Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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android-project/res/drawable-hdpi/ic_launcher.png
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android-project/res/drawable-hdpi/ic_launcher.png
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android-project/res/drawable-mdpi/ic_launcher.png
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android-project/res/drawable-mdpi/ic_launcher.png
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android-project/res/drawable-xhdpi/ic_launcher.png
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android-project/res/drawable-xhdpi/ic_launcher.png
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android-project/res/drawable-xxhdpi/ic_launcher.png
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android-project/res/drawable-xxhdpi/ic_launcher.png
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android-project/res/layout/main.xml
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android-project/res/layout/main.xml
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:orientation="vertical"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent"
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>
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<TextView
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android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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android:text="Hello World, SDLActivity"
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/>
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</LinearLayout>
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android-project/res/values/strings.xml
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android-project/res/values/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">SDL App</string>
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</resources>
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