Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()

If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
This commit is contained in:
Sam Lantinga 2022-12-04 09:21:14 -08:00
parent b8760a3ffe
commit b4da4ed95a
12 changed files with 16 additions and 72 deletions

View file

@ -269,23 +269,6 @@ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor)
*/
extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor *sensor, float *data, int num_values);
/**
* Get the current state of an opened sensor with the timestamp of the last
* update.
*
* The number of values and interpretation of the data is sensor dependent.
*
* \param sensor The SDL_Sensor object to query
* \param timestamp A pointer filled with the timestamp in nanoseconds of the
* current sensor reading, which may not be synchronized with the system clock
* \param data A pointer filled with the current sensor state
* \param num_values The number of values to write to data
* \returns 0 or -1 if an error occurred.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values);
/**
* Close a sensor previously opened with SDL_SensorOpen().
*