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Added the timerID to the SDL timer callback
Fixes https://github.com/libsdl-org/SDL/issues/2593
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7 changed files with 53 additions and 42 deletions
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@ -662,7 +662,7 @@ SDL_DYNAPI_PROC(int,SDL_ReleaseCameraFrame,(SDL_Camera *a, SDL_Surface *b),(a,b)
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SDL_DYNAPI_PROC(int,SDL_ReloadGamepadMappings,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_RemovePath,(const char *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_RemoveStoragePath,(SDL_Storage *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_RemoveTimer,(SDL_TimerID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_RenamePath,(const char *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_RenameStoragePath,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderClear,(SDL_Renderer *a),(a),return)
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