Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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test/emscripten/joystick-pre.js
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test/emscripten/joystick-pre.js
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@ -0,0 +1,25 @@
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Module['arguments'] = ['0'];
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//Gamepads don't appear until a button is pressed and the joystick/gamepad tests expect one to be connected
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Module['preRun'].push(function()
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{
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Module['print']("Waiting for gamepad...");
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Module['addRunDependency']("gamepad");
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window.addEventListener('gamepadconnected', function()
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{
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//OK, got one
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Module['removeRunDependency']("gamepad");
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}, false);
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//chrome
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if(!!navigator.webkitGetGamepads)
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{
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var timeout = function()
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{
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if(navigator.webkitGetGamepads()[0] !== undefined)
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Module['removeRunDependency']("gamepad");
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else
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setTimeout(timeout, 100);
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}
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setTimeout(timeout, 100);
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}
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});
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