL_H
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/* FIXME: Is there any way to tell whether this is a Bluetooth device? */
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device->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, device->vendor_id, device->product_id, device->version, device->name, 'h', 0);
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device->joystick_type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
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device->type = SDL_GetJoystickGameControllerProtocol(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol);
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if (num_children > 0) {
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@ -1010,6 +1011,24 @@ HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, cons
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return result;
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}
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SDL_JoystickType
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HIDAPI_GetJoystickTypeFromGUID(SDL_JoystickGUID guid)
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{
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SDL_HIDAPI_Device *device;
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SDL_JoystickType type = SDL_JOYSTICK_TYPE_UNKNOWN;
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SDL_LockJoysticks();
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for (device = SDL_HIDAPI_devices; device; device = device->next) {
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if (SDL_memcmp(&guid, &device->guid, sizeof(guid)) == 0) {
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type = device->joystick_type;
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break;
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}
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}
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SDL_UnlockJoysticks();
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return type;
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}
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SDL_GameControllerType
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HIDAPI_GetGameControllerTypeFromGUID(SDL_JoystickGUID guid)
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{
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