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Remove unused SDL_TextureModulate enum
Fixes https://github.com/libsdl-org/SDL/issues/6387
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3 changed files with 0 additions and 21 deletions
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@ -115,16 +115,6 @@ typedef enum
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SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
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SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
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} SDL_TextureAccess;
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} SDL_TextureAccess;
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/**
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* The texture channel modulation used in SDL_RenderTexture().
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*/
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typedef enum
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{
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SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
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SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
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SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
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} SDL_TextureModulate;
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/**
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/**
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* Flip constants for SDL_RenderTextureRotated
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* Flip constants for SDL_RenderTextureRotated
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*/
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*/
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@ -1408,11 +1408,6 @@ int SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b)
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{
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{
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CHECK_TEXTURE_MAGIC(texture, -1);
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CHECK_TEXTURE_MAGIC(texture, -1);
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if (r < 255 || g < 255 || b < 255) {
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texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
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} else {
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texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
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}
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texture->color.r = r;
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texture->color.r = r;
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texture->color.g = g;
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texture->color.g = g;
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texture->color.b = b;
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texture->color.b = b;
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@ -1442,11 +1437,6 @@ int SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha)
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{
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{
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CHECK_TEXTURE_MAGIC(texture, -1);
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CHECK_TEXTURE_MAGIC(texture, -1);
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if (alpha < 255) {
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texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
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} else {
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texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
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}
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texture->color.a = alpha;
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texture->color.a = alpha;
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if (texture->native) {
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if (texture->native) {
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return SDL_SetTextureAlphaMod(texture->native, alpha);
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return SDL_SetTextureAlphaMod(texture->native, alpha);
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@ -65,7 +65,6 @@ struct SDL_Texture
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int access; /**< SDL_TextureAccess */
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int access; /**< SDL_TextureAccess */
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int w; /**< The width of the texture */
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int w; /**< The width of the texture */
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int h; /**< The height of the texture */
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int h; /**< The height of the texture */
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int modMode; /**< The texture modulation mode */
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SDL_BlendMode blendMode; /**< The texture blend mode */
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SDL_BlendMode blendMode; /**< The texture blend mode */
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SDL_ScaleMode scaleMode; /**< The texture scale mode */
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SDL_ScaleMode scaleMode; /**< The texture scale mode */
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SDL_Color color; /**< Texture modulation values */
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SDL_Color color; /**< Texture modulation values */
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