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Updated the documentation for SDL_LoadWAV_RW()
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@ -1281,8 +1281,7 @@ extern DECLSPEC int SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid,
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* audio data allocated by the function is written to `audio_buf` and its
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* length in bytes to `audio_len`. The SDL_AudioSpec members `freq`,
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* `channels`, and `format` are set to the values of the audio data in the
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* buffer. The `samples` member is set to a sane default and all others are
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* set to zero.
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* buffer.
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*
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* It's necessary to use SDL_free() to free the audio data returned in
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* `audio_buf` when it is no longer used.
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