WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT.
SDL/WinRT did have support for OpenGL ES 2 via an older version of ANGLE/WinRT, however its API changed a few months ago, and SDL/WinRT would crash when trying to use it. It would also occasionally crash when using the older version. This changeset should make SDL/WinRT work with the latest version, as available via MS Open Tech's git repository of it at https://github.com/msopentech/angle Older versions of ANGLE/WinRT (from either https://github.com/stammen/angleproject or https://bitbucket.org/DavidLudwig/angleproject) will need to be updated to MS Open Tech's latest version.
This commit is contained in:
parent
cc52939853
commit
b51a3206c8
8 changed files with 133 additions and 29 deletions
|
@ -394,8 +394,8 @@ typedef enum {
|
|||
#if __WINRT__
|
||||
#include <Unknwn.h>
|
||||
typedef IUnknown * EGLNativeWindowType;
|
||||
typedef int EGLNativeDisplayType;
|
||||
typedef HBITMAP EGLNativePixmapType;
|
||||
typedef IUnknown * EGLNativePixmapType;
|
||||
typedef IUnknown * EGLNativeDisplayType;
|
||||
#else
|
||||
typedef HDC EGLNativeDisplayType;
|
||||
typedef HBITMAP EGLNativePixmapType;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue