Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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android-project/jni/Android.mk
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android-project/jni/Android.mk
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include $(call all-subdir-makefiles)
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android-project/jni/Application.mk
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android-project/jni/Application.mk
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# Uncomment this if you're using STL in your project
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# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
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# APP_STL := stlport_static
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APP_ABI := armeabi armeabi-v7a x86
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android-project/jni/src/Android.mk
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android-project/jni/src/Android.mk
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := main
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SDL_PATH := ../SDL
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
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# Add your application source files here...
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LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
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YourSourceHere.c
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LOCAL_SHARED_LIBRARIES := SDL2
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LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
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include $(BUILD_SHARED_LIBRARY)
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android-project/jni/src/Android_static.mk
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android-project/jni/src/Android_static.mk
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := main
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LOCAL_SRC_FILES := YourSourceHere.c
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LOCAL_STATIC_LIBRARIES := SDL2_static
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module,SDL)LOCAL_PATH := $(call my-dir)
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