Remove unused SDL_TextureModulate enum

Fixes https://github.com/libsdl-org/SDL/issues/6387
This commit is contained in:
Sam Lantinga 2023-11-07 09:23:26 -08:00
parent 9458cbf75e
commit b5057edf29
3 changed files with 0 additions and 21 deletions

View file

@ -115,16 +115,6 @@ typedef enum
SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
} SDL_TextureAccess; } SDL_TextureAccess;
/**
* The texture channel modulation used in SDL_RenderTexture().
*/
typedef enum
{
SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
} SDL_TextureModulate;
/** /**
* Flip constants for SDL_RenderTextureRotated * Flip constants for SDL_RenderTextureRotated
*/ */

View file

@ -1408,11 +1408,6 @@ int SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b)
{ {
CHECK_TEXTURE_MAGIC(texture, -1); CHECK_TEXTURE_MAGIC(texture, -1);
if (r < 255 || g < 255 || b < 255) {
texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
} else {
texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
}
texture->color.r = r; texture->color.r = r;
texture->color.g = g; texture->color.g = g;
texture->color.b = b; texture->color.b = b;
@ -1442,11 +1437,6 @@ int SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha)
{ {
CHECK_TEXTURE_MAGIC(texture, -1); CHECK_TEXTURE_MAGIC(texture, -1);
if (alpha < 255) {
texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
} else {
texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
}
texture->color.a = alpha; texture->color.a = alpha;
if (texture->native) { if (texture->native) {
return SDL_SetTextureAlphaMod(texture->native, alpha); return SDL_SetTextureAlphaMod(texture->native, alpha);

View file

@ -65,7 +65,6 @@ struct SDL_Texture
int access; /**< SDL_TextureAccess */ int access; /**< SDL_TextureAccess */
int w; /**< The width of the texture */ int w; /**< The width of the texture */
int h; /**< The height of the texture */ int h; /**< The height of the texture */
int modMode; /**< The texture modulation mode */
SDL_BlendMode blendMode; /**< The texture blend mode */ SDL_BlendMode blendMode; /**< The texture blend mode */
SDL_ScaleMode scaleMode; /**< The texture scale mode */ SDL_ScaleMode scaleMode; /**< The texture scale mode */
SDL_Color color; /**< Texture modulation values */ SDL_Color color; /**< Texture modulation values */