Fix building with the steamrt/scout SDK

This commit is contained in:
Sam Lantinga 2024-01-19 22:27:59 -08:00
parent 7b02d328fa
commit b552f26e6a

View file

@ -33,6 +33,20 @@
#include <gbm.h>
#include <EGL/egl.h>
#ifndef DRM_CAP_CURSOR_WIDTH
#define DRM_CAP_CURSOR_WIDTH 8
#endif
#ifndef DRM_CAP_CURSOR_HEIGHT
#define DRM_CAP_CURSOR_HEIGHT 9
#endif
#ifndef GBM_FORMAT_ARGB8888
#define GBM_FORMAT_ARGB8888 ((uint32_t)('A') | ((uint32_t)('R') << 8) | ((uint32_t)('2') << 16) | ((uint32_t)('4') << 24))
#define GBM_BO_USE_CURSOR (1 << 1)
#define GBM_BO_USE_WRITE (1 << 3)
#define GBM_BO_USE_LINEAR (1 << 4)
#endif
struct SDL_VideoData
{
int devindex; /* device index that was passed on creation */