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Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Daniel Gibson Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
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@ -1016,6 +1016,10 @@ SDL_JoystickUpdate(void)
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int i;
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SDL_Joystick *joystick;
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if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
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return;
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}
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SDL_LockJoysticks();
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if (SDL_updating_joystick) {
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