Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation

Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
This commit is contained in:
Philipp Wiesemann 2015-01-26 22:00:29 +01:00
commit b48e54aafe
1635 changed files with 472973 additions and 0 deletions

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#!/bin/sh
testsTotal=0
testsPassed=0
testsFailed=0
testsSkipped=0
function build() {
testsTotal=$(($testsTotal + 1))
if [ -d "tests/$1" ]; then
cd tests/$1
"xcodebuild" ARCHS=i386 ONLY_ACTIVE_ARCH=NO -project "$1.xcodeproj/"
if [ $? -ne 0 ]; then
testsFailed=$(($testsFailed + 1))
else
testsPassed=$(($testsPassed + 1))
fi
cd ../..
echo "\033]0;Building: $1\007"
else
testsSkipped=$(($testsSkipped + 1))
fi
}
# change to directory above command file
cd `dirname $0`/..
# build all of the tests
for d in ./tests/*; do
build `basename $d`
done
echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped"
cd ..

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#!/bin/sh
testsTotal=0
testsPassed=0
testsFailed=0
testsSkipped=0
function build() {
testsTotal=$(($testsTotal + 1))
if [ -d "tests/$1" ]; then
cd tests/$1
"xcodebuild" ARCHS=x86_64 ONLY_ACTIVE_ARCH=NO -project "$1.xcodeproj/"
if [ $? -ne 0 ]; then
testsFailed=$(($testsFailed + 1))
else
testsPassed=$(($testsPassed + 1))
fi
cd ../..
echo "\033]0;Building: $1\007"
else
testsSkipped=$(($testsSkipped + 1))
fi
}
# change to directory above command file
cd `dirname $0`/..
# build all of the tests
for d in ./tests/*; do
build `basename $d`
done
echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped"
cd ..

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#!/bin/sh
testsTotal=0
testsPassed=0
testsFailed=0
testsSkipped=0
function build() {
testsTotal=$(($testsTotal + 1))
if [ -d "tests/$1" ]; then
"xcodebuild" ARCHS=i386 ONLY_ACTIVE_ARCH=NO -workspace ./SDL.xcworkspace/ -scheme "$1"
if [ $? -ne 0 ]; then
testsFailed=$(($testsFailed + 1))
else
testsPassed=$(($testsPassed + 1))
fi
echo "\033]0;Building: $1\007"
else
testsSkipped=$(($testsSkipped + 1))
fi
}
# change to directory above command file
cd `dirname $0`/..
# build all of the tests
for d in ./tests/*; do
build `basename $d`
done
echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped"
cd ..

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#!/bin/sh
testsTotal=0
testsPassed=0
testsFailed=0
testsSkipped=0
function build() {
testsTotal=$(($testsTotal + 1))
if [ -d "tests/$1" ]; then
"xcodebuild" ARCHS=x86_64 ONLY_ACTIVE_ARCH=NO -workspace ./SDL.xcworkspace/ -scheme "$1"
if [ $? -ne 0 ]; then
testsFailed=$(($testsFailed + 1))
else
testsPassed=$(($testsPassed + 1))
fi
echo "\033]0;Building: $1\007"
else
testsSkipped=$(($testsSkipped + 1))
fi
}
# change to directory above command file
cd `dirname $0`/..
# build all of the tests
for d in ./tests/*; do
build `basename $d`
done
echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped"
cd ..

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#!/bin/sh
# change to directory above command file
cd `dirname $0`/..
`dirname $0`/premake4 --file=../premake4.lua --to=./Xcode clean

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#!/bin/sh
function pause() {
read -p "$*"
}
function pass() {
if [ -d "$1/Build/Debug" ]; then
cd $1/Build/Debug
echo "Testing:" $1
echo "\033]0;Testing: $1\007"
"./$@"
cd ../../..
pause "Press any key to continue..."
fi
}
function randomfile() {
fcount=($1/*.*)
fcount=${#fcount[@]}
fpick=$(($RANDOM % $fcount))
for d in $1/*.*; do
if [[ $fpick -eq 0 ]]; then
RETURN=$d
echo $d
return
fi
fpick=$(($fpick - 1))
done
}
function testspecial() {
if [ -d "$1/Build/Debug" ]; then
cd $1/Build/Debug
randomfile $2
cd ../../..
pass $1 $RETURN
fi
}
# change to directory above command file
cd `dirname $0`/..
cd tests
pass "checkkeys"
pass "loopwave"
#pass "testatomic"
pass "testaudioinfo"
pass "testautomation"
pass "testdraw2"
pass "testchessboard"
pass "testerror"
pass "testfile"
pass "testfilesystem"
pass "testgamecontroller"
pass "testgesture"
pass "testgl2"
pass "testgles"
pass "testhaptic"
pass "testiconv"
pass "testime"
pass "testintersection"
pass "testjoystick"
pass "testkeys"
#pass "testloadso"
pass "testlock"
pass "testmessage"
#pass "testmultiaudio"
pass "testnative"
pass "testoverlay2"
pass "testplatform"
pass "testpower"
pass "testrelative"
pass "testrendercopyex"
pass "testrendertarget"
pass "testresample" "sample.wav" "newsample.wav" "44100"
pass "testrumble"
pass "testscale"
pass "testsem" 1
pass "testshader"
#testspecial "testshape" ./shapes
#testspecial "testshape" ./shapes
#testspecial "testshape" ./shapes
pass "testsprite2"
pass "testspriteminimal"
pass "teststreaming"
pass "testthread"
pass "testtimer"
pass "testver"
pass "testwm2"
pass "torturethread"
cd ..

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#!/bin/sh
# change to directory above command file
cd `dirname $0`/..
`dirname $0`/premake4 --file=../premake4.lua --to=./Xcode/Xcode3 xcode3

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#!/bin/sh
# change to directory above command file
cd `dirname $0`/..
`dirname $0`/premake4 --file=../premake4.lua --to=./Xcode/Xcode4 xcode4