Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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premake/Xcode/build-scripts/build.all.xcode4.x86_64.command
Executable file
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premake/Xcode/build-scripts/build.all.xcode4.x86_64.command
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#!/bin/sh
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testsTotal=0
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testsPassed=0
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testsFailed=0
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testsSkipped=0
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function build() {
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testsTotal=$(($testsTotal + 1))
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if [ -d "tests/$1" ]; then
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"xcodebuild" ARCHS=x86_64 ONLY_ACTIVE_ARCH=NO -workspace ./SDL.xcworkspace/ -scheme "$1"
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if [ $? -ne 0 ]; then
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testsFailed=$(($testsFailed + 1))
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else
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testsPassed=$(($testsPassed + 1))
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fi
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echo "\033]0;Building: $1\007"
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else
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testsSkipped=$(($testsSkipped + 1))
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fi
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}
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# change to directory above command file
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cd `dirname $0`/..
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# build all of the tests
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for d in ./tests/*; do
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build `basename $d`
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done
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echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped"
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cd ..
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