Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds

Protected more code with #ifdefs to reduce the size of minimal shared library builds
This commit is contained in:
Sam Lantinga 2020-01-23 01:00:52 -08:00
parent b1c6e7c244
commit b5e3d264f2
21 changed files with 108 additions and 21 deletions

View file

@ -1426,6 +1426,7 @@ SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode)
return 0;
}
#if SDL_HAVE_YUV
static int
SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
const void *pixels, int pitch)
@ -1471,6 +1472,7 @@ SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
}
return 0;
}
#endif /* SDL_HAVE_YUV */
static int
SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
@ -1553,6 +1555,7 @@ SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
}
}
#if SDL_HAVE_YUV
static int
SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
@ -1604,6 +1607,7 @@ SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
}
return 0;
}
#endif /* SDL_HAVE_YUV */
int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
@ -1672,12 +1676,14 @@ int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
#endif
}
#if SDL_HAVE_YUV
static int
SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
void **pixels, int *pitch)
{
return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch);
}
#endif /* SDL_HAVE_YUV */
static int
SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
@ -1767,6 +1773,7 @@ SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect,
return 0;
}
#if SDL_HAVE_YUV
static void
SDL_UnlockTextureYUV(SDL_Texture * texture)
{
@ -1787,6 +1794,7 @@ SDL_UnlockTextureYUV(SDL_Texture * texture)
rect.w, rect.h, native_pixels, native_pitch);
SDL_UnlockTexture(native);
}
#endif /* SDL_HAVE_YUV */
static void
SDL_UnlockTextureNative(SDL_Texture * texture)